Home

Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

This is a discussion on Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 09-06-2015, 09:36 PM   #169
Madden Dev Team
 
DeuceDouglas's Arena
 
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

I love what they did. I don't know what it is but, for me, it actually feels like I have a much better chance of taking shots down the field than before. I've had a lot more great outcomes, complete and incomplete, offensively since the update and my defensive players really feel night and day. I played a couple games last night and won a game 40-30 against the Steelers and Roethlisberger killed me. Then I played a 17-10 game against the Lions that was extremely fun and way more defensive. I wish I had the play recorded but on 4th and 15 from about the 20 yard line I threw a seem route to Kelce who went up high and started to come down with it but right as he hit the ground a safety was coming over diving into him and knocked the ball loose. It lost me the game but I couldn't help but appreciate it.

I'm enjoying the game much more than I was before the update, that's for sure. I'm with people who want to see the pass rush tuned but I kind of like the way it is now and am fearful of what happened last year. If they could somehow tune it along with QB AI to where QB's will take more shots into coverage while under pressure then I would be on board but I think messing with that is getting into risky territory and I like where it's at right now honestly.
DeuceDouglas is offline  
Reply With Quote
Old 09-06-2015, 09:56 PM   #170
MVP
 
booker21's Arena
 
OVR: 16
Join Date: Jun 2003
Location: Argentina
Blog Entries: 1
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

I wouldn't mess with that kind of thins. It's too deep to fix via patch and the results could be an sack fest like we had last year. For some reason they went back on the OL/DL interaction.


Sent from my iPhone using Tapatalk
__________________
English, is not my first language.
booker21 is offline  
Reply With Quote
Old 09-07-2015, 01:29 AM   #171
MVP
 
FluffyTonka's Arena
 
OVR: 8
Join Date: Feb 2006
Location: On an Island
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

i like the trench battle. if you commit to a blitz and bring the house, you often overwhelm the line and make plays on the qb ... the good qb's use it against you and look for quick dump offs and passes into the flats or counters.

it's realistic, imo.

I use Jerry Hughes in my MUT ... and im getting all kinds of pressure and sacks using his finesse spin move from the edge.
FluffyTonka is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-07-2015, 07:38 AM   #172
Just started!
 
OVR: 0
Join Date: Sep 2015
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

hi all,

New to Madden and started as my boyhood team, Redskins (yes, I know....)

any tips for franchise mode in terms of roster upgrades, best new signings, trades etc?

much appreciated, thanks
seymourtitty is offline  
Reply With Quote
Old 09-07-2015, 08:05 AM   #173
Banned
 
OVR: 32
Join Date: Jul 2009
Location: Brentwood, TN
Posts: 5,562
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Been testing with the tuner a bit more, and I've got a few more observations:

The tuner seems to have tuned the tackling a bit, as after the tuner, tackling is much less dynamic than before. This is the first thing I notice after I install it. The big running backs just don't seem as "big" with the tuner. I also notice I see a lot less of the running backs pumping their legs and fighting for extra yardage.

The tuner seems to have tuned the run blocking, but not in a good way. Yes, the defenders seem to hold their blocks longer, but I think this is at the expense of what was a great running game. There just seem to be gaping holes there that don't exist prior to the tuner.

Also, it seems post tuner, the receivers have a much more difficult time holding onto the ball. Does anyone else feel the same way?

I've been testing with and without the tuner since its release, and there absolutely is more changed within it than just the success rate of the aggressive catch, so EA can say whatever they want, but the "proof is in the pudding" the tuner is a step in the wrong direction and takes the game more towards a Madden ball approach.
SECElit3 is offline  
Reply With Quote
Old 09-07-2015, 08:06 AM   #174
MVP
 
howboutdat's Arena
 
OVR: 4
Join Date: Nov 2012
Posts: 1,912
Blog Entries: 1
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Ok , so this is something ive noticed after the tuning update and it has to do with game speed. Our league has always played on slow speed because normal just felt too arcady . We have been in a test CFM to test out our sliders. It has been on slow speed this whole time. Well after this update, ive noticed playing on slow speed is like trying to play football in about 4 inches of mud.Everything is so slow now . It really seems like the game speed got tweaked and maybe alittle too much. Anyone else notice this?
__________________
Yup, i said it !



Twitter
Twitch Channel
MBC Twitch Channel
howboutdat is offline  
Reply With Quote
Old 09-07-2015, 08:15 AM   #175
Rookie
 
zizoux's Arena
 
OVR: 3
Join Date: Mar 2007
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by SECElit3

The tuner seems to have tuned the run blocking, but not in a good way. Yes, the defenders seem to hold their blocks longer, but I think this is at the expense of what was a great running game. There just seem to be gaping holes there that don't exist prior to the tuner.
I've noticed that as well. Played three games as Chargers against Packers, Seahaws and Browns. I cracked 100+ yrds in those three games with M. Gordon. Averaging 7 ypc. All-Pro default except User Run Block Slider is at 1.
It felt like I could win all those games without passing the ball once.
zizoux is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-07-2015, 08:17 AM   #176
Banned
 
OVR: 32
Join Date: Jul 2009
Location: Brentwood, TN
Posts: 5,562
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by howboutdat
Ok , so this is something ive noticed after the tuning update and it has to do with game speed. Our league has always played on slow speed because normal just felt too arcady . We have been in a test CFM to test out our sliders. It has been on slow speed this whole time. Well after this update, ive noticed playing on slow speed is like trying to play football in about 4 inches of mud.Everything is so slow now . It really seems like the game speed got tweaked and maybe alittle too much. Anyone else notice this?
Strange, because to me, it the game speed feels as if it was increased with the tuner update.
SECElit3 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:06 AM.
Top -