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What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Needs?

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Old 08-03-2012, 05:01 PM   #401
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

1. Commentary

Everyone has said it. It doesn't need any explanation. I won't buy next year's game unless there is new commentary. I've bought the last 4, but that's where I will draw the line. I don't have as much free time as I used to.

2. Rookie leagues, fall leagues, instructional leagues, etc.

Young, developing players don't sit around during the off season. There should be more to do in RTTS (and even Franchise) than watch a calendar go by. None of those leagues need special stadiums or uniforms. Just have the players wear training uniforms, and have some generic minor league stadiums as the locations. The point is to let your player develop his skills.

3. Injury rehabbing

This is one of the biggest issues for players in baseball. Players, especially pitchers, go down for years at a time left and right. Many of them never return to their old ways. Some of them come back even better.

4. Endorsements

Let me unlock special cleats and gloves with my RTTS progress. ROTY or Gold Glove? You get an endorsement! That would give players some sense of progression. There should also be a prominent "trophy room," of sorts. Note: this doesn't mean give players fewer options to begin with

5. Pitch editor

Neftali Feliz's 4-seam fastball and Cliff Lee's 4-seam fastball move in different ways. Give us customizable parameters for every kind of pitch. It doesn't need to be unrealistic or ridiculous, just subtle tweaking.

6. Snapshots / Baseball cards

If I pour time into a player who I play over 15-20 seasons, I want to be able to look back on his rookie year. I would love to have pictures or baseball cards alongside my statistics where I can look at how young and thin my pitcher looked at age 18 compared to age 50. I want to be able to see my pitcher playing for his old teams with his old equipment. Currently, your player has absolutely no sense of history or career progression.

7. Realistic crowds

I realize SCEA doesn't want to hurt any feelings, but the crowds are completely unrealistic in the current game. Not only the number of people, but the way they're dispersed in the seats.

8. Player roles

Team leader, consistent veteran, power hitter, utility specialist, lefty-only specialist, opposite-field hitter, pitcher-handler (for catchers), etc. See Madden.

9. Draft position

1st round draft pick (high expectations), later round (lower expectations). Again, see Madden.

10. Improved "Hall of Fame" Prediction

It's virtually impossible in RTTS to make a mediocre, journeyman reliever. The game assumes you want to be an ace, and treats you as such. Not all RTTS players should have that expectation. There were numerous times when my mediocre, soft-tossing left-handed pitcher (playing on the hardest settings) was given the opening day start over players with much better stats, much better careers, etc. The game shouldn't baby you into those positions. If you're the 3rd best pitcher on the team (measured by both performance and your player rating), you should be in the third rotation spot.

After 8 or 9 seasons playing on the hardest settings, I had never posted an ERA below 4 (my average ERA was above 5) or won more than 10 games in a season, but the game said I would make it to the Hall of Fame. Some people want RTTS to actually be a challenge. That means it should be possible, if you don't perform well, to fail.

Last edited by analogdan; 08-03-2012 at 06:24 PM.
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Old 08-03-2012, 09:27 PM   #402
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Reduce the frequency of double plays. 3-4 a game on average is way too many.

Not to mention the ricochets off the pitcher, which has been a thorn in my side for far too long, especially when they are NEVER injured as a result. I smoked a line drive directly off of Chris Capuano's nose which sent him writhing in pain and clutching his face on the mound, only to get the cutscene of him hobbling on one leg then continuing to pitch! Needs serious attention next year.
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Old 08-03-2012, 09:33 PM   #403
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For me.. Just add all the cut scenes and all the bells and whistles and I'm will be happy... This is vita of course

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Old 08-04-2012, 12:01 AM   #404
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

I would be thrilled with only a few things:
There are too many double plays due to the delay from the batter's box.
There are too many times the pitcher gets hit by a batted ball.
When I choose 'sim season', sim the damn season. Don't ask me if I want to stop for all-star games, minor league playoffs, etc.
Trade logic--teams in it are not trading for prospects and teams out of it are not trading for stars...A potential players do not get traded often but they do in this game.
Edit player--PLAYER POTENTIALS NEED TO BE EDITABLE
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Old 08-04-2012, 02:20 AM   #405
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If the show could deliver the depth of OOTP in franchise mode and mix it with the same multi user functionality that's in NCAA Online Dynasty or the new Madden CCM, it would be GOTY.
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Old 08-04-2012, 03:12 AM   #406
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Commentary is stale, improvement here is a must

MLB today feature - Just like in 2K

Make it possible to manage and play in the same game. I want to manage while my team is in the field and then bat. I don't like to sim while in the field because you lose to much control over moves.
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Old 08-04-2012, 01:47 PM   #407
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Franchise needs a lot of changes. Trade logic is terrible. Franchise is almost unplayable without 30 team control. Why is Strasburg being moved in the first year? Franchise players are being moved far too often, there needs to be some recognition from GM's of who defines their team (not only on the field, but marketing and franchise value ie.. Derek Jeter).

If that is not implemented they need to add some sort of "commissioner mode" where the user approves all cpu to cpu trades. Not sure if this is against some MLBPA rules, but we should be able to edit salaries to bring some realism to franchise.
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Old 08-04-2012, 04:55 PM   #408
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I want to see a creation mode on MLB 13 The Show. Create-a-team, create-a-stadium, etc. Also, this sounds like a long shot, but online Road to the Show. I would love to see that; have it be similar to online franchise, but with your Road to the Show character. Be able to invite friends and have a draft to see where all the players in the Road to the Show "league" will go. And although this may seem like a minor thing, I can stand the rendered, fake players that they have in the minors and in the draft. A black guy with a blond, euro mustache, and a square jaw, dumb stuff like that. I'd like to see more realistic fake players.
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