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NBA 2K15 New Shot Meter Explained

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Old 08-15-2014, 08:13 PM   #49
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Re: New Shot Meter

Quote:
Originally Posted by eko718
So Beluba if you could clarify... Is the ability to get perfect timing tied at all to shooting rating, or is it solely a matter of mastering a persons shot animation?

In other words, is there more 'grace' with the meter to be able to achieve a perfect shot with say a Step Curry than there is for a Kendrick Perkins?
The meter is constructed from all the factors that go into shooting... so yes, Steph will have a much easier window to time compared to Perk taking the same exact shot under the same exact conditions.
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Old 08-15-2014, 08:20 PM   #50
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Re: New Shot Meter

Quote:
Originally Posted by Beluba
We did not implement the meter for FTs. Technical difficulties. I would like to re-visit that next year.

Yes, fatigue impacts the meter.


Oh ok fair enough about the FT not having it was only asking cause at times A+ misses on first shot then a C+ is made on the second shot..... nonetheless am glad to hear about the new shooting factors, especially with fatigued being one of them.... that makes me really excited


looking forward to hear more info on what you did to the controls this year.....
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Old 08-15-2014, 08:29 PM   #51
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Re: New Shot Meter

Beluba I'm gonna go against the grain here and ask for an option to completely remove the circles under the players. I just want a name to pop up when the ball handler gets the ball or whenever you switch to a player.

I usually turn off every indicator on the court and just straight up play. It was possible to have everything off in past 2k's and hoping to have that no indicator/circle option back.
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Old 08-15-2014, 08:32 PM   #52
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Re: New Shot Meter

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Originally Posted by ForeverVersatile
Guy's, defensive and shot quality will affect the meter so you will not me able to master it as Beluba said. Add this with the new shot fatigue system and there will be no masteing. You get a nice clean look the user still has to make the shot within the meter window. So the chances of a user making a very late released shot will slim to none, meaning no more lucky stuff.
My main concern is I hope people aren't looking at a meter instead of learning a players shot release . Sony had this same mechanic it seems
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Old 08-15-2014, 08:35 PM   #53
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Re: New Shot Meter

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Originally Posted by Da_Czar
I have that little excitement in my belly
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Old 08-15-2014, 08:44 PM   #54
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Re: New Shot Meter

Hey beluba, this new shot meter option sounds challenging, in a good way.

Are hot spots going to play a role on the meter? For example, a player who is known to drain corner 3's will have a larger shot meter window from both corners.

And you mentioned focusing on the release point in order to have an ideal shot making opportunity, instead of the meter. I just hope you aren't deliberately slowing down player animations to compensate for "frustrating" difficulty. Every player's release should be as close in timed precision to their real life counterpart, meaning the speed of the release should be different for everyone. Meaning, focusing on the release is a must for a "perfect timing", and not a timed button press for every player.

I also noticed you guys have slowed down some player jump shots (Carmelo, Steph Curry for example) compared to real life, perhaps in relation to some gamers complaining on twitter saying "it's too fast of a release, I can't learn it!"

These players should not have hitches in their jump shots unless they do in real life. Steph Curry is a one motion shooter, meaning it's one continuous flow, that of which is lacking in nba 2k14 because his arm stops in motion once he starts forward motion from his forehead, and it looks like he's double pumping to shoot. These animation hitches aren't subtle, so I'm hoping this new shot meter option will fix that issue. Steph Curry's release is under .4 seconds, yet in 2k14 it takes a full second.

I really appreciate the work you guys put into your games, and so happy some of you are actually communicating with the people who are playing your games. Thank you for your time.
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Old 08-15-2014, 08:51 PM   #55
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Re: New Shot Meter

Quote:
Originally Posted by Beluba
The meter is constructed from all the factors that go into shooting... so yes, Steph will have a much easier window to time compared to Perk taking the same exact shot under the same exact conditions.
Thanks for clarifying that Beluba. I guess what is confusing me a bit is how exactly the shot animation and the meter are tied together.

I heard you mention that the meter grows and shrinks and the way I am now interpreting it is that the sweet spot of the meter corresponds with the ideal release point of the particular shooting animation...is that correct?

If this is correct, that the sweet spot of the meter corresponds with the ideal release point of the particular shooting animation, I am trying to understand how I would get different results if I applied the same shooting animation and timing to Curry and Perkins.

When you say that Curry will have an easier window to time than Perkins, do you mean that with Curry, good and fair shots may go in sometimes whereas with Perkins only perfect shots will go in?
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Old 08-15-2014, 08:52 PM   #56
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Re: New Shot Meter

Ill give it a try but Ill always be a real FG% guy and Im glad they've left that in.
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