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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 10-07-2012, 09:03 PM   #905
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
FBG ratings utilizes real NFL scouting data to derive Madden ratings and attributes. Unlike how EA rates players, the normal distribution of the population data is utilized. Therefore, a player with an "elite" talent is more rare than one with an "average" talent. For instance, in years past where an average speed would be around 88-90 for just about any skill player, that average is now around 80. In addition, all players are rated on the same scale no matter their position. You used to have a TE and a WR who ran equal 40 times with unequal SPD ratings. That no longer holds true. All players are rated on the same scales regardless of position where 90 is truly elite and rare. In Brown's case, he posted a 4.48 at his pro day in 2010. The 90 SPD rating is obtained when a 4.40 is posted. Average is 4.81. Therefore, his SPD is 86.

However, all of this will be changing soon. In Madden, all players stop accelerating at 45 yards and their velocity from 45 yards to infinity remains constant. Using split times for each player we can determine their peak instantaneous velocity at 45 yards using a cubic function matching the points. Their rate of change in velocity can also be determined. A graduate student at the University of Minnesota in the department of mathematics is taking the calculations for this project. By this April, all players will have new ratings matching more closely to their real acceleration curves.


well your "system" is wrong you have roddy white faster than Antonio brown , that's no where near true, you also have marques colston one point below antiono brown in speed , that alone is embarrassing, so who ever's scouting data you are using sure is not the nfl's brown in considered to be a way better all around receiver and Wallace needs to work on his route running but you have them equal in that department.


just checked again.. you have flacco and mat ryan rated higher than big ben not to mention you have rg3 medium throw acc at in the 60's ... yea im done with this... this is a joke

Last edited by lon515; 10-07-2012 at 09:20 PM.
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Old 10-08-2012, 02:15 AM   #906
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

How does fbg calculate the juking, trucking, spin move, and stiff arm ratings?
Thanks
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Old 10-08-2012, 07:46 AM   #907
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
Presently, no. But we are looking into doing one for NCAA. We have all of the data for every player (our database consists of over 70,000 players but only 20,000 are on the NFL site). I wouldn't anticipate it happening until the ability to export/import rosters is back.
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Old 10-08-2012, 09:39 AM   #908
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by lon515
well your "system" is wrong you have roddy white faster than Antonio brown , that's no where near true, you also have marques colston one point below antiono brown in speed , that alone is embarrassing, so who ever's scouting data you are using sure is not the nfl's brown in considered to be a way better all around receiver and Wallace needs to work on his route running but you have them equal in that department.


just checked again.. you have flacco and mat ryan rated higher than big ben not to mention you have rg3 medium throw acc at in the 60's ... yea im done with this... this is a joke

Do you present any evidence to support this? This sounds like it is merely opinion coming from a Steelers fan upset that his team's 2nd WR and QB are not rated as high as he likes.

The raw attributes (SPD, AGI, ACC, STR, and JMP) are attributed to raw measurements that show the POTENTIAL for maximum ability.

Brown:
40 Time: 4.48
http://www.nfldraftscout.com/members...php?pyid=74466

Colston:
40 Time: 4.50
http://www.nfldraftscout.com/members...php?pyid=32697

The great thing about FBG is all bias on the interpolation is avoided and the data is allowed to determine the distribution. It's not a system for everyone, but it seems to work fine for fans of the site.
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Old 10-08-2012, 09:43 AM   #909
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by buckey00
How does fbg calculate the juking, trucking, spin move, and stiff arm ratings?
Thanks
It depends on the position. For RB/FBs it is attributed to several scouting grades. One of which is an actual juke grade that incorporates short agility, ability to stick a foot in the ground, and COD. Another grade is the "strong arm" grade. It is the direct attribute for the stiff arm. This correlates very closely to the TRK grade as well as many RBs will have effective SFA and TRK grades. Some will have one higher/lower than the other significantly however, albeit more rarely.

Other positions have different grades such as "work in space", "close quarter moves", "shed tackle", "elusiveness", etc. It really depends on the position group.
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Old 10-08-2012, 12:46 PM   #910
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
Do you present any evidence to support this? This sounds like it is merely opinion coming from a Steelers fan upset that his team's 2nd WR and QB are not rated as high as he likes.

The raw attributes (SPD, AGI, ACC, STR, and JMP) are attributed to raw measurements that show the POTENTIAL for maximum ability.

Brown:
40 Time: 4.48
http://www.nfldraftscout.com/members...php?pyid=74466

Colston:
40 Time: 4.50
http://www.nfldraftscout.com/members...php?pyid=32697

The great thing about FBG is all bias on the interpolation is avoided and the data is allowed to determine the distribution. It's not a system for everyone, but it seems to work fine for fans of the site.


this has nothing to do with being bias, because i dont have to use your ratings. what i did was judge your ratings based on players i know. and you prance around like you got the best ratings when there just as bad as EA.

you put up colstons 40 yd time . but how many years ago was that, the announcers always say if he was faster he could the best receiver in the nfl,


and once again you have brown's route running tied with mike Wallace which is in no way possible dude, you can ask Wallace himself he said on numerous interviews that he is not the best route runner along with Tomlin always telling him to be more than just a deep threat.

so false ratings in the physical department, along with the players core skills, thats what we have so far.
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Old 10-08-2012, 01:01 PM   #911
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Is there a ps3roster file that's already edited to download?

Last edited by UC Bearcat; 10-08-2012 at 01:04 PM.
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Old 10-08-2012, 01:09 PM   #912
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by lon515
this has nothing to do with being bias, because i dont have to use your ratings. what i did was judge your ratings based on players i know. and you prance around like you got the best ratings when there just as bad as EA.

you put up colstons 40 yd time . but how many years ago was that, the announcers always say if he was faster he could the best receiver in the nfl,


and once again you have brown's route running tied with mike Wallace which is in no way possible dude, you can ask Wallace himself he said on numerous interviews that he is not the best route runner along with Tomlin always telling him to be more than just a deep threat.

so false ratings in the physical department, along with the players core skills, thats what we have so far.
I am not prancing around doing anything. The thread was based on an intereview that I was approached by OS to do. It's the same with anything else I publish. The thread is to make people aware of the site. I did not even start the thread, so prancing around seems to hardly be the case. If people have questions regarding the ratings they can contact me directly or use this thread to do so. I am pretty darn opaque with how I rate players. Is it perfect? No, of course not. All it does is offer an alternative perspective on rating players in Madden. I am not forcing anyone to use them. I don't even have rosters to download presently, so if you want to use them, you have to take the time to input them manually.

I am more than open to suggestions for changes, but I always ask that primary source evidence be provided. For instance, there are several people who frequent this thread who have offered a better way of rating SPD and ACC. I took those stances, considered the data I had, and have found a better way to rate those attributes. That process is already underway and should be ready to go for next year.

As for Colston, yes he could be faster, but a 4.50 is not bad speed. It wasn't like it was 10 years ago either...he ran it back in 2006, not 2002.

The data I have shows that Wallace has gotten to be a very good route runner. Top in the league? No. Top for his position? No. Good enough to also warrant a top 5 rating for the position? Yes.

It all comes down to what you prefer. I am not going to flaunt anything here, but if you have questions feel free to ask. I will answer as much as I can without being in voilation of any NDAs. Please feel free to offer any source material for me to analyze as this still seems to run along the side of opinion and conjecture until I see something tangible.
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