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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 10-07-2012, 11:12 AM   #897
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by JMP
I found a very interesting three-year stat spread on WRs that made me think of this site.

Among the various statistical approaches used by profootballfocus.com to rank WRs, the most shocking to me was the line on the receivers with the highest catch percentage, where catchable balls are defined as passes that receivers got their hands on (either caught or dropped them) and the success/failure rate is defined as the percentage of catches made out of the total number of catchable balls.

That approach seems sensible to me, as it focuses solely on the passes that receivers actually got their mitts on.

Here's the shocker: the highest catch percentage among qualifying players over a three-year spread is Earl Bennet! Other, more popular names are on there, but that one's a shocker. 86 catching in your system, but he drops just 4% of the balls he gets his hands on.

Just thought that was interesting.

Roy Williams, by contrast, drops about 14% of the balls that hit his hands, lol.
PFF does a decent job but I don't like how they lack some other things that contribute to the statistics like scheme. One thing with the catching is that you can get a percentage for drops but they don't qualify the difficulty of the catch. Was the ball placed right on the receiver? Was he in traffic? Was the receiver under duress by a defender? These things are taken into account in this system. The CTH rating is qualified by the mundane use of hands in a vacuum. So that is to say that if there is no defender and a receiver is getting a throw from a "perfect" thrower, how reliable are his hands. The SPC and CIT ratings apply when the receiver is under duress.
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Old 10-07-2012, 11:13 AM   #898
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by jmacz
What is the recommended speed threshold to play on using these rosters?
One has not been formulated yet, but we are working on it.
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Old 10-07-2012, 11:14 AM   #899
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by js3512
Sorry if this has been asked before but this thread is 90 pages long so I just don't have time to read the whole thing, but is there a downloadable roster with these ratings anywhere or would I have to go through and enter them all in myself. Love this ratings system but it would be ALOT of work to enter them in myself. I work 2 jobs and have a family to it'd be impossible really.
No there is not a roster available for download. We are in negotiations with a team to produce roster files for next year.
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Old 10-07-2012, 11:16 AM   #900
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by AussieChiefsFan
Is there a site like this, but for NCAA football ratings?
Presently, no. But we are looking into doing one for NCAA. We have all of the data for every player (our database consists of over 70,000 players but only 20,000 are on the NFL site). I wouldn't anticipate it happening until the ability to export/import rosters is back.
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Old 10-07-2012, 11:29 AM   #901
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by lon515
to have mike Wallace at an 96 spd then have Antonio brown at 86 spd is a complete joke, mike is faster by far but 10 points, Antonio also is a much better route runner, not even close but you have them tied,

i was reading threw here and i was getting excited until i looked at the ratings them selves
FBG ratings utilizes real NFL scouting data to derive Madden ratings and attributes. Unlike how EA rates players, the normal distribution of the population data is utilized. Therefore, a player with an "elite" talent is more rare than one with an "average" talent. For instance, in years past where an average speed would be around 88-90 for just about any skill player, that average is now around 80. In addition, all players are rated on the same scale no matter their position. You used to have a TE and a WR who ran equal 40 times with unequal SPD ratings. That no longer holds true. All players are rated on the same scales regardless of position where 90 is truly elite and rare. In Brown's case, he posted a 4.48 at his pro day in 2010. The 90 SPD rating is obtained when a 4.40 is posted. Average is 4.81. Therefore, his SPD is 86.

However, all of this will be changing soon. In Madden, all players stop accelerating at 45 yards and their velocity from 45 yards to infinity remains constant. Using split times for each player we can determine their peak instantaneous velocity at 45 yards using a cubic function matching the points. Their rate of change in velocity can also be determined. A graduate student at the University of Minnesota in the department of mathematics is taking the calculations for this project. By this April, all players will have new ratings matching more closely to their real acceleration curves.
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Old 10-07-2012, 11:31 AM   #902
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by Zmurkz
Hi, couple of questions, do I have to input all the ratings of the site manually? and will these ratings work with Madden 12 and Madden 12 franchise mode? Thanks.
All ratings are calculated for Madden 12. I am waiting to see what the latest patch brings as far as being able to edit and place edited players into CCM. If all goes well, I will update the calculations this year. And yes, you do have to put them all in manually.
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Old 10-07-2012, 05:05 PM   #903
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Cant wait to use these when the patch drops, i always felt that the speed of players as currently used by EA makes the field so small.

