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NBA 2K16 Gameplay Blog With Mike Wang

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Old 09-03-2015, 02:50 AM   #153
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Re: NBA 2K16 Gameplay Blog with Mike Wang

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Originally Posted by WISports
I mentioned this in another thread, but I really hope they don't overdo this. There should be no hesitation of your player once you start pushing your sticks.


Sure, there needs to be momentum, but these guys are crazy athletes. They can switch directions and stop and go on the drop of a dime.
Except they actually can't, which is why a simple pump and drive can fake out a good defender closing out if the shooter is enough of a threat. So much of basketball is almost completely about using an opponent's momentum against themselves.


That said, I think the dev team knows they need to keep things responsive-- if only in the actual animation where the player relays the intent and awareness of your action, even if he needs a plant or deceleration step before actually moving in the direction you move your stick. There may be realistic momentum and hesitation due to weight shifts, but the sluggish sliding might be largely reduced.
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Old 09-03-2015, 03:02 AM   #154
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Re: NBA 2K16 Gameplay Blog with Mike Wang

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Originally Posted by Sundown
Except they actually can't, which is why a simple pump and drive can fake out a good defender closing out if the shooter is enough of a threat. So much of basketball is almost completely about using an opponent's momentum against themselves.


That said, I think the dev team knows they need to keep things responsive-- if only in the actual animation where the player relays the intent and awareness of your action, even if he needs a plant or deceleration step before actually moving in the direction you move your stick. There may be realistic momentum and hesitation due to weight shifts, but the sluggish sliding might be largely reduced.
This is a false dichotomy. NBA athletes can stop on a dime, and they also can't. It depends on the situation. This is why we need both and the varying levels of commitment to give us a broad range of results after players commit. In 2k15, there is no representation of any NBA athleticism that translates to an honest balance of offensive and defensive movement.

People are talking about "trusting" or seeing that it's "just hype." I think this is the wrong attitude.

This is all information. When Ronnie2k speaks, please, dismiss it. He's a hype man. When the people who actually MAKE the game speak, it's the first part of the conversation. They're telling us what they're attempting to do.

We'll know the failure or success of these attempts after we spend hours learning and testing the game. If you're not a hardcore 2k player, you can just wait. If you ARE a hardcore player, this is the first tool you need to give reliable feedback to help this team continue to improve this game.

Now we have a standard to measure the product up against. My FRIENDS are making this game and I don't trust them. It's not about trust. It's about them taking on a difficult challenge, setting lofty goals and losing sleep trying to meet them. Trust or mistrust clouds the vision we need for accurate and clear feedback.
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Old 09-03-2015, 03:05 AM   #155
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Re: NBA 2K16 Gameplay Blog with Mike Wang

I'm so happy they moved the Post up back to L2 button!
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Old 09-03-2015, 03:05 AM   #156
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Things that stand out to me are the Role player piece, the feel or control portion, post love, faster ball speeds, and defensive improvements. I want to be excited but I'll wait to hear about any improvements with online. I'm sure the offline will be exceptional though with the list of improvements Mike listed here.
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Old 09-03-2015, 03:37 AM   #157
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All of these new improvements are everything!!!! I just want to know have you guys at 2k included splitting the double teams in the gameplay as well
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Old 09-03-2015, 04:00 AM   #158
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Re: NBA 2K16 Gameplay Blog with Mike Wang

sorry to be pessimistic guys but one thing that bugs me is where it's mentioned about having to rely more on role player's and how star players aren't always going to have the hot hand this worries me that MyCareer mode will still have superstars constantly passing me ball and ball watching and expecting me to spoon feed them when I simply want the stars I teamed up with to play like their capable of so I can play off of them instead of vice versa I hope I'm wrong about this but other then that one thing I loved everything else I heard in the blog
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Old 09-03-2015, 04:58 AM   #159
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Re: NBA 2K16 Gameplay Blog with Mike Wang

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Originally Posted by LorenzoDC
Some nice footage there.

Foot planting? Physics? Post completely redone? Weight makes a difference? Redone player collisions? CPU off ball AI? Passing?

My goodness. . .

As someone that plays strictly a low post center this just made me really happy can't wait to really dominate now


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Old 09-03-2015, 05:12 AM   #160
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NBA 2K16 Gameplay Blog with Mike Wang

I'm just overwhelmed with all the things written in blog and all you guys commenting and pointing the new stuff.
I mean really having hard time to truly grasp all these fundamental strides made in just one year cycle. Not even a full one year you know.
I know that i will not do justice just by saying how great they are how much they care for us is just not enough, they make all these changes bring it to life and i'm most definitely sure even us simheads won't throughly grasp of all these changes it will become second nature and i just want to make sure Mike Wang and his team to understand how much we really appreciate Eventhough sometimes we're not able to emphasize that gameplay greatness of nba 2k.
Well i just wanted to emphasize on how much we really appreciate your hard work and ambition as we're that much ambitious about playing the game year on and off at least i am.
Thank you to Mike and Everyone on his team we know that Nino, Scott, Jerson and so on thank you. 🏻️


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