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They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

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Old 06-13-2016, 03:15 AM   #137
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

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Originally Posted by KOTC Wayne
Anyone hear anything on them unrealisticlly dropping players attributes majorly at the age of 30 and beyond. For example a player speed could be 93 and once he turn 30 or 31 his speeds drops to 86 or something along those lines. It kills Free Agency with 95 overall players you cant use simply b/c of being butchered in speed at age of 30.

First off,it seems like everyone is being really negative here. Alot of additions in this madden are community based that i dont really care for like (fully editable players) bc im in an online league so we wouldnt touch it, but this was what the community asked for and we need to be thankful the devs are paying attention to our wishes and MAKING THEM HAPPEN.

KOTC Wayne i tweeted clint oldenburg and asked about speed regression just how you described it as well as CBs having more strength than DEs and LBs in the draft classes and he said it is fixed. From these pictures it seems as if they are losing about 2 points per year.

In addition,big decisions dealing with injuries and still having a slider will REALLY help our sim feel. Oline cant get hurt during play but with injuries more true to nfl style, I could see how having he practice squad would help and create a minigame for an online league with lots of users. I imagine id keep the freakishly athletic guys on the roster and fill in guys on the PS.

Im excited, theyve taken a major step in the right direction so im all in right now
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Old 06-13-2016, 03:17 AM   #138
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

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Originally Posted by 4thQtrStre5S
That is a fair request and would like that option too.

I look at setting XP allocation to "auto" as something similar to having coordinators.
that can be a good look on it however as some one who is picky on how I build my squad i got to able to put that hard earn xp to attributes/traits that fit my play style on both sides of ball.

I run a man heavy defense aka Cover 1 with either of my safeties mostly the SS playing as hybrid. One who can cover or blitz while my other safety plays Hero ball as last line of defense. I don't want xp which is hard to come by for certain positions going to attributes that don't fit my style of play especially on defense.
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Old 06-13-2016, 03:25 AM   #139
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

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Originally Posted by ithinkimchipkelly
that can be a good look on it however as some one who is picky on how I build my squad i got to able to put that hard earn xp to attributes/traits that fit my play style on both sides of ball.

I run a man heavy defense aka Cover 1 with either of my safeties mostly the SS playing as hybrid. One who can cover or blitz while my other safety plays Hero ball as last line of defense. I don't want xp which is hard to come by for certain positions going to attributes that don't fit my style of play especially on defense.
I agree.. I like to allocate my XP as I see fit...
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Old 06-13-2016, 03:33 AM   #140
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

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Originally Posted by Big FN Deal
Yep, this right here, some want NFL representation while others will try to frame whatever EA chooses to do as a sound move simply because it's a video game. The latter I always find odd because past football video games, even past Maddens, have represented certain NFL team management aspects more realistically, while still remaining fun, skillful, challenging and selling well to boot.
Point of moderation - you need to be very careful about throwing shade at people. Don't assume a sinister motive from others. Just because people disagree with you doesn't mean they have an agenda. Generally, the people ALWAYS doing one thing are folks like you who are negative 98% of the time.

I'm all about replicating what I loved about Maddens of old. Guiding my players through team meetings and coaches that significantly impacted regression were never part of that. The coordinators mattered because they afforded you bonuses in attributes.

I really get where you guys are coming from but until you present a thorough, serious, and precise mechanism for player progression that can supplant what we have, I think your criticism rings hollow. I read almost every post on this forum as is my job as a mod, and I haven't seen a proposal that doesn't have major deficiency.
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Old 06-13-2016, 03:43 AM   #141
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

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Originally Posted by NateDogPack12
Listen, the day to day activities of coaching staffs in the NFL in terms of their meetings and what not - that stuff is largely the same across the league. It isn't enough to SIGNIFICANTLY impact player progression.



The same is the case with coaching staffs. Players blossom and regress all the while having minuscule and talented positional coaches respectively. The marginal differences that do occur the game already accounts for. Give McCarthy a bonus with QB's and CB's (Joe Whitt, Jr.) and give others similar bonuses. The game already does this. Certain coaches will grant WR's AWR + 3 for example.



Your proposed methodology is not only inadequate but it is fundamentally flawed. You're advocating for a bunch of monotonous processes.

If that's the case why do teams even bother with coaching staffs? Why hire an OL coach if he's not going to have an impact on the development of the players he's coaching? Are you telling me Aaron Rodgers becomes virtually the same player today whether it was Mike McCarthy or Steve Spurrier coaching him? Maybe he does, maybe he doesn't. But that's something that other factors like player potential also have a role in.

Also, how does giving players certain bonuses reflect any bit of coaching that has been imparted on the player? So a player becomes more aware thanks to his coach but if he changes teams he forgets everything that went into making him more aware?

And your last line sounds a lot like game prep and progressing players with XP.
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Old 06-13-2016, 03:48 AM   #142
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

EDIT: Sorry, Trick. I was trying to quote you but somehow edited my post INTO your post. This was a mistake on my part.

Last edited by NateDogPack12; 06-13-2016 at 04:14 AM.
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Old 06-13-2016, 03:54 AM   #143
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

reason you could buy coach traits which impacted positions in game prep or during FA.

Example i Mike McCarthy would be one of my main coaching candidate due to fact he runs same scheme as I did and his traits affected positions I needed the most.

I run a west coast offense with hybrid d ( aka base 34) he is one of few coaches who was a must hire for me regardless of lg i was in.

I would love to have coordinators/scout/trainer that impact players a lilt bit moor than they do I now aka Head Coach style however I am one of the few that love Everything Head Coach bought to a NFL game.

One of my big concerns before coordinators is do scheme matter when in CFM. When acquiring players/coaches does it play a part in team success or not. Tired of guessing. I want to know if i build my squad aka Packers, Pats, Steelers way will i be rewarded vs the Raiders, Cowboys etc way with just paying for high profile players regardless if they fit you scheme.
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Old 06-13-2016, 04:03 AM   #144
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Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

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Originally Posted by Trick13
Monotonous processes like having to award XP for 63 guys to avoid the CPU wasting XP on a trait that doesn't work???

And coaching makes a huge difference, that's way that Scrouge character in NE gets paid so darn well,it is why Lombardi, Landry, Knoll, and Shula are legends. Your argument is invalid because it doesn't have any basis in reality - QBs that play for McCarthy are magically better the day they sign - he is a better QB coach and his system allows QBs to be better prepared to perform.

Like you just dig the boosts, instantly QB John Jones signs with GB- plus 3 med accuracy first day of practice - he magically throws the 12 yard out better than yesterday dah dah dah daaaaaaaaaah...

Give me a break

traits do work its just picking the ones that fit your play style along with right attributes.
I run a man heavy cover 1 scheme I go for traits 1st usually since I play in no switch lg. Depending on position I will get certain traits ASAP. I am fond of actually building a squad ground up. So if a players is on my team He is usually with me for life of the game unless he becomes expendable for another player or draft pic.
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