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NBA 2K16: Some Ideas On How to Improve the Series

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Old 07-05-2015, 02:22 PM   #233
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by venga
steady framerate ! STEADY framerate !! STEADY FRAMERATE !!!
I never had a drop below 60FPS. If I had the Monitor for it I bet I could reach steady 120FPS.
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Old 07-06-2015, 08:31 PM   #234
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Re: NBA 2K16: Some Ideas On How to Improve the Series

I would love for draft combine and summer league to be in 2k16 for my career. Also wish they would add off season workouts or games like drew league and Pro am type stuff. As far as online for my players I would love for crew to come back with leader boards and ranking with tournaments every weekend. I know I'm asking for to much but just some ideas
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Old 07-07-2015, 02:56 AM   #235
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Re: NBA 2K16: Some Ideas On How to Improve the Series

PASSING MECHANICS, for the love of god please fix this, it's been bad for years. There's no way a person passing to their man should be deflecting the pass off of the back of their mans leg that often. It's not that hard to pass around a defender who's not facing you. And can we please get rid of the whole "computer can see behind their heads" thing? They said they were gonna fix that in 2k12 and it never happened. You shouldn't be able to just deflect the ball with your back turned FACING AWAY from the ball as if you're looking right at it, that's not how basketball works.
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Old 07-07-2015, 03:52 AM   #236
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by Da_Czar
Hello thelorn, I would offer that lack of perfection does not mean lack of improvement. The AI in 2k15 is much more advanced than anything available in 2k11.

Also I made a thread http://www.operationsports.com/forum...graveyard.html

and asked for feedback on broken plays as well as a few twitter posts regarding "broken" plays. Every one that responded I either fixed or removed that play.

After speaking with other playbook gurus in the community it became clear that plays this year in their words may not be broken so much as many take too long to develop. That is not a symptom of the play being broken that is as I have said all year long due to the motion system which we admittedly need to improve.

Also I noticed you didn't mention the work put into the freelance offenses what have never been in any video game before. The entire triangle offense among others. Not just a shell but the entire offense or as close as the tech would allow us. https://www.youtube.com/playlist?lis...dZQYjwchgCdeCI

In addition hand-offs which never worked in the past are in game and working. Don't always look great but it's in the game and been in the game. The AI can and does use them this year as well.


Only game with early offense system. You can't replicate fast breaking teams without early offense yet 2k is the only nba game I have ever seen with them in.

Not only that but there are different one's depending on which freelance offense you select.

The vaunted 2k11 has none of that tech available in it.

Backdoor awareness and branching


So while you are correct there are many areas that need improvement, what games AI does not need improvement ? This will be a continual process towards the mark and will never be complete in a one year cycle.

Having said that and to all the guys who can appreciate what we did last year, remember that I was only here for a part of the cycle last year and look what all we got accomplished.

I even told you point blank the offenses this year were mainly for the user. I told you here in this forum that the AI would not be great at running them this year and that all the freelance stuff was of most benefit to the user.

In 2k16 I have more time with more systems under my control. Doesn't mean to expect perfection, far from that. But you can expect improvement and a push for the AI to play better more realistic hoops but this will be a multi year journey to get the AI to a point we all, I assume, want it to be.

No other game has given you as many and varied offensive concepts and options. No other game gives you accurate offenses dating back to the 60's. Are there area's for improvement ? Absolutely. But imo it is not accurate to say that the AI or game play in general has not improved at all since NBA 2K11 or to imply that there is no effort put forth in those areas.
2k15 is better at running plays and movement than any other edition. it still needs work though. players jog around too slow and get caught up on other players when trying to get through the play.

it also feels a little unnatural how you can be standing there for 5 seconds waiting for one player to move himself 2 inches to get into the right spot to the launch the play.

better free flowing moving is still needed to take the game to the next level.
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Old 07-07-2015, 03:54 AM   #237
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by YogiGarebear89
I started re-evaluating my post and really have considered some new things as well.


The Draft!

I really wish the draft was a place where the fans are going crazy and the vibe is just contagious. There would be some discussing between analysts or whatever about the players and they'd show some highlights from their career and give some basic info ex. Strengths and Weaknesses.
You'd then proceed to where Adam Silver walks out and the crowd is as eager as ever. Awaiting that name to be announced. The excitement would build up and The name would be read. The fans would go crazy. The player would walk up on stage and receive their hat and take a picture with Adam Silver. We'd then, throughout the draft, see interviews with the bigger named players and ask them about what's ahead and all that. Give draft night a little more pep.

Please leave thoughts and comments on what you think!!
crowd atmosphere is something that is missing in every current day sports game.

those old school ncaa football games got it right. they had the meter showing how loud the crowd was and the controller would vibrate. that was really great for immersion. there would be nothing better than going on the road in a crazy environment and pulling out a close win.
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Old 07-07-2015, 03:58 AM   #238
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Re: NBA 2K16: Some Ideas On How to Improve the Series

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Originally Posted by LD2k
He took the Warriors job a few months before we finished NBA 2K15. Not enough time on Earth to remove/replace him last year.

He will be replaced this year - more on that later.
you wanna do something real cool that fans will love?

look at the old ESPN 2k football games and the old 2k college hoops games. they had weekly roundup shows that kept you up to date on the happenings of the league and showed actual highlights and stats.

that stuff is HUGE for immersion.

add in the same kind of presentation for the draft and maybe get some back story for the rookies and we will all be playing my league or my gm non stop.
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Old 07-07-2015, 05:00 AM   #239
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Get rid of the player badges, or at the very least neutralize their effects on gameplay and just reduce them to being indicators as to what skills a player excels at.

Seriously what is the purpose of badges like Posterizer and Tenacious Rebounder?

Why give a player with maxed out dunk and rebound ratings these badges so they can increase those ratings even more?

No wonder MyTeam is a cheesefest. Get this out of the game please!
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Old 07-07-2015, 11:54 PM   #240
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Re: NBA 2K16: Some Ideas On How to Improve the Series

How about this idea: Smoother online gaming. 2k15 was a disaster.
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