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#193 |
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Hall Of Fame
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Last edited by jyoung; 09-01-2016 at 05:50 PM. |
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#194 |
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Pro
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
EarvGotti and antdoggydogg like this.
Last edited by Kstat; 09-01-2016 at 05:56 PM. |
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#195 |
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Fear is the Unknown
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Last edited by jeebs9; 09-01-2016 at 05:56 PM. |
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#196 |
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MVP
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Crossover1 and jeebs9 like this.
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#197 |
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Gameplay Director, NBA2k
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
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#198 |
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The Illest Villain
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
__________________
Just Remember ALL CAPS When you spell the man's name @Jermain_Santana Pro Am Twitter: @RatedSim Twitch: xDOOMBOTx Last edited by MFDOOMBOT; 09-01-2016 at 06:08 PM. Reason: spelling |
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#199 |
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Rookie
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
__________________
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The only features that might manifest themselves as rubberbanding would be the hot/cold streak system (which has zero knowledge of time and score) and ACE. I think what happens with a lot of people is that they tend to let up when they have a big lead, or vice versa, tend to concentrate more when they're trailing. Executing poorly could lead to an increase in cold streaks while concentrating would tend toward hot. So you'd see runs in either direction there. ACE is, by nature, an adaptive system. So whether it's the offensive AI learning what's successful and continuing to exploit it, or the defensive AI adjusting to your gameplan and stopping you, that might also look like rubberbanding? Not sure what else to say. The only explicit rubberband code that was ever in 2K since I've been here is the Clutch Factor stuff from circa 2K5. But that was eliminated LONG ago.
