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Madden NFL 25 Title Update #3 Details, Available Now For PS4 and Xbox One

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Old 02-06-2014, 02:59 PM   #33
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by N51_rob
You are right, that wasn't the only game play tuning change made, so I apologize that was the one I focused on. Its all relative I guess, as I didn't think stiff arms were over powered as I use Alfred Morris who isn't a burner and I like being able to power through smaller DBs, same with KR jukes, but again its all relative and you are right about hyperbole.

As for the rest of the stuff, with all due respect this comes off as rather dismissive. You can go into great detail to point out how erroneous one line of though is, (which I admit was short sighted) but for the rest of my points which may or may not be more balanced and have actual merit, its just dismissed as tune the sliders. But yes, I have tuned sliders. We turned ints down to 0 and still had 8+ ints in our two Championship Round game.

But there really isn't a slider to improve the ability of edge defenders to set the edge, or OLBs to get into the proper run fits, or for DEs and DT to spill and chase properly.

Again I appreciate you taking the time to interact with us.
Not trying to dismiss you at all.

I guess I'm confused then. You guys (and I don't want to lump everyone in here into one,) are saying offense and passing is too easy, but then you said you tuned INTs to 0 in the sliders and still threw 8+ in your game? I feel like I'm missing something here.

I hear you on the edge defenders thing - I'll pass that feedback along.
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Old 02-06-2014, 03:04 PM   #34
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by EASPORTS_AJ
See, this is constructive feedback. Thank you. I will definitely pass this along.
Also, please don't get on my case about "constructive criticism". I've busted my butt over the years chasing people down to talk to them about issues with the game. I've written up documents with details. None of this was done in a hostile manner, but meant to be part of the discussion. I work in software as a developer. You can only tell a customer "I'll pass this along" so many times before they start to get irritated when it never seems to matter. I'm not attacking you here AJ, I'm just trying to give you some insight into a different perspective.

Also - I have written a couple of blogs here on OS (in my arena) that were meant to be nothing but constructive. Start listening and actually executing, and we will be less apathetic over here. Simply telling me that it will be passed along means very little (although I realize this is not your fault). It needs to start happening and it needs to be a lot faster. Waiting 5 years between basics and fundamentals is ridiculous. 2014 and penalties and challenges still are completely broken. Every punt bounces 20 yards, etc. etc.

All that being said, I like madden 25 on NG, but it's still not as good as older football games by a long shot.
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Old 02-06-2014, 03:04 PM   #35
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Re: Madden NFL 25 Title Update #3 Details, Available Now For PS4 and Xbox One

I'm thoroughly enjoying Madden on the PS4, but man, it's frustrating that Roger Goodell's suit gets fixed while the wind glitch remains.
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Old 02-06-2014, 03:10 PM   #36
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by GiantBlue76
Ok, I'll bite. I've been through this before to no avail, but I digress...

  1. QB Accuracy: While the frequency of inaccurate passes has improved in Next Gen, QBs are still way to accurate. I like when I see a pass behind, wide or over receivers. However, accuracy is way too high for poor QBs. This causes too many passes to be either dropped (by the defender or the receiver) or caught. Balls thrown too soon or too late on timing routes (curls, comebacks, outs, digs) need to hit the turf more often.
  2. WR/DB Interaction: Why don't receivers and DBs fight for the ball? Going on 9 years of this and it's still not there. This makes passing too much of a binary operation. Should be much more organic here.
  3. Sweeps/Off Tackle Runs/Screens: It took all but a week for madden players to discover that outside runs and screens were go-to plays. If you watch replays, you will see linebackers running in mud hunched over, taking silly pursuit angles and getting pancaked at will when these plays are run. Without selling out there are few ways to stop these plays. Where are the run fits and scrapes?
  4. Dropped Passes: While it may be frustrating when it happens, receivers drop balls when getting smashed over the middle. Calvin Johnson is an amazing receiver, but even he's been known to drop balls at times, especially if it's thrown into heavy traffic.
Lastly, what seems to escape developers at Tiburon is the fact that it's not always the OUTCOME that matters - it's HOW that outcome was reached. You guys will constantly argue that there are plenty of incompletions at the end of a game, yet QBs will complete 80% of their passes while the only incompletions are interceptions. Also, as far as "swatting" passes goes, I don't see that as much of the issue. The issue is how the players interact when the pass comes in. Often times in real life receivers have the ball knocked out because of the hit or they get wrapped up or their feet tangled. We don't see much of that. Also, when my QB is under heavy pressure, the accuracy of the pass needs to be affected. That doesn't mean all 11 defenders should instantly react to the ball (which still happens), but maybe the pass is high if I am throwing off of my back foot, or it's wide or short. These are things that should not have to be explained. If you watch football at all, or study any stats, these are obvious.



Also, some food for thought here:
http://www.sportingcharts.com/nfl/stats/drops/2013/
This is good feedback, man, and although most of it would be ideas for the future, it's very good feedback.

