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Madden NFL 25 Title Update #3 Details, Available Now For PS4 and Xbox One

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Old 02-06-2014, 03:52 PM   #49
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by TheBleedingRed21
Just curious, are you guys looking into any kind of new kicking method? It would be a game changer if field goals were not automatic. Right now kicking is way too easy. To elaborate, Accuracy really has no effect regardless of changing sliders.
We don't have anything to share about future Madden titles, but thanks for the feedback.

Also - I can assure you that we would never "break" news in a forum, so there is no sense in asking.

... With all due respect.
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Old 02-06-2014, 03:56 PM   #50
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Re: Madden NFL 25 Title Update #3 Details, Available Now For PS4 and Xbox One

Rob nailed it. The Ints are so high because sometimes, no matter the trajectory you put on the ball, for example a MLB sitting in zone, throwing to a deep post behind them, will jump and pick off a ball where in real life, he would be lucky to get a finger on it.

So if you want that guy making a play, make him jump and tip the ball, or swat it down... not take 2 steps to cover 5-7 yards, leap and make a 2 handed Interception that no one could realistically make.

The Sherman vs Crabtree example is perfect as well. Thats a swat, not a pick... but on Madden that is either picked or caught by Crabtree, no in between.
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Old 02-06-2014, 03:59 PM   #51
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by EASPORTS_AJ
I understand. Thanks again for clarifying. I'm also not disagreeing with you on the accuracy thing. Out of curiosity, have you ever tried to drastically adjust the accuracy in the sliders? Like turning down to zero and seeing how that differs with low rated QBs?

As for the stiff arm and KR tuning, I would prefer not to post videos in here, but you can look it up on YouTube. Playing against like-minded individuals (which I assume you do) keeps you away from the exploiters, but that doesn't mean it wasn't a big problem that was fixed. Trust me, it was.
Once you drop the QB accuracy down below 10 you do see more passes fall short or wide. That is one slider that does work a bit...not drastically but it helps.

Again not all of these sliders are in their proper place and some are reversed. This really needs to be acknowledged and hopefully fixed.

Overthrows, wide passes and passes in the dirt should be a much more common part of the game and seen much more frequently with mid to lower rated QB's. Seems like we agree there.

Over accuracy can and does coexist with excessive INT's. Especially the INT animation.

I think the general consensus lies more in us wanting to see more DB/WR interaction and animations leading to broken plays vs. a large majority of interactions causing the INT animation to pop up which just leaves us waiting to see if that animation ends up successfully pulling off the INT or the ball flying off some part of that canned animation.

As stated tuning down the INT animations would help a lot. As of now we see the defensive INT animation way too frequently even if the INT isn't successful.

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Old 02-06-2014, 04:00 PM   #52
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by EASPORTS_AJ
We don't have anything to share about future Madden titles, but thanks for the feedback.

Also - I can assure you that we would never "break" news in a forum, so there is no sense in asking.

... With all due respect.
1) I know that. I was hoping for something haha.

2) thank you for not saying "we are always looking at new additions" that does nothing and just makes people mad.

I was more trying to pitch the idea for a timing based model or maybe even automatic kick modes that are based on a formula.

You have the code for the kicking that's in. So leave that BUT expand that. Offer options. All other games do. Look at nba. Timing based or real % for shooting and free throws. Why not have a classic (what we have now), timing based, formula based. Etc.

You don't have to worry about people mad about the removal since you left it but the guys that beg for a new method, get it too. You don't lose there. Without options, a group will always be mad.

Just an idea to pitch. I know you can't say anything as to what's going on in development.
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Old 02-06-2014, 04:02 PM   #53
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Re: Madden NFL 25 Title Update #3 Details, Available Now For PS4 and Xbox One

Can we expect future title updates for Madden 25 or has the team moved to the next title release?
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Old 02-06-2014, 04:11 PM   #54
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Re: Madden NFL 25 Title Update #3 Details, Available Now For PS4 and Xbox One

Is there going to be a fix for not being able to load custom rosters in connected franchises?
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Old 02-06-2014, 04:38 PM   #55
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Re: Madden NFL 25 Title Update #3 Details, Available Now For PS4 and Xbox One

has anybody else noticed at Legacy scores and connected franchise mode has greatly decreased? For instance winning super bowls 3 and beyond went from 4950 legacy to 490 legacy. I hope there is a fix because I uninstalled this patch and immediately after seeing this.
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Old 02-06-2014, 05:22 PM   #56
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by EASPORTS_AJ
The "ONLY gameplay tuning" happens to favor the offense? This is simply not true. We tuned the precision stiff-arm, which was over-effective, as well as the juke moves on KRs. With all due respect, hyperbole doesn't help anybody.

As for the rest of the stuff - Have you tried adjusting the sliders? I have seen a LOT of INTs, personally in multiple CFMs, so I don't see this as being a global issue.
Can we get the sliders fixed? Adjusting sliders would help a lot of things but, they don't work as they should. We need sliders to be much more sensitive and work properly.

Example: The Pass coverage, int, and pass reaction sliders. When you lower int there should be less int's. I don't see this. It seems to make very little difference.

When you lower pass reaction it should make the defenders reaction slower. It seems to either do the opposite or do very little. Same with coverage slider. Lowering this doesn't seem to do anything.

If we could have sensitive sliders that work right we could fix a lot of things ourselves. We have the EA share for sliders, why not fix sliders? Same goes for penalties.

Also more info on how they work. Thanks.
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