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Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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Old 08-13-2015, 01:33 AM   #233
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Quote:
Originally Posted by Beluba
Shot Feedback is still an option, which prints the grade and timing text. We also added a new Shot Meter option called "Feedback Only". If you choose that, the shot meter won't draw while you're in the act of shooting but after you release the ball, the meter will show up to show you how far off you were from the ideal release point.


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Thanks for the reply. Fantastic news for me! Preording tomorrow

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Last edited by mostpured; 08-13-2015 at 01:35 AM.
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Old 08-13-2015, 01:35 AM   #234
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Beluba
It's not a fixed percentage for all greens. The shot timing modifier is a sliding scale that multiplies the shot percentage. So if you get perfect timing, you get the max multiplier; if you get worst timing, you get the worst multiplier; and we scale between those if you're somewhere in the middle. The multipliers vary based on difficulty, offline vs online and other factors. But the end result is, some greens might be 60% while others might be 95%. That's a simplified explanation but hope it answers your question.


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Thanks man yes that explains pretty much all my questions. Yep I get it now. Looking forward to see this and glad you guys can tweak it without a patch. Describes it well it is somewhere between 14 and 15 shooting systems.

  • 2K16 is part user skill with the timing of perfect release but not 100% success
  • Contested shots can't get a perfect release so the quality has an impact
  • Non shooters will be unable to achieve a perfect release
  • Shooting multiplier is tied to difficulty and online vs. offline I guess for lag
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Old 08-13-2015, 01:41 AM   #235
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Quote:
Originally Posted by Beluba
Shot Feedback is still an option, which prints the grade and timing text. We also added a new Shot Meter option called "Feedback Only". If you choose that, the shot meter won't draw while you're in the act of shooting but after you release the ball, the meter will show up to show you how far off you were from the ideal release point.


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Nice we are getting some nice shot feedback goodies
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Old 08-13-2015, 02:04 AM   #236
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Beluba, can I be one to say this has been extremely fresh having a member actually take time to answer questions?

It has restored a lot of my frustration with this franchise.

However, I still have one retort, if i may.

I think that the shooting got out of hand. Everyone sees this. I was a month behind release and was a very avid member of the park community and thoroughly enjoyed my experience for the most part.

My observations that irked me more than ever was the crippling blow that was dealt early on in the game to ball handlers and inside threats. I believe it was as of patch 3 that essentially gave way to the public leaning towards playing the outside.

I was lead to believe that the nerfing of posterizer and the behind the back moves was intended to make the game more competitive. We had the park championship going at the time and this essentially took the rivet city ruff ryders out of the tournament. I was a flyer so i wasn't as upset as others.

To the point, I've always played the point. As someone who handles most of the distribution and tempo of the game i felt that literally both of my hands were tied behind my back for the most part. I'm not saying the dribbling system is broken, but it was definitely toned down.

My question is this: the current state of online play had been extremely well documented. However, the balance was almost strictly hindered by your patches. I'm sure most people would agree they would rather have the game play how it did before patch 4 than it is now.

Is this what we can expect this year? I hope that if 2k puts out another strong and balanced game of hoops they won't cater to the twitter feed of mindless non-nba fans trying to compete with life long fans of the series?

We love you guys, that's why we've stuck with you.
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Old 08-13-2015, 02:31 AM   #237
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

What are the difficulty settings in MyPark & Pro Am with this news?

Also, can we rotate our player when selecting a jumpshot, to better see the release. peace.

Last edited by Brokedan; 08-21-2015 at 09:49 PM.
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Old 08-13-2015, 02:37 AM   #238
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Quote:
Originally Posted by Beluba
Shot Feedback is still an option, which prints the grade and timing text. We also added a new Shot Meter option called "Feedback Only". If you choose that, the shot meter won't draw while you're in the act of shooting but after you release the ball, the meter will show up to show you how far off you were from the ideal release point.


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Please, PLEASE heavily consider making this setting the default for Superstar and above.
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Old 08-13-2015, 02:47 AM   #239
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Brokedan
What are the difficulty settings in MyPark & Pro Am with this news?

Also, can rotate our player when selecting a jumpshot, to better see the release. peace.
this.......
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Old 08-13-2015, 05:01 AM   #240
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Beluba
Let me clear up a few things as there's a lot of speculation going on right now.

Last year, green releases were meant to be 100%. If you saw one miss, that was a bug. A good bug... but a bug nonetheless.
Thats interesting, because in the thread explaining the shot meter before 2k15's release, something was said to the contrary.

Quote:
Originally Posted by Leftos
A perfect release doesn't magically mean the player can actually make that shot. I can release that scrap of paper perfectly any time from my desk, still can't make the trash can 4 feet away.
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