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Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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Old 08-13-2015, 02:58 PM   #257
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Dudes. He just commented to end speculation. This isn't a q&a thread.
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Old 08-14-2015, 02:05 AM   #258
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Updated the OP w/ Mike's clarification, as well as the update he posted via Twitter.
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Old 08-14-2015, 06:21 AM   #259
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Quote:
Originally Posted by Steve_OS
Updated the OP w/ Mike's clarification, as well as the update he posted via Twitter.
I would've like the feature regardless but clarification on everything is always nice. It's great seeing developers and such reach out to the community, especially OS!
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Old 08-14-2015, 07:11 AM   #260
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

Those improvements sound great.

But I would like to know if where Mike refers to 'take good shots' that will make every well-contested shot very unlikely to enter.

Specially in online, last year, in HoF, our online league saw until a patch, that almost 100% of the contested shots weren't going in.

You don't need to be Stephen Curry in the NBA to convert a decent amount of your contested shots. I would love for that to be reflected in the game.
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Old 08-14-2015, 08:02 AM   #261
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by HowDareI
This all sounds perfect and a lot better than last year but please....

Try not to cave in once you get a hundred 14 year olds on twitter saying how hard the game is...I know that's still part of the fanbase but we saw what happened with 15.
This is exactly what will happen.
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Old 08-14-2015, 09:26 AM   #262
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

They can't make everybody happy " the community " with this. Thats a fact .. but it was definitely to easy " no skill needed " to shoot in 2k15. The reason why i play the 2k series " now 7 years " and i think i speak for MANY other guys.. It's because i love simulation! To play now at the rec center where everybody shooting threes .. It has nothing more to do with that .. but i have good hope in 2k16!!

Last edited by 2k gamer all day; 08-14-2015 at 09:32 AM.
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Old 08-14-2015, 12:05 PM   #263
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

Quote:
Originally Posted by lvnba
Those improvements sound great.



But I would like to know if where Mike refers to 'take good shots' that will make every well-contested shot very unlikely to enter.



Specially in online, last year, in HoF, our online league saw until a patch, that almost 100% of the contested shots weren't going in.



You don't need to be Stephen Curry in the NBA to convert a decent amount of your contested shots. I would love for that to be reflected in the game.

It's definitely not as black and white as last year. You'll see more contested shots fall and more open shots miss in 16. But it's not easy to find the perfect balance. I hear a lot of complaints when people miss wide open shots, even with mediocre shooters. And I also hear complaints about guys hitting too many tough shots when they played great defense. I like where it's tuned now though.

Another nice touch we added this year is that the ball/rim physics more closely reflects the quality of the shot on both makes and misses, whereas last year it was just tied to shot timing. So you'll see more rim rattlers and in and outs on high percentage shots, bricks and air balls on terrible shots, clean makes/swishes on excellent shots, etc. There's nothing more satisfying than locking up a guy to the point he has to throw up a bail out shot at the buzzer that results in a brick.
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Old 08-14-2015, 12:07 PM   #264
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wa

Quote:
Originally Posted by Beluba
It's definitely not as black and white as last year. You'll see more contested shots fall and more open shots miss in 16. But it's not easy to find the perfect balance. I hear a lot of complaints when people miss wide open shots, even with mediocre shooters. And I also hear complaints about guys hitting too many tough shots when they played great defense. I like where it's tuned now though.

Another nice touch we added this year is that the ball/rim physics more closely reflects the quality of the shot on both makes and misses, whereas last year it was just tied to shot timing. So you'll see more rim rattlers and in and outs on high percentage shots, bricks and air balls on terrible shots, clean makes/swishes on excellent shots, etc. There's nothing more satisfying than locking up a guy to the point he has to throw up a bail out shot at the buzzer that results in a brick.
More contested shots fall ?
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