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Madden 25 Next-Gen Living Worlds Trailer

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Old 11-08-2013, 11:22 AM   #185
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Re: Madden 25 Next-Gen Living Worlds Trailer

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Originally Posted by GiantBlue76
So it's upper management's fault that the best mo-cap studio in the world produces crappy run animations? It's management's fault that the wind meter is broken? It's management's fault that penalties don't work? It's management's fault that ball physics are so poor? It's management's fault that I can instantly change the receiver's route with directional passing? It's management's fault that the challenge system is broken? It's management's fault that imported draft classes had major issues in CFM? It's management's fault that there are over 200 developers on Madden and it's still a sub par product?

Sorry, but these are just excuses. Anyone who has ever worked on any piece of software, whether it be games or business software, knows that there will always be pressures from upper management. EVERYONE deals with the same thing. The bigger problem is the developers at Tiburon live in a bubble where they think everything is so much harder for them, when in reality, they just don't produce quality software. The problem is and always has been the developers. Nothing different than what any other studio has to deal with.
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Old 11-08-2013, 11:22 AM   #186
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Re: Madden 25 Next-Gen Living Worlds Trailer

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Originally Posted by TexasFan2005
I agree with most of what you said, but let's be honest; if a "dev" has to go to a videogame forum for "stuff that can help" make his job easier, then something is very wrong.

I get it, Madden "devs" are human, but I still hate the fact that we know these people by name in order to humanize them. I don't care who is working on the game, I don't care what his name is, I don't care how many years he's been in the business, I don't care how many hours/day he has to work, I simply don't care. Just make a game that's actually worth $60. Enough with the excuses
Is there a reason why you kept putting the word dev in quotations? Is dev (short for developer) not the appropriate thing to call Rex, Looman, etc? Perhaps it would be better for you if I spell out the word 'developer' completely? I'll try that.

And what I mean by them stopping by to read posts is that they have shown up before to gauge interest from the community on different features, different modes. Hell, Ian actually used to show off basic animations they were working on.

You know those wishlist threads? Why have them if a developer isn't expected to read them? In this very thread, people are discussing real-time interactivity on sidelines and eliminating cutscenes...these are things the developers need to hear and read fromthe community. But if one pops into this thread, I could understand him missing that example posted a page or 2 back from 2K8 because of all the poor posting being done.

That was my point. I never said that developers came in to learn about coding.
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Old 11-08-2013, 11:25 AM   #187
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Re: Madden 25 Next-Gen Living Worlds Trailer

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Originally Posted by jpdavis82
We all REALLY need to move on, but I can't just let a complete lie go by as if it were a fact.

That's a flat out lie man, EVERY sports game from the past 20 years has cloned characters. MLB The Show on Ps4 is going from 42 characters to 1,000. So you honestly think that a game from 2007 had more unique characters than a PS4 game?

These look like cloned characters to me
They are not exact clones in APF 2K8.

You might see the same #88 jersey or the same blue polo 10 times in a cross-section of 100 people, but the guy wearing it will either have different colored pants, a different skin tone, a different face or a different hairdo.

The crowds in that game could be criticized for not having an even gender mix or age mix (MLB The Show does those things much better than APF 2K8), but that's about their only weakness.
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Old 11-08-2013, 11:42 AM   #188
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Re: Madden 25 Next-Gen Living Worlds Trailer

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Originally Posted by roadman
So, basically, for a Sunday/Monday/Thursday night games, you would agree with what I saw in person at Lambeau Monday night, not disagree like you mentioned.

Sunday games might be different. I'm just speculating, at $85 bucks a pop for the cheap seats there's more men vs families with kids.

I was at the Saints game at Lambeau on a Sunday last year in seats that cost three times as much and mostly men with a few wives sprinkled in, but no children.
Maybe it's a Lambeau thing? I have only been to a few games (also in ATL) and there were PLENTY of women and kids around me. I don't think you can justify having NO women models at least. Kids are whatever, especially in a game. But at least sprinkle in 3 women for every 30 guys or something.

Just went to photo recap of Thursday Nights game..









IDK if you can find a picture with NO women.

And just because..


I can spot 4-5 women in those back rows.
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Old 11-08-2013, 11:45 AM   #189
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Re: Madden 25 Next-Gen Living Worlds Trailer

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Originally Posted by ghettogeeksta
Most of the problems you listed are because of the broken engine they are using. They need a new football engine and I bet management is saying they don't because they don't want to pay for it.
That's not true at all. There is not just a single game engine either. ALl of the code was written by Tiburon. It's not the consumer's concern as to why it was written so poorly and implemented like crap. No one cares about internal company happenings, developer changes/problems, adversity, etc. The only reason why Tiburon gets away with this crap is because of that exclusive deal with the shield. As a consumer, do you really give a crap about the difficulty the engineer had in designing your brake system for your car? I bet you don't give it a second thought, you just care that it works, because you shelled out 25k for the car.
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Old 11-08-2013, 11:53 AM   #190
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Re: Madden 25 Next-Gen Living Worlds Trailer



52 jersey.
12 jersey.
Yellow sleeve.
Greenbay Logo T-Shirt.
Greenbay Logo Polo.
Gray shortsleeve.
Gray longsleeve.
Red shirts

Hats on
Hats off
Green billed vs Yellow billed hat

Various Skintones

IDK how many models Madden said they had but if I can pretty much point them out in a whole two sections of the stadium almost. I don't think thats enough variety. No one in greenbay is wearing a jacket or a beanie compared to




Phillies striped jersey
Bue vest/Brown shirt
Red hoody up.
Red hoody down.
Red jacket w blue hood
Striped Sleeve jacket.
Brown hoody.
Green vest/gray sleeves.
Blue hoody.
Green jacket, pink turtleneck
White hoody
Red shortsleeve
Red tank white undershirt
Black/grey jacket

Purple beanie
Black beanie
Phillies hat blue brim
Philies hat red brim
Blue phillies hat red brim
Blue phillies hat blue brim
Hoodys up
Orange earmuffs.
Red earmuffs.
Blank hat
Red beret
Tan beret
Gray beanie
Backwards vs forwards hats

Its just night and day.. and this is current gen mlb the show and next gen madden?

Last edited by wordtobigbird; 11-08-2013 at 12:02 PM.
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Old 11-08-2013, 11:56 AM   #191
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Re: Madden 25 Next-Gen Living Worlds Trailer

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Originally Posted by wordtobigbird


52 jersey.
12 jersey.
Yellow sleeve.
Greenbay Logo T-Shirt.
Greenbay Logo Polo.
Gray shortsleeve.
Gray longsleeve.
Red shirts

Hats on
Hats off

Various Skintones

IDK how many models Madden said they had but if I can pretty much point them out in a whole two sections of the stadium almost. I don't think thats enough variety.
Damn sure looks better than current gen. I actually like that shot right there.
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Old 11-08-2013, 11:57 AM   #192
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Re: Madden 25 Next-Gen Living Worlds Trailer

Less a problem with wardrobe and more with animation variety/staggering in that shot for me.

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