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EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Old 04-14-2016, 09:44 AM   #73
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

I don't know if I can hang in div. 4-5. John Jones can do a spinning back kick into a super-punch in the blink of an eye. It's way too much like a 2D fighter.
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Old 04-14-2016, 09:53 AM   #74
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Originally Posted by DaveDQ
I don't know if I can hang in div. 4-5. John Jones can do a spinning back kick into a super-punch in the blink of an eye. It's way too much like a 2D fighter.
I gave up on ranked fighting last week. Its not fun fighting the same 10 fighters because that forces me to pick a top fighter just to have the chance to win. There are 250 fighters and I hate only being able to use 5% of them because people in ranked are so desperate to win.
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Old 04-14-2016, 10:18 AM   #75
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Originally Posted by aholbert32
I gave up on ranked fighting last week. Its not fun fighting the same 10 fighters because that forces me to pick a top fighter just to have the chance to win. There are 250 fighters and I hate only being able to use 5% of them because people in ranked are so desperate to win.
Maybe someday they gave us double confirmation in ranked.
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Old 04-14-2016, 10:37 AM   #76
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

So I ran a second card last night and had better results. I actually went 2-7 against the AI last night. Two of them were bull**** split decisions given to the AI but it was way more competitive. Here are some notes:

- The AI had one KO (GNP) two Subs (one armbar/ one guillotine off his back) and 4 decisions. The good news is that I was rocked several times during the event (Rothwell, Letourneau and Lim). The AI did what it was supposed to do and attacked when I was hurt but I was able to recover each time.

- The issues that everyone identified (Stamina/Stopping Power) are still issues no matter what you do. Its good to hear that Skynet is looking into this.

- I added one more house rule that made the fights more competitive. As I said before, I tend to rely heavy on the high block. Its almost instinctive that I press high block after I throw a combo. I noticed that I constantly have my finger on LB all the time. Last night, I decided to force myself to reactively block by moving my finger off of LB so that if the CPU fires back a shot after I strike, I have to time the block instead of instinctively blocking automatically.

- I discovered another online change that negatively affected offline. So online players hate randomness. That is a constant cry on the EA forums and by the majority of Gamechangers. Its also one of the reasons why body shots and leg kicks no longer cause health events consistently and why we rarely see leg kick KO's anymore. Online players were upset that people would spam leg kicks or body shots to get leg kick KOs or body KO/Health Events through spamming and claimed that many of those health events occurred randomly (with no build up) in their opinion.

Thats great for online players.....but sucks for offline players. Why? Because the AI rarely spams and treats the body and legs like they are viable places to lead to a KO. Because the body and leg kick damage has been decreased so much, the AI is constantly attacking there but it doesnt result in much damage.
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Old 04-14-2016, 11:07 AM   #77
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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Originally Posted by aholbert32

Thats great for online players.....but sucks for offline players. Why? Because the AI rarely spams and treats the body and legs like they are viable places to lead to a KO. Because the body and leg kick damage has been decreased so much, the AI is constantly attacking there but it doesnt result in much damage.
Just my thoughts. I'm not sure what the devs face with this kind of thing. But, they simply have to tax a guy's stamina for spamming and balance it with bigger strike damage. But, don't do it evenly. For example, increase stamina drop for throwing like a fool by 40% but alongside it only increase the damage to about 15%.
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Old 04-14-2016, 12:32 PM   #78
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

One more thing:

So a constant complaint I hear online about the game is that fighters dont feel different. I hear people reference that UFC Undisputed 3 was a game that "got individuality right". Now i dont think thats completely true but what UFC 3 did was two things: 1) Individual fighter moves and 2) Fighter AI that played according to the skill set of the fighter. The second thing was pretty basic in UFC 3 in that BJJ/Wrestlers were constantly looking for takedowns, MMA generalists would sometimes look for takedowns and Strikers rarely looked for takedowns.

Now the first one isnt likely to be added to UFC 2 because that requires mocap and other things (fingers crossed for UFC 3). The second one is already in but not good enough currently. I'm hoping that this is something that Skynet can tweak because I'm sick of seeing Joanna J or Anderson Silva shoot for takedowns during a fight.

So here is my plan: I've posted below a list of fighters who should never (and I mean NEVER) look for takedowns and I would love to have the community's input on this. I feel like this will help differentiate fighters and remove the impression that every fighter fights the same. Take a look and let me know your thoughts.

Never Takedown

Mike Tyson
Pat Barry
Junior Dos Santos
Derrick Lewis
Mirco Cro Cop
Roy Nelson (?) (Took down Barnett 4 times but doesnt shoot much at all)
Matt Mitrione
Chuck Liddell
Rampage Jackson
Rafael Feijao
Fabio Maldonado
Jimi Manuwa
Anderson Silva
Lyoto Machida
Uriah Hall
Carlos Condit
Stephen Thompson
Bruce Lee
Conor McGregor
Augusto Montano
Anthony Pettis (?)(multiple takedowns against Jeremy Stephens and Shane Roller)
Joe Duffy
Paul Felder
Takanori Gomi
Yancy Meidieros
Max Holloway
Doo Ho Choi
Thomas Almeida
Eddie Wineland
Joanna J.
Holly Holm
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Old 04-14-2016, 12:57 PM   #79
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

Quote:
Originally Posted by aholbert32
I gave up on ranked fighting last week. Its not fun fighting the same 10 fighters because that forces me to pick a top fighter just to have the chance to win. There are 250 fighters and I hate only being able to use 5% of them because people in ranked are so desperate to win.
Lol I don't think you realize how easy online ranked is if you know how to use a fighters ground game, I'm 11-2 right now online and have used all featured fighters including busting up diaz with cm punk two different times.

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Old 04-14-2016, 01:00 PM   #80
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Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

Quote:
Originally Posted by aholbert32
So I ran a second card last night and had better results. I actually went 2-7 against the AI last night. Two of them were bull**** split decisions given to the AI but it was way more competitive. Here are some notes:

- The AI had one KO (GNP) two Subs (one armbar/ one guillotine off his back) and 4 decisions. The good news is that I was rocked several times during the event (Rothwell, Letourneau and Lim). The AI did what it was supposed to do and attacked when I was hurt but I was able to recover each time.

- The issues that everyone identified (Stamina/Stopping Power) are still issues no matter what you do. Its good to hear that Skynet is looking into this.

- I added one more house rule that made the fights more competitive. As I said before, I tend to rely heavy on the high block. Its almost instinctive that I press high block after I throw a combo. I noticed that I constantly have my finger on LB all the time. Last night, I decided to force myself to reactively block by moving my finger off of LB so that if the CPU fires back a shot after I strike, I have to time the block instead of instinctively blocking automatically.

- I discovered another online change that negatively affected offline. So online players hate randomness. That is a constant cry on the EA forums and by the majority of Gamechangers. Its also one of the reasons why body shots and leg kicks no longer cause health events consistently and why we rarely see leg kick KO's anymore. Online players were upset that people would spam leg kicks or body shots to get leg kick KOs or body KO/Health Events through spamming and claimed that many of those health events occurred randomly (with no build up) in their opinion.

Thats great for online players.....but sucks for offline players. Why? Because the AI rarely spams and treats the body and legs like they are viable places to lead to a KO. Because the body and leg kick damage has been decreased so much, the AI is constantly attacking there but it doesnt result in much damage.
Leg kicks haven't changed you just need to use them at the right time can't just throw em random and hope something happens, I average a leg event a fight just by throwing them at the right time

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