Also as a side note, have you experimented with Upping Press coverage drastically across the board because it seems Pressing is either a successful animation or the WR blows by the CB. I think with a higher press the Passing game becomes more difficult and realistic simply because you wont wait for a WR to get open after 2 seconds and this can mess up your reads quite a bit. Also feel lower release ratings can help make the battle off of the line of scrimmage more realistic instead of the WR's getting a free release 90% of the time. This will ake routes less precise and potentially make route runners that much more important.

Also i would like to see LB's have improvements on their zone and man coverage to help with TE's being open almost at will and to help slants .

Also for OLine play i think ratings need to be upped across the board to help make better line interaction between the Dline and Oline. Specifically the Awareness and Pass Block ratings to help with block sliding and keeping Lineman Engaged more.

Also for DE's mostly in the 4-3 i think should have a drastically reduced Block Shedding and DT'S across the board need less Power move and more Block Shedding/Awareness/Play Recognition/Tackling because DT'S are so useless this year because of the lack of middle penetration.

Coverage based SS/FS/ Need drastic decreases in Play recognition and higher Awareness, Zone coverage and Man coverage needs drastic boosts. The reason i say this is because alot of FS/SS read the running plays to well and they seem to react to the run too well and get alot of tackles that the LB's should have.

And for Run helping SS/FS like Laron Landry need drastic decreases in Zone/Man Coverage and improvement in Play Recognition,Tackle,Block Shedding,Pursuit and Press Coverage. And maybe a lower awareness to make them more vulnerable in the passing game.

FB'S need a MAJOR overhaul with ratings IMO. I believe they need drastic improvements to Awareness and Impact blocking because FB's jobs are too simple for their Awareness to be so low, their job 95% of the time is blocking and leading the running back so i believe they need drastic improvements on that end.

Lastly i think 3-4 Dlinemen should have a major improvement to Block Shedding, Tackling and Pursuit and also Play recognition to make the more helpful in the running game.

Sorry for the long write up but definitely appreciate your guys dedication to make ratings more realistic.
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Old 10-07-2012, 07:13 PM   #904
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by The ArkanSaw
Cant wait to use these when the patch drops, i always felt that the speed of players as currently used by EA makes the field so small.

Also as a side note, have you experimented with Upping Press coverage drastically across the board because it seems Pressing is either a successful animation or the WR blows by the CB. I think with a higher press the Passing game becomes more difficult and realistic simply because you wont wait for a WR to get open after 2 seconds and this can mess up your reads quite a bit. Also feel lower release ratings can help make the battle off of the line of scrimmage more realistic instead of the WR's getting a free release 90% of the time. This will ake routes less precise and potentially make route runners that much more important.

Also i would like to see LB's have improvements on their zone and man coverage to help with TE's being open almost at will and to help slants .

Also for OLine play i think ratings need to be upped across the board to help make better line interaction between the Dline and Oline. Specifically the Awareness and Pass Block ratings to help with block sliding and keeping Lineman Engaged more.

Also for DE's mostly in the 4-3 i think should have a drastically reduced Block Shedding and DT'S across the board need less Power move and more Block Shedding/Awareness/Play Recognition/Tackling because DT'S are so useless this year because of the lack of middle penetration.

Coverage based SS/FS/ Need drastic decreases in Play recognition and higher Awareness, Zone coverage and Man coverage needs drastic boosts. The reason i say this is because alot of FS/SS read the running plays to well and they seem to react to the run too well and get alot of tackles that the LB's should have.

And for Run helping SS/FS like Laron Landry need drastic decreases in Zone/Man Coverage and improvement in Play Recognition,Tackle,Block Shedding,Pursuit and Press Coverage. And maybe a lower awareness to make them more vulnerable in the passing game.

FB'S need a MAJOR overhaul with ratings IMO. I believe they need drastic improvements to Awareness and Impact blocking because FB's jobs are too simple for their Awareness to be so low, their job 95% of the time is blocking and leading the running back so i believe they need drastic improvements on that end.

Lastly i think 3-4 Dlinemen should have a major improvement to Block Shedding, Tackling and Pursuit and also Play recognition to make the more helpful in the running game.

Sorry for the long write up but definitely appreciate your guys dedication to make ratings more realistic.
The simplest way for me to respond to your lengthy post is to tell you that I do not determine the interactions in the game. I only interpolate the data that I am given. Sliders can be used to solve the majority of the issues you describe vs. using ratings outright. FBG ratings merely uses the NFL scouting data to develop realistic ratings based on a normal distribution and universal applications of said ratings to any and all players regardless of position. What you describe above seems to lie more with slider issues than what we do. Basically, if the data says a guy is worthy of a particular rating, we rate that player at that rating. We do not fudge the numbers based on the gameplay within Madden.
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