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NBA 2K16: Some Ideas On How to Improve the Series

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Old 06-19-2015, 07:10 AM   #209
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Re: NBA 2K16: Some Ideas On How to Improve the Series

i don't thinks thats ever gonna happen, but i would love to start "my career" at college
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Old 06-19-2015, 08:46 AM   #210
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by Mgnelson88
Hey guys I havent ever bought a NBA 2k game but am looking to get one for the 360. What year game should I get (cost not an issue). I am a high school basketball coach so I know the game, I just haven't had time to play with the sticks the past few years and want to pick up an NBA 2K game to dive into.
I would personally go with NBA 2K11 or 2K12 (historic teams and mode). Those were the pinnacle of last gen to me and both could be had for less $10.
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Old 06-19-2015, 09:28 AM   #211
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Re: NBA 2K16: Some Ideas On How to Improve the Series

How about the ability to move players from a draft class file to the free agency pool???

Not everyone has the time or talent to make these great roster files and draft class files that are available, and I appreciate the efforts of those that put them together.

BUT every year this time I'm stuck in Limbo waiting for the draft to pass and for them to be updated with players put on their new teams.

Either that or in order to start a franchise I have to sim the 2014-2015 season, spend a lot of time trading around draft picks in the offseason to get the draft order right, hope the CPU drafts reasonably, start the 2015-2016 season, make a bunch of trades to correct dumb draft choices the CPU makes, etc., etc., etc.

If there was just an option to export players in a draft class file to the free agent pool, I could save a lot of time and hassle and just assign them myself to teams I think would draft them and not have to sim a season, trade around picks, etc., etc., etc.
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Old 06-19-2015, 06:04 PM   #212
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Re: NBA 2K16: Some Ideas On How to Improve the Series

I miss 2K Share
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Old 06-21-2015, 03:26 PM   #213
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by Thelorn
You mean the lack of spacing AI? PG's playing dribble games at the 3pt lines? Centers hitting 20ft fadeaways from the post? The list goes on and on

The playbook that people edit and remove most the broken plays from? The same playbook that ends up only having a few plays used cause the rest are broken? Or the AI getting confused what to do on plays so they just hold the ball for 24secs and jack up some shot cheese?

Since 2k11 gameplay has been mostly ignored, it's hard to sell "gameplay" as a new feature to make the box stand out every year.
Hello thelorn, I would offer that lack of perfection does not mean lack of improvement. The AI in 2k15 is much more advanced than anything available in 2k11.

Also I made a thread http://www.operationsports.com/forum...graveyard.html

and asked for feedback on broken plays as well as a few twitter posts regarding "broken" plays. Every one that responded I either fixed or removed that play.

After speaking with other playbook gurus in the community it became clear that plays this year in their words may not be broken so much as many take too long to develop. That is not a symptom of the play being broken that is as I have said all year long due to the motion system which we admittedly need to improve.

Also I noticed you didn't mention the work put into the freelance offenses what have never been in any video game before. The entire triangle offense among others. Not just a shell but the entire offense or as close as the tech would allow us. https://www.youtube.com/playlist?lis...dZQYjwchgCdeCI

In addition hand-offs which never worked in the past are in game and working. Don't always look great but it's in the game and been in the game. The AI can and does use them this year as well.


Only game with early offense system. You can't replicate fast breaking teams without early offense yet 2k is the only nba game I have ever seen with them in.

Not only that but there are different one's depending on which freelance offense you select.

The vaunted 2k11 has none of that tech available in it.

Backdoor awareness and branching


So while you are correct there are many areas that need improvement, what games AI does not need improvement ? This will be a continual process towards the mark and will never be complete in a one year cycle.

Having said that and to all the guys who can appreciate what we did last year, remember that I was only here for a part of the cycle last year and look what all we got accomplished.

I even told you point blank the offenses this year were mainly for the user. I told you here in this forum that the AI would not be great at running them this year and that all the freelance stuff was of most benefit to the user.

In 2k16 I have more time with more systems under my control. Doesn't mean to expect perfection, far from that. But you can expect improvement and a push for the AI to play better more realistic hoops but this will be a multi year journey to get the AI to a point we all, I assume, want it to be.

No other game has given you as many and varied offensive concepts and options. No other game gives you accurate offenses dating back to the 60's. Are there area's for improvement ? Absolutely. But imo it is not accurate to say that the AI or game play in general has not improved at all since NBA 2K11 or to imply that there is no effort put forth in those areas.
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Old 06-21-2015, 03:40 PM   #214
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Speaking off freelance and off the ball player movement, I wanna see guys running around a little faster. One example, when a guy (without the ball) is standing in one corner, and cuts along the baseline to the other corner 3 area. Right now they always jog.


And then when guys like that catches and shoots coming off a screen, etc, it needs to be more smooth. Going from catch to shoot needs to have a smoother transition. So it's one fluid movement. Not, catch-stop-shoot.
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Old 06-21-2015, 03:52 PM   #215
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by WISports
Speaking off freelance and off the ball player movement, I wanna see guys running around a little faster. One example, when a guy (without the ball) is standing in one corner, and cuts along the baseline to the other corner 3 area. Right now they always jog.


And then when guys like that catches and shoots coming off a screen, etc, it needs to be more smooth. Going from catch to shoot needs to have a smoother transition. So it's one fluid movement. Not, catch-stop-shoot.

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Old 06-21-2015, 05:45 PM   #216
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Re: NBA 2K16: Some Ideas On How to Improve the Series

2k15 runs circles around 2k11, in regards to playbooks, AI, spacing etc....

For a offline gamer like myself, that game (2k11) is so far in my rear view..... i can't even reference it anymore. Especially after playing 2k15 pretty much all year.

As Czar said, NBA2K still needs alot of improvements, but it's still the best i've played to date in the gameplay, playbook, and AI department's.

I rarely post anymore but, I really appreciate the advancements the gameplay team has made in these areas.

Thanks for posting that dribble handoff video Czar. I've struggled all year trying to get those handoffs to transition smoothly, and i never even saw this tutorial video earlier this year.

Moving forward i would like to see more Horns sets/formations and improved handoffs actions as well, for both the user and the AI.

Also, various team specific defensive schemes would be pretty cool. ie; pick and roll coverages, corner traps/pressures etc.
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