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Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Old 07-08-2015, 09:41 PM   #361
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by Gman 18
It would be great if EA released 2 separate rosters to the public- Dan's FBG ratings roster and the " competitive balance " rated rosters. That would be the only way to please both the casuals and sim players. Too bad it has taken EA so long to even THINK about an overhaul to their ratings system, especially considering their communication with some of the sim community, including some youtubers and gamechangers. You would think they would have at least utilized some of Dan's speed/strength/agility/jump ratings considering they knew for years he has a well respected ratings system that WORKS and gives the gameplay more potential


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What? No, no, no. Sometimes we take the desire for options way too far.

Shipping a game with two distinct sets of rosters? That is the worst idea I've heard in a while man.
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Old 07-08-2015, 09:53 PM   #362
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by ggsimmonds
What? No, no, no. Sometimes we take the desire for options way too far.

Shipping a game with two distinct sets of rosters? That is the worst idea I've heard in a while man.
Obviously one roster that uses real data and stats would be ideal but if they are not willing to go this route because of the suits, competitive balance, or whatever then why not give us a sim roster option? Great thing about roster share is the ability to download whatever roster you want. More options the better. Is it realistic? Probably not but why could it not be? NBA has sim mode, love to see that in madden as well but why not a sim roster?
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Old 07-08-2015, 10:38 PM   #363
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by Gman 18
You would think they would have at least utilized some of Dan's speed/strength/agility/jump ratings considering they knew for years he has a well respected ratings system that WORKS and gives the gameplay more potential
You know...I'm not even really sure that they KNEW anything about my ratings aside from the massive database. I don't think they knew all the thought, science, and math behind these ratings. I literally sought experts for understanding how these ratings should work.

Let's hope they do their due diligence now.
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Old 07-08-2015, 10:46 PM   #364
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Originally Posted by DCEBB2001
You know...I'm not even really sure that they KNEW anything about my ratings aside from the massive database. I don't think they knew all the thought, science, and math behind these ratings. I literally sought experts for understanding how these ratings should work.

Let's hope they do their due diligence now.
That's crazy! You should email them links to the huge fbg ratings thread as well as the links to the xbox1 and ps4 threads in the roster forum for them to research. Then give them gamertags of people who shared them online for them to test. Once they test it and see for themselves their tune would/should change immediately...
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Old 07-08-2015, 10:49 PM   #365
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by vannwolfhawk
Obviously one roster that uses real data and stats would be ideal but if they are not willing to go this route because of the suits, competitive balance, or whatever then why not give us a sim roster option? Great thing about roster share is the ability to download whatever roster you want. More options the better. Is it realistic? Probably not but why could it not be? NBA has sim mode, love to see that in madden as well but why not a sim roster?
Hence why I have previously mentioned that EA/Tiburon should create their engine to produce new players/rookies, based on the averages of the roster currently being used by the user..This way, any roster could be used and all incoming rookies would have ratings within the range of the roster being played..
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Old 07-09-2015, 04:46 AM   #366
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

The idea of incorporating dans ratings and classic ratings as options is at first sight appealing however on further reflection despite its advantages it would appear to have flaws
Pros :-
A) It would save a handful of people who actively edit and share rosters a great deal of time
B) probably more importantly it would expose more people to the benefits assuming they were not buried too deeply in menus and the low OVRs didn't frighten people off
Cons:-
A) even if Dan were to forego any reparations it would increase workloads and costs
B) CFM users would in all likelihood be no better off than we are now
It's already been stated that much of this cycle has been spent tuning xp, progression / regression ,confidence and draft classes and it would seem unlikely that with such a system EA would be prepared to spend another cycle to re do this tuning to accommodate dans ratings . More likely they would leave them in a state whereby in all reality only their current ratings scheme would work
Far better in my opinion would be to utilise dans ratings for individual attributes and use a modifier to * fudge* the OVR ratings they produce to appease marketing and casuals
This would necessitate a re - working of CFM mechanics but in this scenario it would be the only option that would work and thus force their hand
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Old 07-09-2015, 11:09 AM   #367
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by ggsimmonds
What? No, no, no. Sometimes we take the desire for options way too far.

Shipping a game with two distinct sets of rosters? That is the worst idea I've heard in a while man.
The game already ships with two distinct sets of rosters, regular and 'even teams' or whatever they call it.
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Old 07-09-2015, 11:36 AM   #368
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by ggsimmonds
What? No, no, no. Sometimes we take the desire for options way too far.

Shipping a game with two distinct sets of rosters? That is the worst idea I've heard in a while man.
I agree with this. None of the other games have to do something like this. It's simple, the mindset and the desire to make the game as realistic as possible is either the highest priority at Tiburon or it isn't. If it is, then they will make the necessary changes to get there and that includes the rosters and ratings. If it isn't, then they will stick with what they've got.
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