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Madden NFL 16 Community Impressions

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Old 09-04-2015, 01:33 PM   #505
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Re: Madden NFL 16 Community Impressions

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Did anyone else use legendary coaches in M15? They are gone this year, unless there's an unlock or something you need to do that I'm unaware of.
I always used Joe Gibbs since I living using the redskins. I loved his playbook with the counter trey. Sucks he isn't in this year's version.

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Old 09-04-2015, 02:50 PM   #506
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Re: Madden NFL 16 Community Impressions

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I think EA did this on purpose with cfm so people would spend money on mut.



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Old 09-04-2015, 02:56 PM   #507
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Re: Madden NFL 16 Community Impressions

I noticed this last night, the cpu does a bad job with clock management when its down 2 scores with 5 minutes remaining. They didn't hurry up or anything until they got to the 2 minute warning. I don't know if its hard to program or what but it kinda took way from a good game.
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Old 09-04-2015, 07:12 PM   #508
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Re: Madden NFL 16 Community Impressions

I love how ratings seem to matter even more now than ever. Just lost a Draft Champion game 3-0. I should've easily beaten the guy, except Matt Cassell went 3-10 and killed every single one of my drives. Guy can't hit jack.
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Old 09-04-2015, 07:17 PM   #509
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Re: Madden NFL 16 Community Impressions

Hopefully next year blocking (pass and run) will get a complete overhaul. It seems weird to say that being that they just did the whole D-Line mechanics last year but I don't think that idea was completely fleshed out. One big problem I'm seeing is situations like this where your line is basically run blocking in a pass play. This is a bad example because he obviously clips the TE but in that scenario he really shouldn't even be in that position but he is because he's moving forward off the line.

I had another play where I was clicking around players at the snap and ended up on my OLB who was blitzing and ended up dropping him into coverage and watched as their LT chased after me 10 yards downfield.

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Old 09-04-2015, 07:28 PM   #510
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Re: Madden NFL 16 Community Impressions

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Hopefully next year blocking (pass and run) will get a complete overhaul. It seems weird to say that being that they just did the whole D-Line mechanics last year but I don't think that idea was completely fleshed out. One big problem I'm seeing is situations like this where your line is basically run blocking in a pass play. This is a bad example because he obviously clips the TE but in that scenario he really shouldn't even be in that position but he is because he's moving forward off the line.

I had another play where I was clicking around players at the snap and ended up on my OLB who was blitzing and ended up dropping him into coverage and watched as their LT chased after me 10 yards downfield.

What game speed do you play on? This has been happening to me all the time on slow especially on stretch and outside zone plays. The tackle and TE kinda bump each other and the de or olb has a free release into the backfield.
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Old 09-04-2015, 09:35 PM   #511
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Re: Madden NFL 16 Community Impressions

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What game speed do you play on? This has been happening to me all the time on slow especially on stretch and outside zone plays. The tackle and TE kinda bump each other and the de or olb has a free release into the backfield.
That was on Normal. I haven't noticed it on running plays myself but admittedly I haven't paid much attention to it either.
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Old 09-04-2015, 09:39 PM   #512
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Re: Madden NFL 16 Community Impressions

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So what are you looking at for Accuracy and power sliders for FG's?
For the CPU I like 40 accuracy and 53 power. For users I want to test 27 accuracy with 58 power more. I hope the practice mode translates to play now and eventually franchise.
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