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Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Old 07-09-2015, 01:35 PM   #369
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Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by ggsimmonds
What? No, no, no. Sometimes we take the desire for options way too far.

Shipping a game with two distinct sets of rosters? That is the worst idea I've heard in a while man.

What do we have to lose from it? If EA can make BOTH sides happy instead of just the casuals i see no problem with it at all . Just like the more in-game customization that has been requested for years, there is absolutely nothing to lose from it and it will only help the game


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Old 07-09-2015, 03:15 PM   #370
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by Gman 18
What do we have to lose from it? If EA can make BOTH sides happy instead of just the casuals i see no problem with it at all . Just like the more in-game customization that has been requested for years, there is absolutely nothing to lose from it and it will only help the game


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Many things are wrong with this

>>More of a workload. This one if obvious.
>>Balancing. Now CFM and draft classes need to be balanced for two sets. Oh and rework the scheme to be compatible with two sets, and adjust AI roster management to account for the two ratings.
>>Confusion. The roster update is up. Wait which one? Which one do I pick? Which is used for online? Why are there two?
>>Does not instill confidence in EA. We don't know what we are doing so maybe one of these will work we hope.
>>Payoff. Give users the option between "default" and "FBG" 95% of users will select default. Even here on OS a large percentage of guys aren't very aware of FBG ratings.
>>Makes no business sense. Why would EA do this? They are increasing their workload, increasing costs, requires someone spend time explaining what the hell this is, and for what? To make a handful of people happy? People that will buy the game anyway?
>>This is not simple customization. Customization would be full roster editing. Instead of customization this is added work for EA.
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Old 07-09-2015, 03:40 PM   #371
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by GiantBlue76
I agree with this. None of the other games have to do something like this. It's simple, the mindset and the desire to make the game as realistic as possible is either the highest priority at Tiburon or it isn't. If it is, then they will make the necessary changes to get there and that includes the rosters and ratings. If it isn't, then they will stick with what they've got.


As frustrating as this is to hear, you're exactly right! This entire pick up and play mantra can still be met by doing things the right way. Rosters and ratings being correct should have no effect on that. Individuals who play madden will have just as much fun if not more if we went away from the current direction.


I hope Dan gets the opportunity revamp the current ratings system to give Madden the boost of innovation it desperately needs in gameplay.
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Old 07-09-2015, 04:17 PM   #372
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

Quote:
Originally Posted by ggsimmonds
Many things are wrong with this

>>More of a workload. This one if obvious.
>>Balancing. Now CFM and draft classes need to be balanced for two sets. Oh and rework the scheme to be compatible with two sets, and adjust AI roster management to account for the two ratings.
>>Confusion. The roster update is up. Wait which one? Which one do I pick? Which is used for online? Why are there two?
>>Does not instill confidence in EA. We don't know what we are doing so maybe one of these will work we hope.
>>Payoff. Give users the option between "default" and "FBG" 95% of users will select default. Even here on OS a large percentage of guys aren't very aware of FBG ratings.
>>Makes no business sense. Why would EA do this? They are increasing their workload, increasing costs, requires someone spend time explaining what the hell this is, and for what? To make a handful of people happy? People that will buy the game anyway?
>>This is not simple customization. Customization would be full roster editing. Instead of customization this is added work for EA.
You made some good points here. You are right on the money about FBG ratings only being known and utilized by a handful of people. The majority of madden players, including the " sim " youtubers, probably have never even heard of FBG ratings. Its sad thats the case, considering Dan's ratings work really well with the game and definitely bring more out of the game than Donny's ever did. If EA actually cares about making a SIM football game, they would choose to go with Dan's ratings upon seeing how they play in game.

Then again, ratings have always been part of the hype train building up to madden's release. EA wouldn't be able to hype up Dan's ratings due to the fact that they aren't overinflated like Donny's and 100 players aren't rated over 90 ovr.

Knowing EAs history with madden, them releasing two rosters probably isn't a viable or realistic option. Its not like it would be well worth it anyway because like you said, most players would choose default without a second thought over FBG ratings.


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Old 07-09-2015, 04:20 PM   #373
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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You are right on the money about FBG ratings only being known and utilized by a handful of people. The majority of madden players, including the " sim " youtubers, probably have never even heard of FBG ratings.
I suppose that given these statements it may be considered a small victory that EA even knows about the site at all and went out of their way to inquire about them.

I can take some pleasure in that.
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Old 07-09-2015, 04:42 PM   #374
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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I suppose that given these statements it may be considered a small victory that EA even knows about the site at all and went out of their way to inquire about them.