I will pass this along to the gameplay team. I know you guys think we don't listen or don't care or don't want a realistic game, but that is simply not true at all. We definitely care how the core plays our game. Please feel free to send me any additional feedback you have for Madden in general, but try to keep it specific like this. Making blanket statements like "Madden doesn't care" or "Madden doesn't want to simulate real football" or things like that are not helpful.

Also - Please put some time into the game with the new Title Update before you judge it.

Thanks guys,
-AJ
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Old 02-06-2014, 03:14 PM   #37
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by EASPORTS_AJ
This is good feedback, man, and although most of it would be ideas for the future, it's very good feedback.

I will pass this along to the gameplay team. I know you guys think we don't listen or don't care or don't want a realistic game, but that is simply not true at all. We definitely care how the core plays our game. Please feel free to send me any additional feedback you have for Madden in general, but try to keep it specific like this. Making blanket statements like "Madden doesn't care" or "Madden doesn't want to simulate real football" or things like that are not helpful.

Also - Please put some time into the game with the new Title Update before you judge it.

Thanks guys,
-AJ
AJ - very fair and respectful response and it goes a long way, so thank you for that. It's appreciated, even by some of the most frustrated fans.

Please remember, all of us love football and football gaming. It's a passion that has stuck with us since we were kids. Most of us are in our 30s, 40s and 50s now and we are still passionate. We want madden to be the greatest simulation of football ever. Next gen madden is an enjoyable game. It has warts still, but I have enjoyed playing in my online CFMs with it. We would very much like to see things getting to an elite stage as soon as possible, some of us are old enough where we don't have much time left!
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Old 02-06-2014, 03:16 PM   #38
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Re: Madden NFL 25 Title Update #3 Details, Available Now For PS4 and Xbox One

I'm curious about some things: Before Sunday, I'd only played the game a few times at a few places, and I figured I (or my opponent) accidentally skipped over the halftime and postgame shows those times. But when I played the game on Sunday again at a buds house, I made it a point not to skip and made sure the other player didn't, but neither show played.

I also noticed that the snow and rain settings didn't have a light and heavy setting like they used to on the 360/PS3 versions. Then I picked an open setting for Cowboys stadium at 4:15pm, but the stadium stayed closed. On a second attempt it did open however.

Might any of these things be glitches tied to the latest patch? My friend's PS4 is always connected to the internet so I'm sure he has the latest one.
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Old 02-06-2014, 03:18 PM   #39
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by EASPORTS_AJ
Not trying to dismiss you at all.

I guess I'm confused then. You guys (and I don't want to lump everyone in here into one,) are saying offense and passing is too easy, but then you said you tuned INTs to 0 in the sliders and still threw 8+ in your game? I feel like I'm missing something here.

I hear you on the edge defenders thing - I'll pass that feedback along.
Without wanting to beat a dead horse. QBs are way to accurate so there are few passes that hit the ground. As mentioned DBs don't IMO go for enough swats at passes (Think Richard Sherman vs Crabtree in the NFC Championship game). While I love what was done in zone defense this year and am not asking for that to really be messed with. There are a lot of situations where a CPU DB will go for (and get) an improbably interception that bat the ball down.

In the Sherman example I mentioned above, if that play happened in NG Madden Sherman would've intercepted a ball that he clearly had no real shot at intercepting rather than going for the swat.

I know you guys have to balance the game for lots of skill levels and play styles, which is why I never noticed there was a problem with jukes on kick returns. So I hope I have explained it a bit better. So I thank you for passing on the edge defender stuff, and continuing to engage with us here.
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Old 02-06-2014, 03:23 PM   #40
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by GiantBlue76
Also, please don't get on my case about "constructive criticism". I've busted my butt over the years chasing people down to talk to them about issues with the game. I've written up documents with details. None of this was done in a hostile manner, but meant to be part of the discussion. I work in software as a developer. You can only tell a customer "I'll pass this along" so many times before they start to get irritated when it never seems to matter. I'm not attacking you here AJ, I'm just trying to give you some insight into a different perspective.

Also - I have written a couple of blogs here on OS (in my arena) that were meant to be nothing but constructive. Start listening and actually executing, and we will be less apathetic over here. Simply telling me that it will be passed along means very little (although I realize this is not your fault). It needs to start happening and it needs to be a lot faster. Waiting 5 years between basics and fundamentals is ridiculous. 2014 and penalties and challenges still are completely broken. Every punt bounces 20 yards, etc. etc.

All that being said, I like madden 25 on NG, but it's still not as good as older football games by a long shot.
I wasn't on your case at all. As you can imagine though, there is a lot of hyperbole when it comes to people's feedback because everyone plays the game differently. People then tend to believe that their isolated experience is the consensus of the whole. I'm not saying you have or are doing that, but that is why I say statements like "typical Tiburon" or whatever followed by "SMH" don't really do any good and sort of fall into trolly sounding behavior.

I haven't been a CM for Madden for as long as you've probably been writing about it, so please don't assume that because you wrote something on an OS blog that everyone has seen it. I am very interested in your opinions and feedback and would be glad to check it out.

I won't patronize you -- as I never want to do -- but it seems a little unfair to scold me for offering to deliver your feedback only to be told you don't want to hear that.
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