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NBA 2K15 New Shot Meter Explained

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Old 08-16-2014, 01:11 PM   #129
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Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by JerzeyReign
Even though you didn't answer/quote my posts - this answers my questions. This system seems like it could also lower the value of zig zag cheese shot percentages as well (hopefully footplanting was tweaked but thats a topic for another day).

Zigzag cheese is gone. We specifically put in other measures to counter it.
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Old 08-16-2014, 01:14 PM   #130
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Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Guard-ian
What about post shots and lay ups? is it the meter there too? In other 2k iterations I always had the feeling that timing didn't matter a lot in those kind of shots...



Cheers! ;-)

The meter is active for all manually releasable shots, including post jumpers. But not layups. My shots engineer and I experimented with it and decided the world is not ready for that.
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Old 08-16-2014, 01:16 PM   #131
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Re: NBA 2K15 New Shot Meter Explained

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Originally Posted by Beluba
Zigzag cheese is gone. We specifically put in other measures to counter it.
Thank goodness. This was a cheesers go to strategy, and there was really nothing we could do to stop it if we are dedicated on-ball defenders online having to fight against lag.
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Old 08-16-2014, 01:16 PM   #132
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Re: NBA 2K15 New Shot Meter Explained

Also, the shot meter works in online games but the results you get from timing error are tuned differently from offline to compensate for latency. Online, releasing very early/late is much more forgiving than it is offline.
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Old 08-16-2014, 01:18 PM   #133
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Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Beluba
Zigzag cheese is gone. We specifically put in other measures to counter it.
Spoiler
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Old 08-16-2014, 01:21 PM   #134
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Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Beluba
The meter is active for all manually releasable shots, including post jumpers. But not layups. My shots engineer and I experimented with it and decided the world is not ready for that.


Can't remember which one it was but I remember the "why do I keep missing layups" complaints on the forums..... touche'
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Old 08-16-2014, 01:34 PM   #135
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Re: New Shot Meter

Quote:
Originally Posted by Beluba
Yes. We use real life FGA stats to determine how quickly a player fatigues. So volume shooters can put up a lot more shots before being affected.
On your twitter you mentioned that shot fatigue also results from pounding the ball in the paint. Is this due to contact from driving in the paint?

If so, for guys who get most of their money in the paint like Lebron, Wade, etc. do they fatigue at a lesser rate when driving in the paint than guys who drive less often like Carmelo and Durant?
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Old 08-16-2014, 01:40 PM   #136
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Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Beluba
Also, the shot meter works in online games but the results you get from timing error are tuned differently from offline to compensate for latency. Online, releasing very early/late is much more forgiving than it is offline.
Its there any word on what skill level and game style online will run on?
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