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Old 02-28-2015, 01:06 PM   #361
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

I thought they added a hustle button for defenders this year?
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Old 02-28-2015, 01:14 PM   #362
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

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Originally Posted by Go Yankees
I thought they added a hustle button for defenders this year?
Did they? I'd love that!

Should come with some heavy sacrifices, though. Can't catch a ground ball while sprinting really, only be able to on/slide/fall on it. Also tracking a fly ball should make that landing target bigger or "bouncy" (depending on how they would want to create that system).

Actually, speaking of which line drives should have a bigger landing target, at least in terms of "is it going over my head or not?" kind of stuff.
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Old 02-28-2015, 01:15 PM   #363
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

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Originally Posted by Go Yankees
I thought they added a hustle button for defenders this year?
There is no hustle button.
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Old 02-28-2015, 02:25 PM   #364
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

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Originally Posted by nemesis04
There is no hustle button.

Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.
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Old 02-28-2015, 02:30 PM   #365
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

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Originally Posted by P.A.D.
Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.
Well, technically they are more than likely proportionately accurate with the infield. That's probably the easiest thing for them to be able to replicate. But yes, in terms of outfield coverage, it is much harder to make happen than games make it seem. I think as Jr. initially stated, they can just get into deer-like strides way too easily. There are only so many players who can "close gaps" like that, and when they do it's normally on fly balls. On ground balls, they will approach slowly and behind the ball, more focused on how to get the ball in rather than how to catch it. The Show gets to disregard this because any physics systems that apply will let you go straight to it and get it in without any repercussion. I mean I can't blame them, I think every baseball game is like this. The Show doesn't have quite the remedies that other games have apparently, though.

I mean the perfect example of The Show having something wrong is on base hits in general. There are times when the ball is already caught by the cutoff guy and your batter-runner has to do that slight round-around first kind of thing. Normally they should be already heading back to the bag as the cutoff man is receiving the ball.
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Old 02-28-2015, 03:03 PM   #366
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

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Originally Posted by seanjeezy
There are a few culprits - Batted balls down the line have little to no slice, the playing surface has excessive friction, and balls are not hit as hard as in real life.

I remember a few years ago there was a presentation package centered around batted ball velocity and Karros would wet his pants over a 100 MPH line drive... when guys are routinely hitting 110+ MPH HRs in real life. If a guy can hit a homerun that goes 110 MPH, then surely he can hit a line drive 120 MPH. One solution should be upping the power slider, but then you get too many homeruns.


In talking to the B. Ma, he did mention that he obtained an updated batted-ball tracking results and he made some adjustments according to the data. While things were not that off (and you really cannot guarantee totally realistic results when the gamer controls players), it's nice to hear that adjustments like that are always being made. Given that MLB is accumulating so much data and SCEA has tons more data now (much of which I believe they haven't started utilizing), I only expect things to improve further in this type of things.

Now, that discussion was about hit types (basically initial trajectory of batted ball) and not what happens the rest of the ball physics, but in general I agree there are still improvements that can be made, in particular how the ball interacts with various surfaces. The ball stops slicing after the first contact with an object one of them.



In terms of outfielder mechanics, in addition to things Blzr has mentioned, I actually want to see a proper momentum system implemented for players. One of the major reasons why the kind of "uncertainties" that Blzr mentions needs to be factored in when you play an outfield position is that because of momentum, in real life you cannot suddenly change your course when approaching a ball. That makes outfielders play on a safer side for a lot of plays, like not trying to go directly to the ball, dive to catch it, but instead stay back or even retreat and then try to approach the ball so that he can make plays in front of him. Doing so requires the fielder to "naturally" take the curved path toward the ball... because you just cannot go 90 degrees to your side while you are running like you can with players in the game.

To some extent the new curved routing to the ball solves this issue, but that mechanics only applies to CPU fielders, and not to user-controlled fielders.

I think it would be nice to see a kind of momentum system that we see in FIFA for example, where you have to feel the mass and speed of your body all the time when you try to change your direction. In The Show, the momentum really kicks in only when you tries to go in the opposite direction. That's actually not how the real physics works.
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Old 02-28-2015, 03:08 PM   #367
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

Has something changed with regard to the age of players? I noticed Kershaw was 27 years old in the video for 2015 Franchise. In The Show 14 Franchise, Kershaw was 25 in 2014 and 26 in 2015.

Last edited by Cavicchi; 02-28-2015 at 03:09 PM. Reason: correcting year
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Old 02-28-2015, 03:17 PM   #368
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Re: MLB 15 The Show Livestream - Franchise Improvements, Inside the Radio Show & More

Quote:
Originally Posted by P.A.D.
Just looking at that picture last page of the White Sox, the outfield is VAST! In my opinion, the reason for the down the line issues and the gapper issues and the balls over the outfielders head issue are all because the outfield simply isn't big enough. In real baseball, outfields seem cavernous. In the show, outfields are simply too easy to cover. But making every single outfield bigger seems like an unrealistic and resource-intensive fix.
I doubt we'll see larger outfields. I has been confirmed by the developers quite a few times that things are to scale and I don't think that is the real issue. To me there are a few contributing factors giving you the impression the outfields play small in the game: fielder reaction time, max sprint speed and ball hang time. You are definitely going to see some improvements with this in 15 with the reduced speed. The outfields will feel bigger and with the speed slider guys will probably try to slow things down further.

Also, I think having the ability to move the outfielders individually as opposed to one core group could help things also but I know overall game balance comes into to play with this.
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