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NCAA Football 14 Video - First Look at New Gameplay Engine

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Old 04-04-2013, 03:20 PM   #145
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Anybody feel free to "check" me but that video brought me back down to reality. Maybe this will look different from an actual game play view and I can see more of what's substantially changed but in that video I still thought I saw sliding/skipping, the runner generally covering too much ground at times. I think the inclusion of cuts mapped to left stick movement is good but is it just cosmetic, meaning the players still change direction too easily, gliding into space, just with a cut animation playing out. I hope someone understands what I am talking about and can maybe clarify what I might be missing here.
agreed, i thought the running still didn't look that impressive. Still saw sliding and other ugly things. This video didn't do much to impress me.
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Old 04-04-2013, 03:35 PM   #146
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Originally Posted by JerseySuave4
So defense & special teams got no love?
We don't know yet. I hope they have. There is this bit from the EJ interview:

"That doesn't mean the game is overpowering to the offense though. Manuel said he felt the game was much smarter when it came to how defenders react to the ball and what you are doing, citing the DBs ability to jump routes as just one example of this improvement on the defensive end."
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Old 04-04-2013, 03:42 PM   #147
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

It's better than it's ever been. But it's still not there. That several frame pause while animations interrupt and transition into new ones. It's just not doing it for me. I like the strides they're making. But...

Really hoping they built the next gen engine from the ground up to move and look even closer to the real deal. And there's very little body type differences going on. Too much samey looking players at certain positions.
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Old 04-04-2013, 03:56 PM   #148
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

I don't see the sliding some are talkin' about. It looks pretty good to me. I will agree about the running animations though. They run a little awkward and stiff. They fix that and we're good.
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Old 04-04-2013, 04:12 PM   #149
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

If they can avoid something major, like the DB glitch, I'll get 400 plus hours from this game, great value for me. I already knew that I was buying it (Pre-ordered when I got Bioshock Infinite) and what we've learned so far hasn't made me regret doing so the slightest bit. Throw in the recruiting changes we heard a little about a while back, and the coaching skills stuff that's been hinted at, and I'll be good to go.

I know that I should avoid the forums when the game releases, but I won't. The meltdowns on this board are a form a grand entertainment in their own right.
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Old 04-04-2013, 04:25 PM   #150
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Eh...to me it looks like the gameplay strategy took a step back. I don't want the runners to stop and change direction on a dime. Stopping on a dime and multiple jukes to beat the defender just feels like it was an annoying feature last generation, so no thanks, I don't want to go back to that.
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Old 04-04-2013, 04:40 PM   #151
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

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Originally Posted by cardswin2006
Eh...to me it looks like the gameplay strategy took a step back. I don't want the runners to stop and change direction on a dime. Stopping on a dime and multiple jukes to beat the defender just feels like it was an annoying feature last generation, so no thanks, I don't want to go back to that.
This is why I really want to see some actual game play footage from the default game play view, so we can see exactly how this all plays out in-game. My hope is that every ball carrier isn't making cuts and change of direction like Kenjon Barner but EA Tiburon does have a history of extremes like that.
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Old 04-04-2013, 04:42 PM   #152
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Exactly. I am not feeling the nfl blitz running back animations. Additonally, I am not sure that all the running backs shown in the video (doing the Okoye) are power backs.

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EA, please make note. The truck at 1:37 is how a truck should look. The larger player wins in a head-on collision, the defender recoils from the impact and goes straight to the ground from his crouched position (doesn't get lifted into the air), and the larger player is still affected by the impact by losing some speed and being forced into a stumble. Players don't get trucked all that often, but when they do, that's how it looks. Also like to add that the stiff arm/tackle at 1:51 looks very good as well.

The stiff arm at 1:36 and the trucks at 1:43 and 1:49 are not how those play out in real life. It takes a lot of force to actually lift a human being off the ground and throw them backwards. This can happen to someone who is caught completely unaware, but it's extremely rare in cases where someone knows the hit is coming and is actually trying to deliver a hit themselves. PLEASE get rid of these over-the-top, superhuman animations.
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