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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 10-08-2012, 01:11 PM   #913
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by UC Bearcat
Is there a ps3roster file that's already edited to download?
There are not any rosters available for download presently.
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Old 10-08-2012, 02:41 PM   #914
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by lon515
this has nothing to do with being bias, because i dont have to use your ratings. what i did was judge your ratings based on players i know. and you prance around like you got the best ratings when there just as bad as EA.

you put up colstons 40 yd time . but how many years ago was that, the announcers always say if he was faster he could the best receiver in the nfl,


and once again you have brown's route running tied with mike Wallace which is in no way possible dude, you can ask Wallace himself he said on numerous interviews that he is not the best route runner along with Tomlin always telling him to be more than just a deep threat.

so false ratings in the physical department, along with the players core skills, thats what we have so far.
I think DCEBB did a great job of responding to you in a concise manner and I would just like to add my 2 cent. It's like you are coming in attacking him for how he does ratings, instead of trying to have a discussion about them. It's not like DCEBB is holding up FBGRatings as the best thing since ever, he is just saying a standard universal method is the best way of having ratings that make sense. Like he stated to you, if you feel like you have a better formula to calculate route running or whatever ratings, fine, present it for discussion because he, unlike seemingly EA Tiburon, is very open to new ideas IF they provide a universal standard.

As it stands right now, you seem like someone in the peanut gallery or on the sidelines trying to tear down another persons hard work, instead of offering constructive criticism, ie trolling, imo.
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Old 10-08-2012, 02:57 PM   #915
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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I think DCEBB did a great job of responding to you in a concise manner and I would just like to add my 2 cent. It's like you are coming in attacking him for how he does ratings, instead of trying to have a discussion about them. It's not like DCEBB is holding up FBGRatings as the best thing since ever, he is just saying a standard universal method is the best way of having ratings that make sense. Like he stated to you, if you feel like you have a better formula to calculate route running or whatever ratings, fine, present it for discussion because he, unlike seemingly EA Tiburon, is very open to new ideas IF they provide a universal standard.

As it stands right now, you seem like someone in the peanut gallery or on the sidelines trying to tear down another persons hard work, instead of offering constructive criticism, ie trolling, imo.
Precisely what I was getting at. I am very open to people's ideas since there are always better ways to impliment things. What I have to work with is nowhere near perfect. However, I do personally believe that my approach offers another perspective into how ratings can be implimented into the video game. That being said, all sources are seemingly limited in one way or another. For instance, I only have scouting data for about 10-20 different ratings for each position. I don't have data to support how well a C can cover in a man-coverage scheme or how accurate a DE is when kicking. So everything has its limitations.

What I do offer is Madden ratings based off of real NFL scouting data provided to me by several inside sources. Anyone can take that for what it is worth as I cannot give out the actual data sets due to the NDA I had to sign in order to use the information. What you can trust, however, is that the provided data allows me to rate well over 20,000 players in this database. Without that data, I would not be able to do so.

Think about how much time that takes for a second. I remember it taking WEEKS to edit a roster of 2000 players, top to bottom, in Madden. Now multiply that by 10. Oh, and add 2500 new players to that database every offseason to signify incoming rookies and college football graduates. It is not an easy or fast process. In fact, it is an ONGOING process. I openly encourage anyone else to rate players how they like and create a website with your edits. Making Madden ratings is a lot like interpreting history; there are often more ways to interpret an event from several different angles, neither of which is truly "correct" or truly "false". Rather, each offers another piece to a complex and incomplete puzzle.
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Old 10-08-2012, 04:27 PM   #916
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Sorry for the questions but I'm still a little confused. If I input all these ratings myself for Madden 12, I will end getting a lot more realistic statistics? I usually use sliders for that. So this will let me have a more realistic game with defaults sliders? Sorry about my confusion.
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Old 10-08-2012, 04:57 PM   #917
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Sorry for the questions but I'm still a little confused. If I input all these ratings myself for Madden 12, I will end getting a lot more realistic statistics? I usually use sliders for that. So this will let me have a more realistic game with defaults sliders? Sorry about my confusion.
No. The system merely rates players off of real NFL scouting data instead of however EA rates them (watching youtube vids and stats). It also utilizes a universal distribution for every attribute and player no matter their position. It is a different way to rate players. However, there are many testimonials out there from people who have liked these ratings better because they claim that the game plays better with said adjustments to ratings. I am one of those people, however, so don't just take my word for it.
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Old 10-08-2012, 05:54 PM   #918
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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It depends on the position. For RB/FBs it is attributed to several scouting grades. One of which is an actual juke grade that incorporates short agility, ability to stick a foot in the ground, and COD. Another grade is the "strong arm" grade. It is the direct attribute for the stiff arm. This correlates very closely to the TRK grade as well as many RBs will have effective SFA and TRK grades. Some will have one higher/lower than the other significantly however, albeit more rarely.

