Home

NBA 2K15 New Shot Meter Explained

This is a discussion on NBA 2K15 New Shot Meter Explained within the NBA 2K Basketball forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball
College Football 25 All-In-One Recruiting Guide: Do This, Not That
Madden 25 Review: Stalling in the Red Zone
Good AI in Football Games Is Way Too Rare
Closed Thread
 
Thread Tools
Old 08-16-2014, 12:11 PM   #129
Gameplay Director, NBA2k
 
OVR: 30
Join Date: Jul 2002
Posts: 1,391
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by JerzeyReign
Even though you didn't answer/quote my posts - this answers my questions. This system seems like it could also lower the value of zig zag cheese shot percentages as well (hopefully footplanting was tweaked but thats a topic for another day).

Zigzag cheese is gone. We specifically put in other measures to counter it.
Beluba is offline  
Old 08-16-2014, 12:14 PM   #130
Gameplay Director, NBA2k
 
OVR: 30
Join Date: Jul 2002
Posts: 1,391
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Guard-ian
What about post shots and lay ups? is it the meter there too? In other 2k iterations I always had the feeling that timing didn't matter a lot in those kind of shots...



Cheers! ;-)

The meter is active for all manually releasable shots, including post jumpers. But not layups. My shots engineer and I experimented with it and decided the world is not ready for that.
Beluba is offline  
Old 08-16-2014, 12:16 PM   #131
Cheeseproof.com
 
quehouston's Arena
 
OVR: 14
Join Date: Nov 2008
Location: North Carolina
Posts: 725
Blog Entries: 8
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Beluba
Zigzag cheese is gone. We specifically put in other measures to counter it.
Thank goodness. This was a cheesers go to strategy, and there was really nothing we could do to stop it if we are dedicated on-ball defenders online having to fight against lag.
__________________
Sixers/Panthers/Tarheels
Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
@_quehouston and @cheeseproof
quehouston is offline  
Advertisements - Register to remove
Old 08-16-2014, 12:16 PM   #132
Gameplay Director, NBA2k
 
OVR: 30
Join Date: Jul 2002
Posts: 1,391
Re: NBA 2K15 New Shot Meter Explained

Also, the shot meter works in online games but the results you get from timing error are tuned differently from offline to compensate for latency. Online, releasing very early/late is much more forgiving than it is offline.
Beluba is offline  
Old 08-16-2014, 12:18 PM   #133
MVP
 
JerzeyReign's Arena
 
OVR: 43
Join Date: Jul 2009
Location: Arkham Asylum
Posts: 4,864
Blog Entries: 2
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Beluba
Zigzag cheese is gone. We specifically put in other measures to counter it.
Spoiler
__________________
#WashedGamer
JerzeyReign is offline  
Old 08-16-2014, 12:21 PM   #134
23
yellow
 
23's Arena
 
OVR: 65
Join Date: Sep 2002
Location: Los Angeles
Posts: 66,563
Blog Entries: 4
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Beluba
The meter is active for all manually releasable shots, including post jumpers. But not layups. My shots engineer and I experimented with it and decided the world is not ready for that.


Can't remember which one it was but I remember the "why do I keep missing layups" complaints on the forums..... touche'
23 is offline  
Old 08-16-2014, 12:34 PM   #135
MVP
 
OVR: 14
Join Date: Sep 2005
Re: New Shot Meter

Quote:
Originally Posted by Beluba
Yes. We use real life FGA stats to determine how quickly a player fatigues. So volume shooters can put up a lot more shots before being affected.
On your twitter you mentioned that shot fatigue also results from pounding the ball in the paint. Is this due to contact from driving in the paint?

If so, for guys who get most of their money in the paint like Lebron, Wade, etc. do they fatigue at a lesser rate when driving in the paint than guys who drive less often like Carmelo and Durant?
eko718 is offline  
Advertisements - Register to remove
Old 08-16-2014, 12:40 PM   #136
Cheeseproof.com
 
quehouston's Arena
 
OVR: 14
Join Date: Nov 2008
Location: North Carolina
Posts: 725
Blog Entries: 8
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Beluba
Also, the shot meter works in online games but the results you get from timing error are tuned differently from offline to compensate for latency. Online, releasing very early/late is much more forgiving than it is offline.
Its there any word on what skill level and game style online will run on?
__________________
Sixers/Panthers/Tarheels
Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
@_quehouston and @cheeseproof
quehouston is offline  
Closed Thread


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:20 AM.
Top -