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NBA 2K16 Gameplay Blog With Mike Wang

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Old 09-04-2015, 12:39 AM   #193
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Re: NBA 2K16 Gameplay Blog with Mike Wang

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Originally Posted by lakers24
Funny story, my favorite MyPlayer/MyCareer experience was when it was its most barebones. In 2k10 it felt like my teammates played how they were supposed to and I felt I had a choice. I could be a bench player or try to be a star and I actually got stuck in the D-League for months with the RGV Vipers. After about another month I started getting my stats up and started beasting down there and I got called up, it just felt real.

Truer words. The way the mode babies people today just breaks the immersion for me. I can't stand it. It's tedious and boring because getting 20 pts and 7 rebs is a ho-hum day.
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Old 09-04-2015, 04:05 AM   #194
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Re: NBA 2K16 Gameplay Blog with Mike Wang

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Originally Posted by Boilerbuzz
Truer words. The way the mode babies people today just breaks the immersion for me. I can't stand it. It's tedious and boring because getting 20 pts and 7 rebs is a ho-hum day.
Which is even more absurd because we're doing that as an undrafted rookie coming into the league in January. They honestly need to make VC exclusively for things like shoes/clothes/accessories in this mode and bring back the SP system from MyPlayer.
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Old 09-04-2015, 08:23 AM   #195
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Re: NBA 2K16 Gameplay Blog with Mike Wang

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Originally Posted by Boilerbuzz
Truer words. The way the mode babies people today just breaks the immersion for me. I can't stand it. It's tedious and boring because getting 20 pts and 7 rebs is a ho-hum day.
And there's no way to adjust the difficulty and realism through sliders because VC. It's a poorly tuned one-size-fits all mode. It's not MyCareer or me Being The Story. It's me being forced to play the career of a cheese hero baller as envisioned by casual fans and gamers.


What would be interesting is actually having teams and players playing like themselves, with limited touches to go around, and a realistic pecking that you either learn to live with, fight to get the top of, or go to a terrible team to be the hero iso baller of that squad.


It would give everyone a bit of what they want, allow it in a real NBA context, and produce realistic player and team storylines. And it'd teach folks a thing or two about the actual league. What path will you take? Will you be an Andre Iguodala, who was always uncomfortable with offensive stardom and always longed to be in a supportive team context-- or will you be a Carmelo Anthony, superstar on a bad squad, turning down title contending teams for the biggest contract possible and the glamour of the idea of being hero to a city, if not THE city?

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Old 09-04-2015, 01:30 PM   #196
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Re: NBA 2K16 Gameplay Blog with Mike Wang

These Blogs need a sticky at the top of the forum.
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Old 09-04-2015, 02:43 PM   #197
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Re: NBA 2K16 Gameplay Blog with Mike Wang

Theyre on the sites front page lol
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Old 09-05-2015, 12:25 AM   #198
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Re: NBA 2K16 Gameplay Blog With Mike Wang

I'm loving the blogs we've been getting these past few days. Most of my problems with the game seem to be fixed. But are coaches still going to call timeouts with 0.2 seconds left in a quarter to get you into the game in MyCareer? The unnecessary timeouts really ruined close games in MyCareer because both teams were out of timeouts by the 1 minute mark in the 3rd quarter.

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Another thing I'd like to see fixed is the A.I. offensive rebounding. My teammates will get an offensive board and automatically force up a bad layup no matter how many defenders were around and no matter who was open. If I called for a pass after an offensive rebound I would normally get "bad call for pass" even when I'm open. When the rebounder finally passes it out to me it's inaccurate due to it being a pass out of a shot and that often leads to turnovers.
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Old 09-05-2015, 11:12 AM   #199
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Re: NBA 2K16 Gameplay Blog with Mike Wang

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Day? I need a quick vacation for 2K lol
I took off Friday the 25th (pre-ordered), Monday, and Tuesday.
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Old 09-05-2015, 11:48 AM   #200
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Re: NBA 2K16 Gameplay Blog With Mike Wang

If I knew anything about game design, I'd want to work for Mike Wang and the NBA 2K team. Always raising the bar, and I appreciate bosses that acknowledge and share credit with the staff responsible. Thanks to Mike, Scott and Czar for the crazy amount of detail in the blogs.

NBA 2K16 is going to be pure fire. Congrats on a job well-done.
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