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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 08:05 PM   #225
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Oh yeah! Is defensive assistance still pressure sensitive or is it back on the slider?
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Old 09-01-2016, 08:05 PM   #226
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
Yeah, you can turn it off. We almost shipped with it off this year, but too many shot meter addicts in house now.
lol...yeah no kidding. But when you turn it off you're still bound by the shot-meterish timing, tho right?
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Old 09-01-2016, 08:05 PM   #227
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by alabamarob
1. On pick and roll drives are you able to get a shoulder past the defender and keep him trapped behind you on the pick and roll (like Chris Paul)? Or is the defender always able to sprint back into a guarding position?

2. Is offensive rebounding at a point where you can use a big lineup with good offensive rebounders to punish an opponents use of small lineups that have no rebounding?

3. Can you get into a defensive stance without using the defensive assist button thia year?

Thanks again for all the work you have done. It definitely means alot.
Swear I was just about to ask about this. D'Angelo Russell does this a lot too.
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Old 09-01-2016, 08:12 PM   #228
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by alabamarob
1. On pick and roll drives are you able to get a shoulder past the defender and keep him trapped behind you on the pick and roll (like Chris Paul)? Or is the defender always able to sprint back into a guarding position?

2. Is offensive rebounding at a point where you can use a big lineup with good offensive rebounders to punish an opponents use of small lineups that have no rebounding?

3. Can you get into a defensive stance without using the defensive assist button thia year?

Thanks again for all the work you have done. It definitely means alot.
1. Nothing controllable for the CP3 dribble but some of the dribble collision awareness anims look kind of like what you're describing. And for those body ups from last year where defenders were able to sprint in front of the ball to cutoff the ball handler... only elite defenders have access to those.

2. Height and rebounding attributes play a huge role in success this year, so I definitely think you'll notice a stark advantage in a bigs vs. small lineup when it comes to rebounding.

3. If you're in front of the ball as an onball defender, you'll automatically get into a defensive stance.
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Old 09-01-2016, 08:14 PM   #229
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by raidertiger
Will the new layup types work with the eurostep modifier? So can you do a strong left hand euro, or a euro floater?
We're still working on that. Not yet ready for prime time.
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Old 09-01-2016, 08:20 PM   #230
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Sundown
I kind of wish they weren't introduced either, Beluba. :P Feels like they've encouraged players to hunt for greens the last few years and make that a focal point of the game rather than just playing basketball, and lead to some of the tuning weirdness we experienced in 2K15.

Green releases also tend to kill the suspense and drama when a well timed shot is in the air, but at least in 2K16 there was a chance that it could miss. With automatic Greens looks like that suspense is gone completely.

Is there a setting that only shows the green release AFTER the shot has gone through the net?

I do see the predicament with introducing Greens as a "perfect release" feedback mechanic-- if they occur often, they would need to be less automatic less they become overpowering. If they occur rarely, then they can be closer to automatic-- but having them *almost* always go in trains players to expect them to always go in, and their rarity causes players to feel robbed when they don't.

Maybe missed Greens would have received less complaints if they were plentiful from the get go with a high miss rate, and introduced just as feedback for excellent shots, but count me in one of those that would prefer them removed or to not have been added to the game. And if they must be kept, I'd rather they occur commonly with a high miss rate, but not sure how that would be received given how many players think of them now.



It's a little bit sad that you have to refer to leaked footage to show us the great work this year, Mike.
Great post, Sundown. I actually started off the dev cycle how you just suggested. More frequent greens, high-ish success rate, but lots of misses. People, at least the handful that tested it, didn't like it at all.

I can actually make that change right now and you'll get it when you play Prelude next week... but my guess is that it won't go over well.

I think greens are rare enough that it doesn't spoil the drama, so I don't really think that's too much of an issue. Maybe I can kill them off completely next year or tune them to be super rare this year and let them slowly die off. Still debating that one.
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Old 09-01-2016, 08:20 PM   #231
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Speaking of physical basketball, does Chris Paul do that awesome pick and roll move where he slows down and uses his body to shield away defenders?
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Old 09-01-2016, 08:21 PM   #232
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
Euros are done by double tapping the Shot Button now. The Left stick selects whether you Euro Left or Right.
Bit of a bummer since I'm an exclusive shot stick user and it seems a bit weird to have some shots split between the button and stick. I liked the previous 2K standard and preferred way of playing, where all shots could be performed on the stick in a (somewhat) intuitive way and can flow out of dribble moves naturally.

How are step back shots performed this year, now that the right stick deflection direction is used for shot accuracy? Are context sensitive directional jumpshots still a thing?
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