I can take some pleasure in that.
I can't speak 4 the you tube community in general but I am aware that the guys from the simstandard have actively promoted use of ur ratings in the game and I'm sure would have made Rex , Clint et Al well aware of them
The only reason I personally haven't used them is that they don't work well for CFM , as you have yourself stated.
I still feel that rather than 2 separate ratings scales a more viable *compromise * would be to use your ratings for individual attributes and modifiers to give EA it's desired level of OVR for marketing purposes
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Old 07-09-2015, 04:43 PM   #375
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by Rashad19
As frustrating as this is to hear, you're exactly right! This entire pick up and play mantra can still be met by doing things the right way. Rosters and ratings being correct should have no effect on that. Individuals who play madden will have just as much fun if not more if we went away from the current direction.


I hope Dan gets the opportunity revamp the current ratings system to give Madden the boost of innovation it desperately needs in gameplay.
That's exactly the point is with realistic ratings it's the same game and people will still love it. It will just eliminate speed rb's being chased down from behind by a DL or a lb running sideline to sideline to make a play. It will separate guys (wr vs a cb) with either speed differential or route running versus man coverage as well as add agility to that list.

In past nba2k's it was a complaint of the community when chris Paul was on a fast break and Tim Duncan would speed past him. They spread out ratings so this wouldn't happen and it made fast breaks more realistic. That's all this would do is make players stand apart from one another. It allows teams to truly have mismatches and it's now a strategy for a user to exploit, take advantage of it, or protect it from a defensive side. For example I could now put Richard Sherman on a island and shade my safety help to the other side which is realistic. As it is now really the only thing that matters is speed to create separation and there is not much difference in a rb or wr as there is with a LB or DL. It's why we see some frustrating things in the game that just isn't realistic. There will still be guys who are faster than others and still have an advantage. The biggest thing to me is less skating and in years past the game always felt way to fast which made it look bad where you see morphing, skating, etc. I'm not saying that 100% go's away but it's night and day difference and still looks 100% better.

Bottom line is just like in FIFA and nba2k players will learn to adjust and I can't see anyone complaining with rosters with real stats and backed up data to support the ratings. Even the tourney players I would assume would like this as it makes the game a true chess match now. It makes teams and players stand apart. Yes it makes you play slightly differently but it's still the same madden game just with less bs you would see on the field. Isn't that ultimately what we all want? It's a big difference in fbg ratings but it's not like it changes the game as we know it. It just makes it play sim and eliminates unrealistic things happening in the game that would never happen irl. It's truly a no brainer.

I just hope EA gets this right and makes the change to lower ratings, spread them out, and uses real data for ALL there ratings. It also eliminates any argument any player, and fan could ever have with ratings like speed, acceleration, strength, jumping, etc as it go's off what they did in the combine or whatever testing they did.

I agree we don't need 2 rosters nor would they ever probably do this, but we do need 2 different game plays with a sim setting. Like someone said before it would be great to get a system to use averages in drafts for the roster you are using. But if they insist on staying with what they got why not have a 2nd roster ? I get all the valid points ggsimmons made. I totally get it. And I get that 95% of players don't even know what fbg rated rosters are. I look at the threads in roster section and it surprises me they don't have the views like some of the nba2k roster makers have. Maybe a lot of that has to do with draft classes messing up in cfm. But if fbg and dan and ea had something set up where any updates dan made to a player or on his site automatically would be available for users it would be pretty cool and I'm sure it would catch some steam as people learned about them.

All my posts say the same thing I just hope EA see's the light and go's in the right direction. If they were to test the rosters there is no doubt in my mind they would be like wow this game plays different and I didn't realize how much ratings held this game back.
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Old 07-09-2015, 04:52 PM   #376
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Re: Donny Moore, the 'Madden Ratings Czar', Leaving EA

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Originally Posted by briz1046
I can't speak 4 the you tube community in general but I am aware that the guys from the simstandard have actively promoted use of ur ratings in the game and I'm sure would have made Rex , Clint et Al well aware of them
The only reason I personally haven't used them is that they don't work well for CFM , as you have yourself stated.
I still feel that rather than 2 separate ratings scales a more viable *compromise * would be to use your ratings for individual attributes and modifiers to give EA it's desired level of OVR for marketing purposes
Agreed! This is best way right here and Dan already stated he had a system to use to get higher overalls with his ratings. Problem solved! Suits happy and vannwolfhawk happy! Whats the hold up?
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