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EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Old 04-14-2016, 02:03 PM   #81
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Originally Posted by derekwade111
Lol I don't think you realize how easy online ranked is if you know how to use a fighters ground game, I'm 11-2 right now online and have used all featured fighters including busting up diaz with cm punk two different times.

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Given that you are 11-2, that means you are probably in division 2 at best. Its a whole different ball game once you get in division 4 or higher.
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Old 04-14-2016, 02:03 PM   #82
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Originally Posted by derekwade111
Leg kicks haven't changed you just need to use them at the right time can't just throw em random and hope something happens, I average a leg event a fight just by throwing them at the right time

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You dont know what you are talking about. I have confirmation from the devs that leg kick damage was significantly reduced from the beta. I didnt say it was non existent. I said that it was significantly harder to do.
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Old 04-14-2016, 04:21 PM   #83
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

Just wondering is there a stamina loss when your punch is blocked and if so could it be tweaked so that throwing a combo where someone's able to block them all would cause you to lose more stamina. Just thinking this could help with the bad spammers without hurting the players who can actually land combos

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Old 04-14-2016, 05:51 PM   #84
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Originally Posted by aholbert32
So I ran a second card last night and had better results. I actually went 2-7 against the AI last night. Two of them were bull**** split decisions given to the AI but it was way more competitive. Here are some notes:

- The AI had one KO (GNP) two Subs (one armbar/ one guillotine off his back) and 4 decisions. The good news is that I was rocked several times during the event (Rothwell, Letourneau and Lim). The AI did what it was supposed to do and attacked when I was hurt but I was able to recover each time.

- The issues that everyone identified (Stamina/Stopping Power) are still issues no matter what you do. Its good to hear that Skynet is looking into this.

- I added one more house rule that made the fights more competitive. As I said before, I tend to rely heavy on the high block. Its almost instinctive that I press high block after I throw a combo. I noticed that I constantly have my finger on LB all the time. Last night, I decided to force myself to reactively block by moving my finger off of LB so that if the CPU fires back a shot after I strike, I have to time the block instead of instinctively blocking automatically.

- I discovered another online change that negatively affected offline. So online players hate randomness. That is a constant cry on the EA forums and by the majority of Gamechangers. Its also one of the reasons why body shots and leg kicks no longer cause health events consistently and why we rarely see leg kick KO's anymore. Online players were upset that people would spam leg kicks or body shots to get leg kick KOs or body KO/Health Events through spamming and claimed that many of those health events occurred randomly (with no build up) in their opinion.

Thats great for online players.....but sucks for offline players. Why? Because the AI rarely spams and treats the body and legs like they are viable places to lead to a KO. Because the body and leg kick damage has been decreased so much, the AI is constantly attacking there but it doesnt result in much damage.
Good post. I've been slowly converting to using the "not holding block" house rule, holding it's a hard habit to break though... It took me years to finally stop holding turbo on Madden and I can see this being similar. Damn you muscle memory! I'm willing to do anything to get the AI's KO numbers up though. Even if that means looking into giving the AI artificial boost like Madden does on All Madden, then I'm all for it.

Since the majority of the GCers as well as the most vocal posters on EA's forums are online users they're obviously get catered to first. When I do go there all I see is "balance this and balance that", well that's all well and good until it starts bleeding over into offline. I'd much prefer "realism this and realism that". I'd be perfectly fine with seeing one punch KO's, more powerful body/leg kicks (with injury stoppages), fights stopped from cuts, and other semi-random events. I don't want to see a large percentage of my fights ending in those ways, but I do want to see everything that we see in real life MMA.

In the past I've been one of the biggest advocates of a Universe Mode, but unless we can get things like sliders and a ratings editor, then I don't know if a Universe Mode will be even worth it.... and if they don't somehow separate offline from online by either giving us those two things (sliders/editor) or at least adding a sim setting like EA UFC had, then I'm even less optimistic.
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Old 04-14-2016, 06:04 PM   #85
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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I don't know if I can hang in div. 4-5. John Jones can do a spinning back kick into a super-punch in the blink of an eye. It's way too much like a 2D fighter.
I stay out of LHW. Got tired of that. I enjoy ranked, but when I want to change up the pace and play with low tier fighters, I go unranked too.
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Old 04-14-2016, 06:08 PM   #86
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

Quote:
Originally Posted by derekwade111
Lol I don't think you realize how easy online ranked is if you know how to use a fighters ground game, I'm 11-2 right now online and have used all featured fighters including busting up diaz with cm punk two different times.

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11-2? Lol, holler when you start fighting the big boys. The first three tiers are pretty easy to get through without a lot of problems. Not saying that you're not a great player or anything - I don't know. Just giving you a heads up.
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Old 04-14-2016, 11:06 PM   #87
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Originally Posted by Pappy Knuckles
11-2? Lol, holler when you start fighting the big boys. The first three tiers are pretty easy to get through without a lot of problems. Not saying that you're not a great player or anything - I don't know. Just giving you a heads up.
Only that low because I have 4 Ut fighters ranging from 20 to 100 fights each but you guys are definitely making me wanna test that theory that div 4 is where it gets harder

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Old 04-15-2016, 12:19 PM   #88
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Originally Posted by Pappy Knuckles
11-2? Lol, holler when you start fighting the big boys. The first three tiers are pretty easy to get through without a lot of problems. Not saying that you're not a great player or anything - I don't know. Just giving you a heads up.
I had a similar positive record in Division 1-2. I walked into division 3 grinning. I can't imagine that I'll get to Division 4-5.
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