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Madden NFL 16 Community Impressions

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Old 08-31-2015, 01:50 PM   #417
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Re: Madden NFL 16 Community Impressions

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Originally Posted by N51_rob
Pretty much. Competition online community is different from Online CFM community who for the most part are the "sim" community. Penalties are in play now and franchise modes. Not MUT, H2H and Draft Champions.
They are in there, they are just really, really rare. I had 1 false start called on me when I fake snapped a couple of times in in Draft Champions.
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Old 08-31-2015, 02:11 PM   #418
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Re: Madden NFL 16 Community Impressions

I was hating the D-line O-line interaction, Until I did the skills trainer practice for D-line. Now I love how I can move the Lineman to the left or right and set them up for a power or swim move. If you guess right on run plays you can shut them down in the back field. If you guess wrong you open up a big run lane. I like this detail to the line play. Cuddos EA. something that is so overlooked brings real immersion to the game. If you haven't tried the D-line skills trainer you should then practice it it takes some getting used to, but well worth the time to put in it. Sometimes you win that battle sometimes you don't.That is realistic.
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Old 08-31-2015, 03:06 PM   #419
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Re: Madden NFL 16 Community Impressions

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Originally Posted by redsox4evur
Except they work in online Franchise...so your whole they don't work online conspiracy is debunked.
Im talking online h2h sir, doesnt debunk nothing when cfm is not even playable to begin with for starters. Why work elsewhere and not everywhere its all football regardless what mode.
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Old 08-31-2015, 03:12 PM   #420
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by Smoke6
Im talking online h2h sir, doesnt debunk nothing when cfm is not even playable to begin with for starters. Why work elsewhere and not everywhere its all football regardless what mode.
You play H2H to see who is better. Not who gets lucky with the right penalty animations. They would work fine online if they wanted them to. Its not some conspiracy.
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Old 08-31-2015, 03:14 PM   #421
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Re: Madden NFL 16 Community Impressions

After a few games and messing with the game speed, my impressions are improving greatly. For me, All Madden seems to play like All Pro did in M15, and I like that better than M16 All Pro, as it istoo easy for me. Player attributes do make a huge difference, but receivers can be unbalanced and random because of new mechanics. This is all play now impressions.

Passing: I do like the new mechanics/animations, and schemes. You have more opportunity to make moves and use the open field. Why the need for more buttons? Why not continue to incorporate the left stick efficiently? I'm not even clear as to what the left stick is doing now, but a left stick low throw, for example, was easier than a button combo. Also not sure about the secondary. In any mode I'm completing passes that I never would have against the secondary in M15. Can't decide if that is good or bad, but M15 secondary was tough. Cole Beasely plays like a monster. That's right, I said Cole Beasely. Deep passing is over-powered. It's just a fact, but seems they will adjust.

Running: Took some time to get used to, but I like it. I like that you can fight your way through tackles or wait for holes. Downfield blocking is way better. You have the opportunity to make more decisions when you run, which makes good runs depend more on what you do and makes them more gratifying. Stiff arm modded a bit, probably to fix the glitch in 15 where your arm stuck through your back.

Line of scrimmage: Like I said, I like the blocking, but have no real problem with it like some. I am getting in for some sacks and CPU gets to me if I hang onto the ball too long. We asked for the nerf on sacks, we got it.

Tackling: Love the gang tackling, but the watering down of the stick is somewhat of a bummer, but eliminating super tackles means to lay wood, you have to be in a better position to make the play. I am labbing some more, but hope that haven't completely modded the satisfaction of an over-the-middle safety hit on a receiver. The immersion of tackling has been lessened as the players faces no longer even wince when they are hit like before. This appears likely because of the seemingly large efforts for real face scans. They are realistic faces, but they are dead faces, folks. Fixable, EA?

Player models/Uniforms: Again with the faces, see above. It seems like they are pasting the scans on top of, not in place of, existing generic face models in the game. In create-a-player, there's a gap in the front of the helmet seemingly waiting for a real face model, and it can make helmet look weird on a created player's head. Some faces look stuffed into the helmet. Modern uniforms seem greatly cleaned up, but in doing so, they eliminated the baseline looking Cowboys uni that has been in use for years, eliminating my immersion in creating classics for them. Let's get someone to work on modern/classic unis and equipment, it's clearly something that a lot here want. Don't mess with it if you're going to break part of it. In an effort to 'fix' unis, they removed many, and for good or bad, they removed options.

Presentation: I like the new camera options and effects. The new replay cameras are hit and miss at best, halftime/quarter highlights are not as good as 15. Don't like the overall front-end menu. It's not easier to navigate.

CFM: Haven't touched it, other than to find out that EA has taken legendary coaches (Lombardi, Landry, Ditka, Gibbs, Vermeil, etc.) out of CFM, and I don't see any legendary players to use in CFM. Not sure if you need some form of MUT cards to use either of these in CFM. HUGE immersive BUMMER for me on the coach removal. Just wish they would explain why they messed with it. It's this community's response and the publisher's comment not to start a CFM, so I didn't, so I don't have an opinion on its functionality yet. Not even going down the road of the roster editing topic.

Everyone has certain things they want in the new iterations, and the game seems to be evolving nicely, I just get discouraged when I see stuff removed that is important to me. Last year there was something important to me that they actually fixed based on comments we made. Removal of options previously in the game is why my opinion of the game continues to be very good as opposed to spectacular. I'm somewhere in the middle of those now. Thanks to everyone in this community for continuing to push this game towards greatness. Anyone here who thinks this community hasn't changed the game for the better hasn't played it much over the years.

Lab on!

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Old 08-31-2015, 03:18 PM   #422
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Re: Madden NFL 16 Community Impressions

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Originally Posted by Smoke6
Im talking online h2h sir, doesnt debunk nothing when cfm is not even playable to begin with for starters. Why work elsewhere and not everywhere its all football regardless what mode.
Umm yea it does. Online CFM is an online mode. Penalties work perfectly in that mode. Therefore, penalties do in fact work online. Like HozandMoose said, if the Devs wanted penalties in H2H they would be in there. 99% of the online community and I would be pissed if we lost a game because we got caught in a penalty animation that we had no control over.
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Old 08-31-2015, 04:06 PM   #423
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Re: Madden NFL 16 Community Impressions

Regardless of why they were left out, penalties very well should be in online h2h. Its apart of the game.

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Old 08-31-2015, 04:21 PM   #424
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Re: Madden NFL 16 Community Impressions

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Originally Posted by fatleg3
Regardless of why they were left out, penalties very well should be in online h2h. Its apart of the game.

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I think you guys are being to hard on them. We want these guys to listen to OS and build us a sim game. With Practice Squads and 5th year options etc for a deep sim experience.

There is a vastly different community that plays online head to head and that community says they don't want thier games (which are 6 minute quarters so they can play as many as possible) affected by something out of thier "control" like a botched snap or penalties.

EA has done the best the could to give people what they want. OS has penalties in CFM and play now. The Madden Tips crowd doesn't.
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