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NBA 2K16 Gameplay Blog With Mike Wang

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Old 09-03-2015, 05:29 AM   #161
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Re: NBA 2K16 Gameplay Blog with Mike Wang

Quote:
Originally Posted by Daymankarate
sorry to be pessimistic guys but one thing that bugs me is where it's mentioned about having to rely more on role player's and how star players aren't always going to have the hot hand this worries me that MyCareer mode will still have superstars constantly passing me ball and ball watching and expecting me to spoon feed them when I simply want the stars I teamed up with to play like their capable of so I can play off of them instead of vice versa I hope I'm wrong about this but other then that one thing I loved everything else I heard in the blog
I completely understand your point.

But isn't this what we see during the basketball season and into the playoffs. I'm thinking it's more in line with superstars having off nights with role players possibly making key plays at certain points in the game, or even having to bail out the stars.

Two stars on the Golden State Warriors are Steph Curry and Klay Thompson.

Harrison Barnes, Andre Iguodala and Draymond Green, Shaun Livingston, Mo Speights, and the rest of the bench are considered supporting cast or role players. Having watch the entire past Warriors season, I have seen both Steph and Klay have off nights either at the same time or individually. Role players needed to step up. Barnes had big nights. Iguodala had key moments and big nights. Same with Green. Same with Livingston and Speights and the rest of the Warriors bench.

I already need to do this in NBA2k14 (didn't buy NBA2k15, but will definitely be buying NBA2k16). My Curry 14' have gone on to have a terrible shooting night (1/15 from the field, etc.) and needed to look for my second and third and even fourth option. I had to bring in my back up point guard.

Rewatch the NBA finals if possible. Curry had off nights I believe during the 2nd and 3rd game. Other players needed to step up.

I honestly loved reading every single thing in the blog.


Quote:
Originally Posted by Mike Wang
Another big aspect of bringing the game to life is the idea of storylines. The drama of the NBA always intrigues me. Game after game you see different guys step up to play big minutes. Sure, your stars carry you most of the time, but sometimes it’s one of the role players who end up being the X factor that decides whether a team wins or loses. We wanted to bring that element to NBA 2K16 as well. So we re-worked our rhythm feature, badges, and game logic to allow for more flexibility in how games play out. Previously, rhythm was completely performance driven which usually resulted in your great players typically getting hotter and your weaker players getting colder – further encouraging gamers to always take the same shots with the same guys. But this year, we wanted users to have to adjust to what the game was giving them. That means that sometimes your stars won’t be at the top of their game. Sometimes you’ll need to find that 3rd or 4th option who might have it going that night and maximize his minutes. Sometimes players will be feeling it from the perimeter but struggle to finish at the rim or vice versa. Some players will struggle on the road while others step up. It’s a deep system that keeps the game fresh and helps bring our virtual athletes to life.
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Old 09-03-2015, 05:56 AM   #162
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Re: NBA 2K16 Gameplay Blog with Mike Wang

I agree with the fact players have off nights like and the example provided was valid im just stating I hope overall for the most part superstars play like their suppose to and if they hav an off night im fine with that the how real basket ball goes I just dont want to see them superstar players be passive and defer to me a 75 ovr nobody rookie
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Old 09-03-2015, 07:05 AM   #163
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Looks like a lot of amazing new additions and tweaks. Really looking forward to the release, probably more so than any other time, but I probably say that each yr,lol. Just hope with so many changes and new additions that everything works as intended. It seems when NBA2k devs do a lot in 1 cycle that something major gets screwed up like sim stats glitches, so I really hope everything works right.

Really glad to hear shot blocking is improved, I just hope the stats are realistic as they were way to low last yr on the PS4.
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Old 09-03-2015, 07:12 AM   #164
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Re: NBA 2K16 Gameplay Blog with Mike Wang

I'm out of superlatives to throw at 2K. But this here is what "next gen" is about in my mind. We've reached a point with graphics where every game looks great. Things can always be improved, but I doubt we will see a game that graphically blows our socks off again. The leap from 360 2k14 to XB1 2K14 was just insane...

Now it's about behaviors and AI; strategy over "stick skills"; weight and momentum applying (love the bit about LeBron plowing over people because of his size). Having to apply real world strategy to succeed, CPU acknowledging it and making a counter. A chess match. Czar mentioned this before and how it is going to be a multi year effort. This is where we are and I love it. We aren't there yet but 2K is at the tip of the spear. Crazy thing is that this is only year 3.
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Old 09-03-2015, 07:14 AM   #165
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NBA 2K16 Gameplay Blog with Mike Wang

Quote:
Originally Posted by lkasprzak
New rim-ball physics? Long rebounds? Finally

I hope we`ll see some wedgies

Agreed. But I doubt you see wedgies. He definitely would have mentioned that.


Quote:
Originally Posted by ataman5
Thank you to Mike and Everyone on his team we know that Nino, Scott, Jason and so on thank you. 🏻️

Do you mean Jerson?

There are SO many changes this year. All sound great. Solid foundation. I'm sure there will be hiccups with all this new stuff, but even so, the fact that pretty much every gripe I know of was touched in some substantial way just shows how much the team pays attention to the community. The effort is clearly there. Every major change was asked for by community. Some games like to add a handful of features requested by the fanbase, but the rest is geared toward some schmucks vision that no one cares about. I'm still waiting for a certain football game to add features that were in another game since 2004. If that team was like this one, I'd still be heavy into football games. But that's another story. I'm just saying, I love how the community is a primary driver for this team.

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Old 09-03-2015, 08:15 AM   #166
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Re: NBA 2K16 Gameplay Blog with Mike Wang

I'm very happy that teams will make adjustments in series' now and all, you actually have to have basketball IQ to counter the move I can't wait.


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Old 09-03-2015, 08:26 AM   #167
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Re: NBA 2K16 Gameplay Blog with Mike Wang

Question for Mike about on ball defense if your checking out the thread...

Is LT PURELY for defensive assistance now? If we are trying to stay in front of someone, will we automatically strafe?

or "feathering" LT, then holding it down when we anticipate a move?
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Old 09-03-2015, 08:34 AM   #168
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Wasn't as hype for 2k but after this read I stand corrected everything I have concerns about was mentioned so big ups this game is shaping up to be great from the new rim and net physics to the blocking system looks like the devs we're listening but the only concern that remains is the servers and presentation packages....
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