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EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Old 06-01-2016, 02:52 PM   #273
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by Bigg Cee
Ya but you and me know the main issue is stamina... So that needs to be fixed for everything to maybe hopefully run smooth.

I hope there are more stamina tweaks.
There were AI stamina tweaks too.
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Old 06-01-2016, 02:54 PM   #274
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by aholbert32
There were AI stamina tweaks too.
REALLY???

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Old 06-01-2016, 03:04 PM   #275
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by aholbert32
New Spoilers:

Some fighter AI's tuned to use submissions and takedowns more or less as appropriate to their real life counterparts #patchspoilers

AI will now use submission reversals #patchspoilers

Blocking and stamina management improvements for pro AI #patchspoilers

Pushing in the wrong direction to deny submission chain blocks the defending fighter from pushing in the correct direction #patchspoilers

Punish the defender in a submission for defending a chain before it appears by taking away some defensive progress #patchspoilers

Changed the inputs for submission reversals on the ground to be L2+R2 to fix exploits and enforce pre-emptive denial penalty #patchspoilers
Submission reversals from single and double leg takedowns as well as the guillotine catch from sprawl and kneebar catch from half guard back sitting, now require both triggers to execute??
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Old 06-01-2016, 03:06 PM   #276
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by SMOKEZERO
Submission reversals from single and double leg takedowns as well as the guillotine catch from sprawl and kneebar catch from half guard back sitting, now require both triggers to execute??
No, only the guillotine catch from sprawl SUB getup and the kneebar from half guard back sitting.

Takedown reversals behave the same as before.

This was done to fix the fact that the sub reversals could be preloaded with no penalty making them way OP.

Now they behave the same as a regular denial, but with the submission modifier to make it a submission reversal.
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Old 06-01-2016, 03:08 PM   #277
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

GPD, was stamina adjusted for human players too or just AI?
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Old 06-01-2016, 03:11 PM   #278
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by GameplayDevUFC
No, only the guillotine catch from sprawl SUB getup and the kneebar from half guard back sitting.

Takedown reversals behave the same as before.

This was done to fix the fact that the sub reversals could be preloaded with no penalty making them way OP.

Now they behave the same as a regular denial, but with the submission modifier to make it a submission reversal.
Thanks for clarifying it's ground only. I was about to inquire about the single leg reversal to top position defense that uses the LT.
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Old 06-01-2016, 03:14 PM   #279
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by SMOKEZERO
Thanks for clarifying it's ground only. I was about to inquire about the single leg reversal to top position defense that uses the LT.
BTW, with this fix for the sub reversals, the addition of the half guard escape for everyone, and the GA build up introduced a couple of patches ago, I think sprawl will finally be in a really good place.

Interested in feedback on that theory once the patch drops.
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Old 06-01-2016, 03:22 PM   #280
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by EarvGotti
GPD, was stamina adjusted for human players too or just AI?
AI only and they arent stamina adjustments. The issue on Pro AI is that the AI managed its stamina poorly. It would throw long combos even if it was low on stamina and sometimes even if the human opponent was out of reach.

The change is regarding how the AI manages its stamina.
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