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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-12-2012, 06:43 PM   #873
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by Nickda55
After the patch will All madden in CCM still have the user sliders at 50 or will it be put at 25 like in Play Now?
Good question.. I was wondering the same thing..
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Old 10-12-2012, 06:59 PM   #874
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by EmmdotFrisk
You are understanding perfectly and this would be the best way to do it, unfortunately M13 wasn't built to allow for position editing. This logic will have to be added into future Madden's.
Just for clarification, what I am proposing would make position editing, unnecessary. In M12, among other football games, if I edited a LB to a DE, their OVR and AWR rating changed accordingly. What I am proposing is that there are NO predetermined positions attached to players, those positions and the appropriate ratings, are assigned wherever they are placed on the depth chart and/or formation sub. So in the case of my Redskins, Brian Orakpo wouldn't be assigned a predetermined position in team management, it would just display his ratings, likely excluding AWR since that is a position based rating. His position would be wherever I choose to place him on the depth chart, with his AWR and OVR being assigned accordingly.

This in conjunction with a basic depth chart, with mass substitutions/1st-2nd-3rd strings, based on the offensive/defensive playbook AND formation subs being available in team management for specific playbook position assignment, would make position editing unnecessary.
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Old 10-12-2012, 07:08 PM   #875
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Quote:
Originally Posted by Big FN Deal
Just for clarification, what I am proposing would make position editing, unnecessary. In M12, among other football games, if I edited a LB to a DE, their OVR and AWR rating changed accordingly. What I am proposing is that there are NO predetermined positions attached to players, those positions and the appropriate ratings, are assigned wherever they are placed on the depth chart and/or formation sub. So in the case of my Redskins, Brian Orakpo wouldn't be assigned a predetermined position in team management, it would just display his ratings, likely excluding AWR since that is a position based rating. His position would be wherever I choose to place him on the depth chart, with his AWR and OVR being assigned accordingly.

This in conjunction with a basic depth chart, with mass substitutions/1st-2nd-3rd strings, based on the offensive/defensive playbook AND formation subs being available in team management for specific playbook position assignment, would make position editing unnecessary.
How would you propose labeling guys for the draft? Wouldn't you have to label them to some capacity in the draft? I think removing position labels outright would create a nightmare for shaping the AI.
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Old 10-12-2012, 07:11 PM   #876
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by Raging Raider
Hey everyone, I just read all 81 pages of this thread and joined the forum to discuss one issue that is driving me crazy and has not been properly addressed anywhere I have been looking.

"Your trade offer could not be submitted at this time. Please try again later."

•Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.

I reposted this point to head off anyone telling me "look at page one."

This has nothing to do with declining a trade offer, and everything to do with excessive trading in CCM.

Please do not respond telling me how this is not a problem for you because you do not trade often.

This is the SINGLE BIGGEST FLAW IN MADDEN 13 and I am surprised more people are not outraged by this, as IT MAKES CCM MODE UNPLAYABLE.

I spend the last three weeks building a franchise and now I CAN NO LONGER MAKE TRADES, even though I am only in year five of CCM.

This problem was not in previous versions of Madden, and not only do I want to know if this will be fixed with the 10/16 patch BUT WHY WAS THIS ADDED TO THE GAME IN THE FIRST PLACE?!?!

Which designer thought it would be cute to add that aggravating phone operator phrase for those of us who do lots of trading in the game to optimize the amount of good draft picks every year?

No seriously, I really want the name of who added such an unrealistic and game-breaking mechanic which makes CCM unplayable.

This is almost as bad as Madden 08 when the franchise would crash because some team's fullback got hurt and none were available in free agency.

I was thoroughly enjoying the new Madden even with all its flaws, but when this issue blindsided me preventing me from playing my franchise I was completely stunned.

Sure I can keep playing without trading players and draft picks, but that is a really big part of the game.

