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Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

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Old 06-10-2014, 05:42 PM   #49
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Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

I think one of the main problems with Madden is that in Madden 06' they came up with a whole new engine. That engine was god awful. Since then, they have been trying to fix and modify that engine, instead of fixing the root of the problem. Although the game is substantially better, at least 50% of the animations look wierd.
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Old 06-10-2014, 06:21 PM   #50
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Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

Interested to see this kick meter (and special teams in general) in action. Don't like the sound of it so far with it still being a right stick motion. Seems to be nearly the same but I'll wait and see. Not sure I like the sound of some guys just simply not being able to make 55, or 50, yard FG's. If that means accuracy then I like the sound of it but if there's a ton of 50 to 50+ yard field goals coming up short, that's no good. Literally.
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Old 06-10-2014, 07:05 PM   #51
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Originally Posted by DeuceDouglas
Interested to see this kick meter (and special teams in general) in action. Don't like the sound of it so far with it still being a right stick motion. Seems to be nearly the same but I'll wait and see. Not sure I like the sound of some guys just simply not being able to make 55, or 50, yard FG's. If that means accuracy then I like the sound of it but if there's a ton of 50 to 50+ yard field goals coming up short, that's no good. Literally.
I dont like the sounds of the kick meter either! Not sure why we cant have a few to pick from? I like the old button start, button power, button accuracy, with less accurate kickers having a smaller window. It would also be nice to have random shanks/whiffs/chokes/ by even the best kickers (Gary Anderson anyone?) (clutch rating plays a factor) even when you hit a perfect meter. Maybe add a botched or high snap or fumble from the place kicker? Cant stand these right stick kicking meters, absolutely no fun!
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Old 06-10-2014, 07:13 PM   #52
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Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

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Originally Posted by MossMan84
I dont like the sounds of the kick meter either! Not sure why we cant have a few to pick from? I like the old button start, button power, button accuracy, with less accurate kickers having a smaller window. It would also be nice to have random shanks/whiffs/chokes/ by even the best kickers (Gary Anderson anyone?) (clutch rating plays a factor) even when you hit a perfect meter. Maybe add a botched or high snap or fumble from the place kicker? Cant stand these right stick kicking meters, absolutely no fun!
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FG kicking is going to be a struggle this year. #Madden15 #E32014
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Old 06-10-2014, 07:15 PM   #53
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Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

A lot of positive info coming out. Hopefully it can pass the eye test
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Old 06-10-2014, 07:17 PM   #54
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Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

Not a huge change to kicking but THANK GOD they did something. The angled kick should be a nice change as long as they make it precise.
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Old 06-10-2014, 07:27 PM   #55
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Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

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Originally Posted by wordtobigbird
I would hope so. I don't think I missed a FG the entire 360 generation. I just really hope when they mention kickers not being able to make from 50 it has to do with accuracy and not distance. I don't want a guy like Ryan Succop who will probably only have high 80's for KP coming up consistently short on FG's from 50+ unless there is some wind or weather.

Definitely like hearing this initially though. Just hope it goes well online and they don't neuter it down the road if it actually does turn out to be a challenge. Can't wait to see it.
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Old 06-10-2014, 07:32 PM   #56
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Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

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Originally Posted by DeuceDouglas
I would hope so. I don't think I missed a FG the entire 360 generation. I just really hope when they mention kickers not being able to make from 50 it has to do with accuracy and not distance. I don't want a guy like Ryan Succop who will probably only have high 80's for KP coming up consistently short on FG's from 50+ unless there is some wind or weather.

Definitely like hearing this initially though. Just hope it goes well online and they don't neuter it down the road if it actually does turn out to be a challenge. Can't wait to see it.
I hear you. Knowing EA they might screw it up but I rather have it too hard than too easy.
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