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Madden NFL 25 Title Update #3 Details, Available Now For PS4 and Xbox One

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Old 02-06-2014, 03:29 PM   #41
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by N51_rob
Without wanting to beat a dead horse. QBs are way to accurate so there are few passes that hit the ground. As mentioned DBs don't IMO go for enough swats at passes (Think Richard Sherman vs Crabtree in the NFC Championship game). While I love what was done in zone defense this year and am not asking for that to really be messed with. There are a lot of situations where a CPU DB will go for (and get) an improbably interception that bat the ball down.

In the Sherman example I mentioned above, if that play happened in NG Madden Sherman would've intercepted a ball that he clearly had no real shot at intercepting rather than going for the swat.

I know you guys have to balance the game for lots of skill levels and play styles, which is why I never noticed there was a problem with jukes on kick returns. So I hope I have explained it a bit better. So I thank you for passing on the edge defender stuff, and continuing to engage with us here.
I understand. Thanks again for clarifying. I'm also not disagreeing with you on the accuracy thing. Out of curiosity, have you ever tried to drastically adjust the accuracy in the sliders? Like turning down to zero and seeing how that differs with low rated QBs?

As for the stiff arm and KR tuning, I would prefer not to post videos in here, but you can look it up on YouTube. Playing against like-minded individuals (which I assume you do) keeps you away from the exploiters, but that doesn't mean it wasn't a big problem that was fixed. Trust me, it was.
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Old 02-06-2014, 03:30 PM   #42
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Re: Madden NFL 25 Patch Released (PS4)

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Originally Posted by EASPORTS_AJ
We should have the list of notes up shortly. I'll post a link in here once it's up.

Thanks guys!


Will you patch the issue of interceptions being lost and not being able to use custom playbooks when choosing to do an in-game save ?

And unfreeze the controller select in all game modes ?
Thanks.

Last edited by HopiDesertPriest; 02-06-2014 at 03:33 PM.
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Old 02-06-2014, 03:33 PM   #43
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by EASPORTS_AJ
I understand. Thanks again for clarifying. I'm also not disagreeing with you on the accuracy thing. Out of curiosity, have you ever tried to drastically adjust the accuracy in the sliders? Like turning down to zero and seeing how that differs with low rated QBs?
This reminds me of a big issue AJ... It seems that sliders work completely differently offline than online. In our online franchises, even turning down QB accuracy to 5 or even zero has very little effect on the games. If you do this OFFLINE, QBs can't hit the broadside of a barn. I think a big part of some of these issues is that the sliders are broken and don't work at all.
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Old 02-06-2014, 03:36 PM   #44
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by GiantBlue76
AJ - very fair and respectful response and it goes a long way, so thank you for that. It's appreciated, even by some of the most frustrated fans.

Please remember, all of us love football and football gaming. It's a passion that has stuck with us since we were kids. Most of us are in our 30s, 40s and 50s now and we are still passionate. We want madden to be the greatest simulation of football ever. Next gen madden is an enjoyable game. It has warts still, but I have enjoyed playing in my online CFMs with it. We would very much like to see things getting to an elite stage as soon as possible, some of us are old enough where we don't have much time left!
I hear you man. I'm not blowing smoke when I say the guys making the game are also passionate about football. I personally play Madden about 1-3 hours a night (sometimes to my wife's dismay) -- between multiple CFMs and Ultimate Team. I've also been playing since I was a kid, so I'd say we are in similar demographics.

I realize seeing is believing, but I hope you guys know we are listening.
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Old 02-06-2014, 03:41 PM   #45
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by GiantBlue76
This reminds me of a big issue AJ... It seems that sliders work completely differently offline than online. In our online franchises, even turning down QB accuracy to 5 or even zero has very little effect on the games. If you do this OFFLINE, QBs can't hit the broadside of a barn. I think a big part of some of these issues is that the sliders are broken and don't work at all.
That is very interesting. I have no idea why sliders would work differently online vs. offline, but I'll ask around.
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Old 02-06-2014, 03:42 PM   #46
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by RumbleCard
I've worked extensively with the sliders. Part of the problem is some of the sliders are reversed or switched but without an acknowledgement from EA its tough to differentiate unless you test extensively...which for me was a lot of work. Enough to put the game down a few weeks back. I was testing in 10 game batches.

The INT slider doesn't seem to work or perhaps its switched with a different slider altogether because I've seen bigger results with lowered INT's from adjusting the other defensive sliders like coverage or reaction for example. Yes I realize that all those sliders certainly play a part.

Basically if I set the INT slider to 0 I should see no interceptions which isn't the case.

Ideally what would be a game changer is if I set the INT slider to 0 it would cause the defensive players to look to break up plays rather than look to get a pick altogether. This way I could tune that slider to my skill level and that of the CPU's. Rather than just changing the chances of an INT animation being successful.

Going back to swat animations being automatic. I think the whole idea that DB's and even LB's should be swatting more is something that needs a great deal of attention. It would solve the problem of overly accurate QB's and excessive INT's in the regard that most backs play to break the play up not just for the INT.

INT's should be much more rare in comparison to swats and broken up catches but it seems like the DB's animations and actions are more tuned to seeking out INT's instead breaking up plays. Which results in us predominately seeing excessive amounts of INT animations and then waiting to see if they're successful or not.

The entire DB/WR interaction needs a face lift...and there's lots of great directions this could go. Jostling for position, jump balls, coming over the top, whacking across arms...etc.

I hope that made sense.
Thanks for sharing.


5.2 Pass deflections for every 1-Interception in the real NFL.
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Old 02-06-2014, 03:44 PM   #47
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Re: Madden NFL 25 Patch Released (PS4, Xbox One)

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Originally Posted by EASPORTS_AJ
I hear you man. I'm not blowing smoke when I say the guys making the game are also passionate about football. I personally play Madden about 1-3 hours a night (sometimes to my wife's dismay) -- between multiple CFMs and Ultimate Team. I've also been playing since I was a kid, so I'd say we are in similar demographics.

I realize seeing is believing, but I hope you guys know we are listening.
Just curious, are you guys looking into any kind of new kicking method? It would be a game changer if field goals were not automatic. Right now kicking is way too easy. To elaborate, Accuracy really has no effect regardless of changing sliders.
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Old 02-06-2014, 03:47 PM   #48
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Re: Madden NFL 25 Title Update #3 Details, Available Now For PS4 and Xbox One

I found the trucking stick just as exploitive as the stiff arm. There are a plethora of trucking animations, but for some reason are not triggered causing the RB/TE to run over defenders as if they were made of paper without breaking stride or slowing down.

It's a shame Qbs are so accurate because there are cool catching animations that are also never triggered because the proximity of the pass is almost always on the money.

I'd also like to see auto defensive shifts not reset because the offense calls an audible. For an example: I call a safety blitz, my safety creeps to the line. My opponent audibles to a different play and as a result my safety retreats back to his original starting point 10 yards back ultimately nullifying the blitz.
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