Other positions have different grades such as "work in space", "close quarter moves", "shed tackle", "elusiveness", etc. It really depends on the position group.
Thank you. I found it interesting that lesean mccoy has 92 trucking vs 82 juking while ray rice has 72 trucking vs 87 juking considering I always thought of mccoy as a shiftier back and rice more of a pounding one.
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Old 10-08-2012, 06:21 PM   #919
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Thank you. I found it interesting that lesean mccoy has 92 trucking vs 82 juking while ray rice has 72 trucking vs 87 juking considering I always thought of mccoy as a shiftier back and rice more of a pounding one.
None of these attributes work alone, however. When running in the game the other attributes do have an affect on the performance of the player. In this case, Rice has much more STR which will work well in conjunction with his other abilities. The ELU rating is for breaking are tackles. The TRK is for bowling a player over. I would consider Rice better at the former than the latter, but that's just me. I didn't come up with that data, however, so I imagine that there is a reason for it.

McCoy's Juke and Spin grades are based on the ability to perform those abilities at the player's speed in conjunction with the AGI rating. McCoy graded out at being far better at finishing a run, however. His lower STR rating will affect the effectiveness of those ratings though. The SPM/JKM ratings are also based on the burst/balance/COD grade.

Make sure you consider all of the other ratings and how they may work in conjunction. The cool thing, IMO, about this system is that you can have a player rated highly in one attribute and poorly in a correlating attribute that will affect the player's ability during a running play by employing several factors like accelerating, finding the hole, getting through the arm tackles of a DL, side stepping a LB, getting up to speed on the sideline, and running through a SS at the goal line. EA uses such a small margin for variance, that all the players feel and run the same. FBG Ratings uses more variety in combinations of skillsets to make each player feel differently from one another (like in having low STR but high TRK).
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Old 10-08-2012, 11:02 PM   #920
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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None of these attributes work alone, however. When running in the game the other attributes do have an affect on the performance of the player. In this case, Rice has much more STR which will work well in conjunction with his other abilities. The ELU rating is for breaking are tackles. The TRK is for bowling a player over. I would consider Rice better at the former than the latter, but that's just me. I didn't come up with that data, however, so I imagine that there is a reason for it.

McCoy's Juke and Spin grades are based on the ability to perform those abilities at the player's speed in conjunction with the AGI rating. McCoy graded out at being far better at finishing a run, however. His lower STR rating will affect the effectiveness of those ratings though. The SPM/JKM ratings are also based on the burst/balance/COD grade.

Make sure you consider all of the other ratings and how they may work in conjunction. The cool thing, IMO, about this system is that you can have a player rated highly in one attribute and poorly in a correlating attribute that will affect the player's ability during a running play by employing several factors like accelerating, finding the hole, getting through the arm tackles of a DL, side stepping a LB, getting up to speed on the sideline, and running through a SS at the goal line. EA uses such a small margin for variance, that all the players feel and run the same. FBG Ratings uses more variety in combinations of skillsets to make each player feel differently from one another (like in having low STR but high TRK).
That is very cool. So Rice's strength will allow him to break more arm tackles while mccoy will be able to finish runs more effectively? I have noticed ea has so little variation in the ratings and they are very inaccurate. Such as Arian Foster runs a 4.78 but he has speed in the 90's while Trent Richardson runs a 4.45 and has a lower speed. And Collin Kaepernick feels allmost the same as using Aaron Rodgers. I cant wait to use these after the patch comes out.

Last edited by buckey00; 10-08-2012 at 11:05 PM.
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