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NBA 2K16: Some Ideas On How to Improve the Series

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Old 06-16-2015, 11:18 PM   #193
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Re: NBA 2K16: Some Ideas On How to Improve the Series

The ability to change accessories on all players in My Career.
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Old 06-17-2015, 12:31 AM   #194
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Make online playable please. The lack of responsiveness while playing online is absolutely brutal. It just plays so sluggish
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Old 06-17-2015, 01:30 PM   #195
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Re: NBA 2K16: Some Ideas On How to Improve the Series

How about actually working on gameplay and AI? Instead of adding more cheesy gimmicks and cards for people to spend money on, how about for once since 2k11 you guys actually try and improve the game. Adding more canned animations in the post isn't improving the game either.
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Old 06-17-2015, 01:34 PM   #196
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Quote:
Originally Posted by Thelorn
How about actually working on gameplay and AI? Instead of adding more cheesy gimmicks and cards for people to spend money on, how about for once since 2k11 you guys actually try and improve the game. Adding more canned animations in the post isn't improving the game either.
They haven't improved the game since 2K11, really? So all the stuff Czar has done with the offensive AI and play books accounts for nothing? C'mon Man.

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Old 06-17-2015, 01:40 PM   #197
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Quote:
Originally Posted by WaddupCouzin
They haven't improved the game since 2K11, really? So all the stuff Czar has done with the offensive AI and play books accounts for nothing? C'mon Man.

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You mean the lack of spacing AI? PG's playing dribble games at the 3pt lines? Centers hitting 20ft fadeaways from the post? The list goes on and on

The playbook that people edit and remove most the broken plays from? The same playbook that ends up only having a few plays used cause the rest are broken? Or the AI getting confused what to do on plays so they just hold the ball for 24secs and jack up some shot cheese?

Since 2k11 gameplay has been mostly ignored, it's hard to sell "gameplay" as a new feature to make the box stand out every year.
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Old 06-17-2015, 01:54 PM   #198
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Quote:
Originally Posted by Thelorn
You mean the lack of spacing AI? PG's playing dribble games at the 3pt lines? Centers hitting 20ft fadeaways from the post? The list goes on and on

The playbook that people edit and remove most the broken plays from? The same playbook that ends up only having a few plays used cause the rest are broken? Or the AI getting confused what to do on plays so they just hold the ball for 24secs and jack up some shot cheese?

Since 2k11 gameplay has been mostly ignored, it's hard to sell "gameplay" as a new feature to make the box stand out every year.
I haven't seen the "broken plays" you speak of, but if you see them, contact Da Czar, who's a member of this community and works for 2K creating these "broken play books" you speak of and let him know about them.

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Old 06-17-2015, 02:04 PM   #199
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Re: NBA 2K16: Some Ideas On How to Improve the Series

Every thread I go into its a big argument...if you don't think 2K has improved the gameplay since 2K11 then you shouldn't even have the right to comment.

Yeah there are some legacy issues but hopefully they will get to those


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Old 06-17-2015, 03:17 PM   #200
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Icon3 Re: NBA 2K16: Some Ideas On How to Improve the Series

Put the items I'm most passionate about in italics.

Gameplay:
  • Easy quick dribble handoffs. Should be as easy as pick'n'roll.
  • Make defensive matchup adjustments easier. e.g. Be able to quickly shuffle assignments when opponent puts LeBron James @ PG,
  • Hall of Fame difficulty shouldn't just produce more CPU cheese. I know that's hard.
  • More NBA players being whiney about calls. haha Keep it real.
  • Make flopping a slider. I want it to be as irritating in the game as it is in real life.
  • Make the rotating camera on the 2K cam less painful on fast breaks (selfish).
  • Make Hack-a-Shaq a strategy you can employ.

Rosters:
  • Easy and fast to edit rosters.
    • Make it so you don't need to load the player to change ratings.
    • Be able an entire teams rating in a category. +/- at the top of the column.
  • Ability to put headbands on people.
  • A deal with Synergy to update all ratings & tendencies daily. (pie in the sky)
  • Online roster editor where you can cut 'n' paste with spreadsheets and such. (more pie in the sky)

Season Simulation:
  • Team, GM and Coach Tendencies heavily influence personnel and playing time. As the simulation rolls along I want to be able to see each team/gm/coach's signature on a team rather than just generic simulated team. Examples below:
    • Mike D'Antoni becomes coach and the team ditches conventional bigs in favor of three point shooters and a center that is good in pick'n'roll.
    • The Miami Heat signs veterans to cheap contracts and chase stars.
    • The Rockets and McHale heavily favor layups and three pointers, reducing mid-range to a minimum.
    • The Knicks just continually make laughably terrible decisions. (joking... kind of.)
  • Using 6th men properly. Too many ball handlers in the starting lineup? Move one to the 6th man.

MyCareer:
  • Situationally play in the D-League or overseas.
  • Be able to see team rosters and coaches when choosing a team to sign with.
  • Sock length. Come on.
  • Minutes management. Minute conscious coaches shouldn't be playing my guy 44 minutes a game. Maybe Thibs. hehe It should also be something I can speak up about. "You're killing me man..."
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Last edited by iTofu; 06-18-2015 at 12:19 AM. Reason: Added more suggestions that will never be read by a 2K rep.
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