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NCAA Football 14 Video - First Look at New Gameplay Engine

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Old 04-04-2013, 04:13 AM   #129
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

As of right now I'm just not buying into the hype this year. Until I see more videos that is. EA really need to convince me this year. 2 years later and I'm still playing Madden11. Please EA just for once give a reason to keep NCAA and Madden this year. Not to buy the games and 3 weeks later sale them because the gameplay is not all that.
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Old 04-04-2013, 05:11 AM   #130
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Yes ladies and Gentleman don't buy into the hype train. I am not impressed. To me the "Infinity Engine" to me looks like they just added a few new animations. In one clip of the video, you see a RB just destroy a D. Lineman with just one arm! Sounds like NCAA 13 12 11 10 09 to me. Height and weight still don't matter and I will put money on it that the A.I. will still be broken.

2013 and still no chain gang.
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Old 04-04-2013, 06:12 AM   #131
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Everything in the video looked nice to me, except the hit stick. It looks very overpowered as I saw small running backs plowing through huge defenders.
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Old 04-04-2013, 06:52 AM   #132
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

I just had to drop in and say this. This thread proves how many valuable members this forum has. Very good constructive criticism.

At this point all this vid proved to me was that once again EA is putting a band-aid on a gunshot wound. Yes there are improvements, but if those improvements equate to a guy raising his grade from a 55 to a 59 then what's the point? An F is an F. I'm not sugesting this game or series has rated an F year after year, just trying to point out the lack of innovation in the gameplay dept we have experienced for so long in this game. I thought Phobia's post explained that brilliantly.

The lack of fluidity of player movement and canned animations hurt realism, which in turn makes it difficult for players like myself to experiance true immersion. I'm very interested to see what kind of attention the horrible CPU AI will be receiving this year. That has to be addressed more than anything IMO.
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Old 04-04-2013, 07:04 AM   #133
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Quote:
Originally Posted by jenglund
Big question for me: Will CPU running backs take advantage of these features? Can the CPU run the spread option effectively? If not, what's the point?

THANK YOU!!!!!!
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Old 04-04-2013, 07:58 AM   #134
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Quote:
Originally Posted by roadman
There is an improved CPU AI included.

The defense will be able to defend better against what's working vs human and vice-versa.

They brought the AI tech over from FIFA and NHL.
I hope so, but the proof will be in the product that hits store shelves in July.

Keep in mind that last year the dev team talked about bringing over the guys who do the audio on FIFA to enhance the sound of the crowd. They also went to specific games to record team-specific chants. What was the result? Well, there were noticeable improvements with crowd swells but the volume on the crowd was so low that it did more harm than good when it came to game presentation. And what about those team-specific chants....they were there, but again you had to pay close attention to hear them. I know that crowd noise is not the only thing to this game but for a game that supposedly prides itself on a realistic tv presentation I spent my time with '13 wondering if these folks actually took the time to watch college football on tv.

I really want to enjoy this series again, so don't get me wrong. I've just been let down by the hype too many times over the past few years to get as excited as I'd like to be over what they've put together this year.
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Old 04-04-2013, 08:57 AM   #135
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Quote:
Originally Posted by LastExit
I hope so, but the proof will be in the product that hits store shelves in July.

Keep in mind that last year the dev team talked about bringing over the guys who do the audio on FIFA to enhance the sound of the crowd. They also went to specific games to record team-specific chants. What was the result? Well, there were noticeable improvements with crowd swells but the volume on the crowd was so low that it did more harm than good when it came to game presentation. And what about those team-specific chants....they were there, but again you had to pay close attention to hear them. I know that crowd noise is not the only thing to this game but for a game that supposedly prides itself on a realistic tv presentation I spent my time with '13 wondering if these folks actually took the time to watch college football on tv.

I really want to enjoy this series again, so don't get me wrong. I've just been let down by the hype too many times over the past few years to get as excited as I'd like to be over what they've put together this year.
I received that info from Haumiller in one of the articles or interviews.

Only way we can tell for ouselves will be from the demos.
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Old 04-04-2013, 09:17 AM   #136
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Re: NCAA Football 14 Video - First Look at New Gameplay Engine

Quote:
Originally Posted by kingsofthevalley
Break down

0:30 (+) Now thats how footplanting is supposed to look.

0:40 (+) Nice cut animation. (-) This is where proper defensive animations come into play to add to the overall look. Defender should be extending that left arm in a grab attempt.

0:43 (+) Another nice cut animation. (-) Once again, need that reach animation implemented gents.

0:46 (+) Exactly what I'm talking about. Nice cut with the defender then going off balance and reaching for the RB. Perfect look. A reach similar to this should be implemented in all the interactions with defenders and RBs.

0:53 (+) No real gameplay significance but I like that lighting and that angle. Just the overall look of the players here catch my attention.

1:02 (-) Still has a somewhat robotic look to the running animations. At this point I dont think this will be remedied within the current console generation.

1:10 (-) Still traces of the zig zag running. You can clearly see it as the RB maneuvers between defenders. Not a good look gents.

1:16 (+) Nice animation here with the RB planting and extending his arm. The ESPN article actually states that RBs now will push off the backs of their O line. This looks like that might be it. This means the limbs are moving independently now which goes back to my previous statement about the defenders reaching in ALL situations. Try to make that happen please.

1:34 (-) That should've been some type of struggle there. Very over the top truck animation in my opinion. Took me out of the moment. Not good.

1:35 (-) I'm prepared for odd things to happen even with the improved infinity engine. That hit did absolutely NOTHING to suspend my disbelief. Totally off. Not a good look.

1:36 (-) Another odd infinity/wrong animation wrong time moment. Not possible. At least not at that angle.

1:39 (+) Nice truck. Good interaction between RB and defender.

1:44 (-) Strange. Defender just flew back. Should've been some type of struggle there.

1:45 (+) PERFECT! Looked very good. Where did that truck come from!!! (Old heads remember the Madden commentary from back in the day)

1:50 (-) Negativo!! Lifted off of his feet and flew back. Nah. Come on now.

1:52 (+) Perfect stiff arm fight animation. I can dig it.

Evened out. 9 plus and 9 minus!! Overall its looking pretty decent though. I'm on the train. Wish they could somehow fix the robotic/stiff aura the game gives off. Animations dont mesh well much of the time so it kind of jars you out of the experience.
Yes! Finally a good break down. If you're gonna talk about what you saw wrong at least let everybody know where you saw it. My coaches when they watched film and you did something wrong they didn't go like "that's bullcrap" and didn't show you the footage where you did something wrong. That was a good example of *constructive* criticism. Hey and at 1:50...yea...no deal lol.
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