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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 12:42 PM   #17
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

With all shots requiring timing (less dunks), any word on %shooting making a return?

I hope so. My friends and I play with most of the teams in the league at some point. I/we don't have time to perfect everyone's jumper. And timing seemed to play a part in shot success even with %shooting.
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Old 09-01-2016, 12:43 PM   #18
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Nba 2k has been implementing over time a lot of the ideas ea wanted to do with elite 11, and there's nothing wrong with that, just something I noticed.
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Old 09-01-2016, 12:44 PM   #19
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Impetuous65
Beluba, thanks for changing the Playcalling system I love the way "Live" did it and I'm glad you guys adopted this format.

Glad they went with Live's format of play calling. Hopefully they increased the speed of the actual plays and awareness of the AI like Live as well. 2K has been lacking in this area for years now due to bad animations and bad AI positioning milking down the clock while you wait on the circle to start the play.
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Old 09-01-2016, 12:50 PM   #20
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by BezO
With all shots requiring timing (less dunks), any word on %shooting making a return?

I hope so. My friends and I play with most of the teams in the league at some point. I/we don't have time to perfect everyone's jumper. And timing seemed to play a part in shot success even with %shooting.
Real shooting % has been in the game and remains in the game. You just have to adjust your settings.
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Old 09-01-2016, 12:51 PM   #21
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike Wang if you're reading, may i suggest you pay close attention to youtuber Sam Pham's impressions of the game when it comes out. He is on the ball. He understands basketball, understands 2k the game inside and out, and he can be trusted. He will pick up on ALL the little awesome nuances you created and he will know what needs to be improved specifically for it to be a better game.
I've been playing NBA video games since 2001. He is my #1 choice to represent the hardcore guys.

Just please don't listen to all the screaming teenagers on social media this year lol. Their bias suggestions don't really improve the game from the bigger perspective.

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Old 09-01-2016, 12:53 PM   #22
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Shakedowncapo
Glad they went with Live's format of play calling. Hopefully they increased the speed of the actual plays and awareness of the AI like Live as well. 2K has been lacking in this area for years now due to bad animations and bad AI positioning milking down the clock while you wait on the circle to start the play.
Outside of the atmosphere/crowd, this has been my biggest pet peeve.

Luckily Freelance was pretty good last year so I stuck with that but I always prefer to call plays on most of my possessions.
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Old 09-01-2016, 12:53 PM   #23
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by BezO
With all shots requiring timing (less dunks), any word on %shooting making a return?



I hope so. My friends and I play with most of the teams in the league at some point. I/we don't have time to perfect everyone's jumper. And timing seemed to play a part in shot success even with %shooting.


Real FG% is still an option. Yes.
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Old 09-01-2016, 12:54 PM   #24
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by LorenzoDC
Real shooting % has been in the game and remains in the game. You just have to adjust your settings.
Thanks!

I know it's been in, requiring a settings adjustment. I want to make sure it wasn't removed with the addition of timing required for all shots.
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