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EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Old 04-20-2016, 05:39 PM   #105
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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ok i see, thanks
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Old 04-20-2016, 05:40 PM   #106
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

- If a parry is mistimed, the block is not activated automatically.

What does it mean? i dont see this at all.

Opponent is performing a strike > I failed with Parry timing (perform it earlier or later) and keep holding Block button (R1 or R2) > my Block activated automatically w/o delay and i do not need to re-press it.

What does devs means?


It means if you mistime a parry, your block goes down and you have to press the block button again.

Before, it would auto go back up


yes, i understood it the same but this is not working as described in the game, Block is not cancelled after mistimed parry, just try it with 2 controllers.
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Old 04-20-2016, 05:45 PM   #107
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

Quote:
Originally Posted by SUGATA
- If a parry is mistimed, the block is not activated automatically.

What does it mean? i dont see this at all.

Opponent is performing a strike > I failed with Parry timing (perform it earlier or later) and keep holding Block button (R1 or R2) > my Block activated automatically w/o delay and i do not need to re-press it.

What does devs means?


It means if you mistime a parry, your block goes down and you have to press the block button again.

Before, it would auto go back up


yes, i understood it the same but this is not working as described in the game, Block is not cancelled after mistimed parry, just try it with 2 controllers.
It works for sure in ranked (parry guys are punching bags now )
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Old 04-20-2016, 05:49 PM   #108
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Originally Posted by Chmielu9123
It works for sure in ranked (parry guys are punching bags now )
i dont think so.
no block off after mistimed parry, i tested it in practice with 2 controllers.

Parry is much harder and better now in UFC 2, not all knows its details.


PARRY:
Stamina cost: very small, constant cost (not depends on success, quantity in a row).
Parry success depends on Denial window (wider = easier to parry), which depends on:
- Defenseman has more Stamina than Attacker > easier to Parry him
- Every next Parry in a row has shorter Denial window > harder to Parry him (optimal to make max 2-3 Parries in a row)
- Limb’s health (red) does NOT effect on Denial window > no effect on Parry.
IF I have much more Stamina than opponent – use Parry
IF I have the same Stamina or less a bit than opponent – use Sway
IF I have low Stamina – use Block > Parry; do not use Sway.
(holding or press just before face button)R1 + (click, not holding) face button - High parry
(holding or press just before face button)R2 + (click, not holding)face button - Low parry
Do not holding face button - after Parry, will not regain Block
Do not tapping face button - after Parry, will count like holding and will not regain Block and drain Stamina
Do not try to Parry many times in a row – every next Parry will have shorter input window and harder to success (2-3 Parry in a row is maximum).
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Old 04-20-2016, 07:49 PM   #109
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Icon3 Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

Quote:
Originally Posted by SUGATA
i dont think so.
no block off after mistimed parry, i tested it in practice with 2 controllers.

Parry is much harder and better now in UFC 2, not all knows its details.


PARRY:
Stamina cost: very small, constant cost (not depends on success, quantity in a row).
Parry success depends on Denial window (wider = easier to parry), which depends on:
- Defenseman has more Stamina than Attacker > easier to Parry him
- Every next Parry in a row has shorter Denial window > harder to Parry him (optimal to make max 2-3 Parries in a row)
- Limb’s health (red) does NOT effect on Denial window > no effect on Parry.
IF I have much more Stamina than opponent – use Parry
IF I have the same Stamina or less a bit than opponent – use Sway
IF I have low Stamina – use Block > Parry; do not use Sway.
(holding or press just before face button)R1 + (click, not holding) face button - High parry
(holding or press just before face button)R2 + (click, not holding)face button - Low parry
Do not holding face button - after Parry, will not regain Block
Do not tapping face button - after Parry, will count like holding and will not regain Block and drain Stamina
Do not try to Parry many times in a row – every next Parry will have shorter input window and harder to success (2-3 Parry in a row is maximum).
My block does go down off a missed parry, i read that some people may have gotten the fix and others did not. is that true?
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Old 04-21-2016, 08:13 AM   #110
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Originally Posted by Morgan Monkman
My block does go down off a missed parry, i read that some people may have gotten the fix and others did not. is that true?
Well, my last fights were just about parry spammers, they're back in the game again the had found a way to don't get punished in the guard window... gpd should nerf it all since guys don't undestand the real use of the parry and just exploit it
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Old 04-24-2016, 01:19 AM   #111
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Originally Posted by bmlimo
Well, my last fights were just about parry spammers, they're back in the game again the had found a way to don't get punished in the guard window... gpd should nerf it all since guys don't undestand the real use of the parry and just exploit it
that delay tho
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Old 04-24-2016, 01:58 AM   #112
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

Any body know when and what the next patch fixes?
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