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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 01:29 PM   #41
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Just to note: You could already throw Oops out of shots and lay ups. You can do it in 2k16. The oops out of oops is something I've wanted for a long while. You guys think street, forgetting that this play happens in game in the league (looking at you, JR Smith and Iman Shumpert)
Ahh I actually didn't know you could do that in 2k16 I guess I never really had a reason to try. And yea I remember that play was crazy, very rare though lol
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Old 09-01-2016, 01:29 PM   #42
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Will there be more charging/blocking fouls in the paint this year? In 2K16 the defender would often bump the offensive player instead of trying to take the charge, resulting in blocking fouls.
Also, will pull up shots with the stick go in at a higher rate? Can I pull up with players Curry, or Durant smoothly without being penalized, or will I have to stop and pop?
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Old 09-01-2016, 01:33 PM   #43
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Are lobs in the half court improved? Not being able to rely on DeAndre Jordan to catch lobs from CP3 made the Clippers not feel like the Clippers. There was also a lot of instances where lobs were being thrown with the wrong hand resulting in turnovers and inaccurate passes.
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Old 09-01-2016, 01:34 PM   #44
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

My only question Mike Wang is about face up jumpers out of the post up. I've notice the post game was changed again. Will you be able to make steal attempts as the defender?
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Old 09-01-2016, 01:35 PM   #45
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Paul George fixed! Yeah just take my money.
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Old 09-01-2016, 01:36 PM   #46
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by ProfessaPackMan
Outside of the atmosphere/crowd, this has been my biggest pet peeve.

Luckily Freelance was pretty good last year so I stuck with that but I always prefer to call plays on most of my possessions.
Live, as bad as the gameplay could be at times, made play calling fun. More times than not I got good looks and was able to get other players involved.
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Old 09-01-2016, 01:36 PM   #47
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by LO6IX
Are lobs in the half court improved? Not being able to rely on DeAndre Jordan to catch lobs from CP3 made the Clippers not feel like the Clippers. There was also a lot of instances where lobs were being thrown with the wrong hand resulting in turnovers and inaccurate passes.
Yea that's been my biggest problem with Alley Oops.... You really good passers like Paul give a those angles he's able to get.
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Old 09-01-2016, 01:37 PM   #48
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

And one word of advice about the new body ups, don’t try barreling toward the basket in a straight line through the defense. It’s almost guaranteed to be a charge, lost ball, or picked up dribble.

This is gonna be a game changer if works as written. The days of forcing Lebron, John Wall, and the likes to the paint looks to be gone!! People are gonna be frustrated when they can't be successful forcing to the hole.
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