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Madden NFL 16 Community Impressions

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Old 09-04-2015, 05:12 AM   #497
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Re: Madden NFL 16 Community Impressions

Fast Break Football

The computer does not always make the best decision defending passes and 90% of the time gets destroyed. So that isn't true. Also EVERYONE online is calling zone defenses and these zones are defending the run with dominance. It makes this game look pathetic from a realism perspective. Actual run defenses you can gain 4 to 6 yards easily everytime.

And the computer is still Godly. I'll be breaking down this game with videos this year. I'm not letting it slide.
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Old 09-04-2015, 06:01 AM   #498
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by TeamHawkins
Fast Break Football

The computer does not always make the best decision defending passes and 90% of the time gets destroyed. So that isn't true. Also EVERYONE online is calling zone defenses and these zones are defending the run with dominance. It makes this game look pathetic from a realism perspective. Actual run defenses you can gain 4 to 6 yards easily everytime.

And the computer is still Godly. I'll be breaking down this game with videos this year. I'm not letting it slide.
Glad someone else sees the holes represented by zone defenses dominating the run game, thats all everyone does is run zone the entire gm and benefit from in unusual ways.
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Old 09-04-2015, 07:47 AM   #499
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Re: Madden NFL 16 Community Impressions

This about sums up my impression of Madden year after year: https://www.youtube.com/watch?v=s2C0ZZ_UwAo
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Old 09-04-2015, 08:40 AM   #500
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Re: Madden NFL 16 Community Impressions

I really wish special teams sliders were accessable in the in-game menu and split in franchise. I tested out FG accuracy in practice mode on all-pro and having to back out and change settings sucked. Good thing I'm still anal enough to do it. There is a massive difference between 26 and 27 FG accuracy. At 27 you will still be money if you keep your arrow within the green arrow. Outside and it starts to miss. But at 26 you will shank a ton of balls, even when staying in the green. It's a bit crazy. And FG accuracy has a big impact on FG length. Those two sliders have to be adjusted together.

Small annoyance, the game says it auto loads my roster but it doesn't. You always have to manually load them for some reason.

I was too hasty in my complaints about the run game. You can run outside although you usually have to stay inside the outside block on the DE or OLB unless it's a toss/pitch play. The inside running game isn't over powered like in past years. If the CPU plays tight and blitzes those third and short plays are much more challenging. The overall game is pretty balanced and much better than its been the last three years. Sliders certainly help. I think the worst part at default is the terribly weak pass rush on default for both user and cpu. Overall I'm very happy right now and hopefully a patch will fix the franchise issues.
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Old 09-04-2015, 11:19 AM   #501
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Re: Madden NFL 16 Community Impressions

I think EA did this on purpose with cfm so people would spend money on mut.
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Old 09-04-2015, 11:35 AM   #502
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by juggalotusx
I think EA did this on purpose with cfm so people would spend money on mut.
Evidence please?
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Old 09-04-2015, 11:36 AM   #503
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by rudyjuly2
I really wish special teams sliders were accessable in the in-game menu and split in franchise. I tested out FG accuracy in practice mode on all-pro and having to back out and change settings sucked. Good thing I'm still anal enough to do it. There is a massive difference between 26 and 27 FG accuracy. At 27 you will still be money if you keep your arrow within the green arrow. Outside and it starts to miss. But at 26 you will shank a ton of balls, even when staying in the green. It's a bit crazy. And FG accuracy has a big impact on FG length. Those two sliders have to be adjusted together.

Small annoyance, the game says it auto loads my roster but it doesn't. You always have to manually load them for some reason.

I was too hasty in my complaints about the run game. You can run outside although you usually have to stay inside the outside block on the DE or OLB unless it's a toss/pitch play. The inside running game isn't over powered like in past years. If the CPU plays tight and blitzes those third and short plays are much more challenging. The overall game is pretty balanced and much better than its been the last three years. Sliders certainly help. I think the worst part at default is the terribly weak pass rush on default for both user and cpu. Overall I'm very happy right now and hopefully a patch will fix the franchise issues.
So what are you looking at for Accuracy and power sliders for FG's?
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Old 09-04-2015, 12:39 PM   #504
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Re: Madden NFL 16 Community Impressions

Did anyone else use legendary coaches in M15? They are gone this year, unless there's an unlock or something you need to do that I'm unaware of.
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