Home

Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

This is a discussion on Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro) within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
What Does a 'True' Competitive Setting Look Like in MLB The Show?
Reply
 
Thread Tools
Old 06-10-2014, 02:39 PM   #33
Madden Gameplay QA
 
Official_Mole's Arena
 
OVR: 1
Join Date: Jan 2011
Posts: 100
Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

Quote:
Originally Posted by JKSportsGamer1984
So in other words they didn't add any "new" catch animations, the hidden ones that didn't play out before will finally show. Gotcha....When are we going to get more of a variety in the way receivers catch the ball? Specifically body catches (see Michael Irvin)? This is long overdue. Is this even discussed by the dev team?


Unfortunately I can't go into detail about Dev Team discussions. However, you will see all sorts of animations you've never seen before and it really creates a better experience when going up for a catch. As far as the type of catch or "variety in the way WRs catch the ball," that is not something I can discuss either. I apologize.
__________________
Follow me on Twitter: @Official_Mole


QA Central Gameplay-Madden NFL

Official_Mole is offline  
Reply With Quote
Old 06-10-2014, 02:39 PM   #34
Madden Gameplay QA
 
Official_Mole's Arena
 
OVR: 1
Join Date: Jan 2011
Posts: 100
Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

Quote:
Originally Posted by chris luva luva
And I apologize for overreacting.
Not a problem man. I'll be around more to collect feedback from the community and make sure to pass it on to the Dev Team.
__________________
Follow me on Twitter: @Official_Mole


QA Central Gameplay-Madden NFL

Official_Mole is offline  
Reply With Quote
Old 06-10-2014, 02:44 PM   #35
MVP
 
OVR: 0
Join Date: May 2014
Location: Phoenix, AZ by way of Washington D.C.
Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

Quote:
Originally Posted by Official_Mole
Unfortunately I can't go into detail about Dev Team discussions. However, you will see all sorts of animations you've never seen before and it really creates a better experience when going up for a catch. As far as the type of catch or "variety in the way WRs catch the ball," that is not something I can discuss either. I apologize.
No worries. Thanks for the response & being open to questions.
JKSportsGamer1984 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-10-2014, 02:46 PM   #36
BRING BACK F2000 HELMET!!
 
l8knight1's Arena
 
OVR: 2
Join Date: Aug 2002
Location: Connecticut
Posts: 1,178
Blog Entries: 1
Like the article or not, (I do) it's the most comprehensive info to date on game play. I will take any and all new information.

Here's my only finger in the pudding at the moment. I have been under the impression that we've been playing with an adaptive AI for a long time. I have rarely called more than two passes or runs in a row against CPU with the assumption that AI was adaptive for CPU D for as long as I can remember. When was it turned off? Now why are they saying they are turning it back on? The old come-back offense AI seems to have been cut back some time ago as well. What happens to it with regards to 'adaptive AI'?
l8knight1 is offline  
Reply With Quote
Old 06-10-2014, 02:47 PM   #37
Rookie
 
OVR: 2
Join Date: May 2008
Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

Quote:
Originally Posted by Official_Mole
Not a problem man. I'll be around more to collect feedback from the community and make sure to pass it on to the Dev Team.
Well look. If you could do me one favor. I've been on these forums for years, lurking. I post every so often and have never had the ear of someone "in-the-know" to any degree before. If you could just pass this general sentiment to the dev team for me, it'd be greatly appreciated.

I think deep-down that the individuals working this game want to do well. And I feel as though they're being ham-strung by things outside of their control. But if they could just get someone in their leadership chain to agree on rebuilding this game from the foundation up on the back-burner, it'd allow all the hard work being poured into this game to be realized. Their process of layering new "features" on top of broken features does not work, it's evident... We're just now getting a feature that was sold to us in 2013 because they stuck it on top of a broken system. I've been playing Madden since the Genesis, I love football and I love what Madden used to be and that was the best. Being the only option doesn't make you the best by default.
chris luva luva is offline  
Reply With Quote
Old 06-10-2014, 02:49 PM   #38
Rookie
 
OVR: 2
Join Date: May 2008
Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

Quote:
Originally Posted by l8knight1
Like the article or not, (I do) it's the most comprehensive info to date on game play. I will take any and all new information.
It's not about liking the article. It was well written, I like the article in that regard. Check my post a page or two ago, I linked to a similar preview written in 2013 and how the biggest selling point never came to fruition. A selling point that the author said he experienced in his write-up. So can we really believe what we're being told here? I'd like to hope so.
chris luva luva is offline  
Reply With Quote
Old 06-10-2014, 02:58 PM   #39
BRING BACK F2000 HELMET!!
 
l8knight1's Arena
 
OVR: 2
Join Date: Aug 2002
Location: Connecticut
Posts: 1,178
Blog Entries: 1
Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

Quote:
Originally Posted by chris luva luva
It's not about liking the article. It was well written, I like the article in that regard. Check my post a page or two ago, I linked to a similar preview written in 2013 and how the biggest selling point never came to fruition. A selling point that the author said he experienced in his write-up. So can we really believe what we're being told here? I'd like to hope so.
I remember and am re-reading the 2013 article now, which so far, is also open to interpretation like this 15 article. What he saw as '60 animations' isn't really defined, as in defined as catch animations, tackle, etc. You do make a good point. Looking forward to some hands-on video if any quality ones ever surface.
l8knight1 is offline  
Reply With Quote
Old 06-10-2014, 03:23 PM   #40
Banned
 
OVR: 5
Join Date: Jan 2008
Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

Quote:
Originally Posted by Big FN Deal
On adaptive A.I.: "Another solid improvement comes with a new Adaptive AI system, that helps create an environment where the CPU can start to read how you’re controlling your offense. The days of running “Strong Power” to the outside are over, as CPU opponents will pick up on repeated plays as the game moves forward. To test this, I purposely ran 4 HB screens in a row to see what would happen. The first one went for a gain of 12, the second went for a gain of 4, the third was stuffed right away for an incompletion and the fourth attempt was picked-off for a TD."

I know I have to temper my expectations until this is actually proven with gameplay footage but it is nice to finally read about adaptive AI again. I hope this applies to ALL AI/CPU controlled players/teammates, including User controlled teams, not just those on a CPU controlled teams.
This does sound good, but we've heard this before. So I'm cautiously optimistic about this.
bucky60 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:42 AM.
Top -