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Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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Old 08-12-2015, 01:23 PM   #193
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by AceDawg5
Very surprised this hasn't really been touched on, but I think the issue is Mike and the team are tweaking shooting globally. When we all know shooting online vs. offline is 100% completely different. I'm a 95% offline player and the few times I did go online I couldn't believe ppl actually play those modes primarily, because it's literally like playing a different game.
Maybe because you're the only one making the assumption that they don't already do this.



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Old 08-12-2015, 01:23 PM   #194
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Originally Posted by svit
I bet that someone has already suggested that but:

What about a system where green release only means player can make a shot only at max of his real %?

For example (not actual statistics) - Lebron James - top left 3pt area:
- hit 70.2 % of uncontested shots
- hit 12,5 % of contested shots

The green release for Lebron James in this area only means, that he will hit in 70.2 % when uncontested and only 12.5% if the shot is contested. Maybe we could break down uncontested/contested shots even further... for example:

Green Release:
- hit 70.2% when uncontested
- hit 27.6 % when lightly contested
- hit 12,5 % when contested

Yellow Release (slightly early/late):
- hit 33.4% when uncontested
- hit 15.6% when lightly contested
- hit 5.5% when contested

Red Release (very early/late):
- hit 8.5% when uncontested
- hit 1.5% when lightly contested
- hit 0.05% when contested

I think that with such a system we will have a good compromise between user skills and realistic shooting percentage. In order to compete you will have to learn player shooting release, but also you can't except to make trees after threes with green releases with Deandre Jordan...

Just my 5 cents...
I hope Mike Wang and the 2K staff see this post. This method makes the most logical sense.
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Old 08-12-2015, 01:24 PM   #195
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Boilerbuzz
First, I never said I could guard all that well. But when dudes get a pattern going, I can do a good job. And my latency has to be low. You said you seen NO ONE defend it and I say, if you play as much as you claim, you know that's not true.


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If you see my post above you, I think he was talking about that;

No one can truly guard a 7' or above guy who's doing the zig zag and also a bunch of overpowered stepbacks, hesitations, and crosses.
Once a guy gets good at spamming all that, and learned his jumpshot (which is stupid in it's own right) it's over. No matter how good you play or defend he can still score 8 a game in a 15 point match lol.

Hopefully this means no more "learning shots" so if you get a green you just make everything...that's really what part of the problem is.
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Old 08-12-2015, 01:24 PM   #196
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

I feel like whatever they're doing to the shot meter to make it "Much Rarer in NBA 2K16, No Longer 100%" is only to counter what they can't fix with the on ball defense. So that when a ball handler zig zags to get an open shot, then misses the defender feels rewarded majority of the time.
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Old 08-12-2015, 01:25 PM   #197
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by jbthegreat
I hope Mike Wang and the 2K staff see this post. This method makes the most logical sense.
Most logical sense? How many players are notorious for making contested shots? Kobe Bryant for example, especially with his turnaround fade. You really think he makes only 12.5% of his shots?
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Old 08-12-2015, 01:29 PM   #198
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Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Jrocc23
Yeah, I pretty much knew the reply before you said anything.
Then you should use those special abilities and play Lotto. You won't regret it.

Quote:
First off, I said everyone has trouble defending it. Never said "NO ONE" can defend it. I say if you read my post a little better, you'll know I didn't say that.

We know what you typed, and your message was quite clear. But if you want to backpedal from it now, then the point of your post is weakened. If this is exactly what you meant, then we are actually in agreement about how hard it is to guard. But I don't consider something HARD to do to be cheese.

EDIT: seems we are in agreement. My bad for my initial response.
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Old 08-12-2015, 01:29 PM   #199
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Originally Posted by Jhawkfootball06
Most logical sense? How many players are notorious for making contested shots? Kobe Bryant for example, especially with his turnaround fade. You really think he makes only 12.5% of his shots?
Did you read the post? Those are not real percentages just examples. The point is KOBE's percentages field goal percentages would matter as well as your release.
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Old 08-12-2015, 01:32 PM   #200
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by jbthegreat
Did you read the post? Those are not real percentages just examples. The point is KOBE's percentages field goal percentages would matter as well as your release.
Ahh missed that. I like it, but don't really know how they would get that information for every single player in the NBA. And how would that play out with created players? For example your MyPlayer.
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