Still no clarification on this problem...has anyone found a fix to it. I have simmed with no luck. I have even wasted my time and called EA and had some guy walk me through deleting my game data. I didn't think it would work....and it didn't. Nobody seems to want to answer this question!
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Old 10-12-2012, 07:22 PM   #877
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by NateDogPack12
How would you propose labeling guys for the draft? Wouldn't you have to label them to some capacity in the draft? I think removing position labels outright would create a nightmare for shaping the AI.
I think we all need to step outside the POV of what has always been done before and come at this from a clean slate. All the usual AI checks and balances to decide what players to place at what position should still be there "under the hood". However, Users wouldn't be beholden to following those same guidelines and decide to manually utilize players wherever they choose.

As far as for drafted players, those draft "labels" could simply entail the position they played in college but still not set a predetermined position requirement for the NFL, emulating real life. Just because a player was a QB in college, does NOT mean a NFL team will draft that player to play QB for them.
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Old 10-12-2012, 08:57 PM   #878
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Originally Posted by Big FN Deal
I think we all need to step outside the POV of what has always been done before and come at this from a clean slate. All the usual AI checks and balances to decide what players to place at what position should still be there "under the hood". However, Users wouldn't be beholden to following those same guidelines and decide to manually utilize players wherever they choose.

As far as for drafted players, those draft "labels" could simply entail the position they played in college but still not set a predetermined position requirement for the NFL, emulating real life. Just because a player was a QB in college, does NOT mean a NFL team will draft that player to play QB for them.
I like your idea about incorporating the depth chart, I was just under the impression the "checks and balances" utilized by the AI were in fact the position labels.

For organizational purposes, I don't think you'll be able to eliminate position labels completely but as it pertains to editing players and XP I think you're on to something.
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Old 10-12-2012, 10:38 PM   #879
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by NateDogPack12
I like your idea about incorporating the depth chart, I was just under the impression the "checks and balances" utilized by the AI were in fact the position labels.

For organizational purposes, I don't think you'll be able to eliminate position labels completely but as it pertains to editing players and XP I think you're on to something.
I think you still are misunderstanding what I am suggesting. Ok, in M13, a User controlling one team can't see the OVR rating for players on another team. However, even though the User can not see those OVRs for CPU controlled teams, they are still there and the AI can use them. Removing the labeling of positions would not have to mean the removal of the AI assigning an applicable OVR to determine where the player best fits on that team.

In fact, I argue that removing the predetermined positions would level the playing field for the AI to place players at the best position on the depth chart, like Users could do previously with positional editing. So again, removing predetermined positions in team management BUT still allowing OVR ratings based on a players position on the depth chart, would essentially allow both Users and CPU teams the freedom to field the best team, on paper.

That said, there would need to be some adjustment to the AI depth chart management so, for example, LBs aren't playing DE on every team but I think the premise for this method is solid.

Last edited by Big FN Deal; 10-12-2012 at 10:49 PM.
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Old 10-12-2012, 10:57 PM   #880
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by Big FN Deal
I think you still are misunderstanding what I am suggesting. Ok, in M13, a User controlling one team can't see the OVR rating for players on another team. However, even though the User can not see those OVRs for CPU controlled teams, they are still there and the AI can use them. Removing the labeling of positions would not have to mean the removal of the AI assigning an applicable OVR to determine where the player best fits on that team.

In fact, I argue that removing the predetermined positions would level the playing field for the AI to place players at the best position on the depth chart, like Users could do with positional editing. So again, removing predetermined positions in team management BUT still allowing OVR ratings based on a players position on the depth chart, would essentially allow both Users and CPU teams the freedom to field the best team, on paper.

That said, there would need to be some adjustment to the AI depth chart management so, for example, LBs aren't playing DE on every team but I think the premise for this method is solid.
This is the key right here. The ability of the CPU teams to rigorously analyze players and draft, trade, release, place on the depth chart, sub, formation sub, etc. needs to be improved exponentially. This goes for Madden, NCAA, and other sports games like NBA 2K, and The Show as well. The programming for how this is done is still too rudimentary.
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