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NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Old 09-25-2013, 11:57 AM   #121
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Re: NBA 2K14 Hands-On Impressions (PS3)

Quote:
Originally Posted by aholbert32
Tried that. Didnt see it.
WOW! Unbelieveable

Thanks aholbert32 for saving me $60.
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Old 09-25-2013, 12:01 PM   #122
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Quote:
Originally Posted by Da_Czar
I have been thinking on why this could have been taken out. It occurred to me that if they setup their rotations to work a certain way. Allowing a user to pick the double from a position that is opposite how the rotation was built to work could create a bug in gameplay where double team equal a broken rotation.

That is just me speculating but it sounds feasible. I miss the old way for sure.
You can still pick the player you want for the help on the double team but it forces you to play off ball and bring him manually. I was really hoping they brought back the old way this year but it is what it is.
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Old 09-25-2013, 12:12 PM   #123
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

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Originally Posted by Da_Czar
The classic teams plays were not updated so they will not have all the improvements of current team plays with very few exceptions.

Thanks for the answer CZAR. I guess my bigger question is how much of the playbook/gameplay improvements/fixes did translated over to the classic teams/players as far as spacing improvement oncourt AI improvement, playcalling etc...
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Old 09-25-2013, 12:17 PM   #124
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Thanks for the great preview.

My main issues from the past have been:

CPU Offensive Rebounding- In the past, the CPU would receive a good amount of offensive rebounds unless you really lowered the slider. Is this still apparent?

CPU Running Plays- Last year, it appeared the CPU would take off on a defensive rebound and fast break a lot and shot it quickly w/o running a play. You needed to go into coach's settings and mess around with the numbers.

Has that beeen addressed?

Thank you.

Last edited by roadman; 09-25-2013 at 12:33 PM.
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Old 09-25-2013, 12:37 PM   #125
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

So is Seattle still green/red team? No option with the yellow/green jersey sonics? Not really expecting it but thought I'd ask
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Old 09-25-2013, 12:53 PM   #126
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

First hand, sorry if my questions were already answered.

I got hooked with this game only last year (actually got this game only 2nd qtr of this year, coz Im FED UP with EA's NHL) with MyCareer Mode. As per review posted in another thread, theres' no much changes in this mode.


1. In creating a player - is there an option for a sport goggles like that of Stoudamire?

2. Do you have to play all the games in MyCareer? Or could I sim it?

3. Biggest gripe in mycareer is the substitution - sometimes the coach replace you and then put you back in in less than 2 mins or at times even if its a blowout, by either team, the coach dont pull you out. Is this still in the game?

4. What changes, if any, in 2k14 in this mode?

Many thanks.
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Old 09-25-2013, 01:37 PM   #127
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

Can you give your thoughts on 1-on-1 interactions from both offense & defense?
Things such as:

-Can players force their way through defenders? (e.g through hopsteps, eurosteps etc)
-Do you feel faster players (e.g. Westbrook, rose) can reasonably beat slower defenders?
-Have you tried to take a charge and if so how well does it happen?


Also if you don't mind can you share Mid Range & 3pt rating for Ryan Anderson?

Last edited by iLLosophy; 09-25-2013 at 01:40 PM.
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Old 09-25-2013, 01:41 PM   #128
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)

I would still like to know if the ( knee pad and calf sleeve combo) is back this year like it was in 2k12 . If you could please answer this it is greatly appreciated


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