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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 06:30 PM   #185
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
1. Yes, the penalty gets stronger the higher the difficulty
2. I flip flop on this one all the time. But in the end, I was getting WAY too many complaints about missing greens. And to some extent, I agree with the feedback. If we're reinforcing that you're "doing everything right" by showing you positive feedback, it does kind of suck to have you fail just because you didn't hit the dice roll. So I think it's better to make green releases more rare, but be more consistent with the outcome when you do get them. TBH, I wish I never introduced green releases at all.
Meter should be off by default

Its a crutch for people IMO.
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Old 09-01-2016, 06:32 PM   #186
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by 23
Meter should be off by default

Its a crutch for people IMO.
Or be only for free throws.

Which is confirmed to be a setting they added this year!

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Old 09-01-2016, 06:33 PM   #187
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Any word on the freelance offenses. Yet? Very interested in learning more and seeing what the new ones are about.
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Old 09-01-2016, 06:34 PM   #188
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Trackball
Or be only for free throws.

Which is confirmed to be a setting they added this year!

This is perfect. I tried turning off the meter last year but three throws were what left me needing it on.
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Old 09-01-2016, 06:37 PM   #189
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by LorenzoDC
On this, I'm also curious to what extent the AI improvements required any other adjustments to sustain game balance, and if any of those adjustments affected the way we may experience momentum during gameplay, especially 12 minute quarter games.

Thanks.
Great post. This is exactly what I'm referring to. It may be an issue with 12 minute quarters against the CPU. I do not play on-line so I'm not sure if it effects the 6 mins quarters.
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Old 09-01-2016, 06:38 PM   #190
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by mangiac
When shooting jumpshots, I have always been a button user. Just wondering if there is a way to pass out of a shot when using the shot stick.
You can move your thumb up to CROSS or A pretty easily from the Pro Stick.
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Old 09-01-2016, 06:40 PM   #191
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by jeebs9
I completely agree.... Watching people complain about this subject feels like headbands thread again. Can we still turn off the meter?
Yeah, you can turn it off. We almost shipped with it off this year, but too many shot meter addicts in house now.
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Old 09-01-2016, 06:45 PM   #192
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike, is the shot creator just for MyCAREER or is it available for normal player editing on the standard rosters?
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