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Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Old 06-15-2012, 11:54 AM   #433
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Icon6 Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by Jukeman
It wouldn't be if people stop trying to deflect and defend everything

Biggest annoyance here is that people want to tell you wants important because it's important to them, then you have the hyperbole poster (overreaction sports) who claims the sky is falling, then you have more post to tell him how crazy he is.

Lol no team work.

Geeez not everything has to be a debate, let's see some good discussion sometime.
^^^This^^^
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Old 06-15-2012, 11:56 AM   #434
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by bucky60
Then they should have added more resources, taken more time, OR not used CC as a replacement, but instead used it as an addition.
Problem you run into with using it as an addition is you run out of space and it is even more game modes you have to update. They went this route so it was easier to manage their resources. Better use of resources means better quality you can put out in the future. Better use of time and money is good for a business. Which is business 101 which probably going to override coding 101.

Plus having multiple game modes will probably means the old wouldn't be touched with any of the updates, which means it would be the exact same as Madden 12 which means why not just play Madden 12. I know blunt but it is the truth.

I have been reading about how they took everything out of the game and left nothing but a gutted game. So my question is then stick with Madden 12 and don't bother with 13. The reason they made the moves were probably a business decision and not a coding one. Because odds are both aren't going to fit, and if they did you would have 2 drastic different coding and need of different rosters since it looks like there are new ratings. If those ratings need to be updated and made to work in 2 different game modes then they waste time and money. Bad business.

It seems like a huge entitlement complex I have been seeing over the last week/2 weeks and it is actually pretty funny to watch. Everyone feels they should be entitled to features they have grown accustomed to. Yes it would have been great for them to keep the features that weren't incorporated, but some time time constraints play a factor. If they feel they can still appease the majority of people then they will go on with that move.

But in the end it would be great if everyone can be happy lol /end rant.
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Old 06-15-2012, 12:03 PM   #435
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by bucky60
And it clearly wasn't enough, was it? We are losing significant features AGAIN. Never should happen. But EA/Tib seems to make a habit of it. Should not happen. That's why it should have been an addition, not a replacement, or should not have been rolled out yet. I would prefer addition because it looks great for online leagues.

agree with everything u said dude. it baffles my mind, but after like 7 yrs of this stuff u think people would catch on.

still have to play the game for a final verdict, redbox should be everyones friend.
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Old 06-15-2012, 12:16 PM   #436
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by 87Birdman
Problem you run into with using it as an addition is you run out of space and it is even more game modes you have to update.
Why is it more modes you have to update? The mode already existed. Then when CC is updated next year so that NO functionality is lost, the regular franchise goes away. They would still only be updating CC in the future. And if there really is a disk space problem, put it on two disks. Disks are cheap.

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Originally Posted by 87Birdman
They went this route so it was easier to manage their resources. Better use of resources means better quality you can put out in the future. Better use of time and money is good for a business. Which is business 101 which probably going to override coding 101.
Has nothing to do with the mode being an ADDITION and not a REPLACEMENT until it's ready. The resources would be going into CC not the regular franchise mode. Why would it effect resources that much? Then when CC is fully ready, completely replace franchise.

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Originally Posted by 87Birdman
Plus having multiple game modes will probably means the old wouldn't be touched with any of the updates, which means it would be the exact same as Madden 12 which means why not just play Madden 12. I know blunt but it is the truth.
It wouldn't be the exact same as madden 12. It would be Madden 13 with all the new features of madden 13 that has a mode from Madden 12. The customer would have the option of playing both a CC franchise with no real user control, AND a franchise with total control. It's a huge win for the consumer. Plus the franchise mode would still get the gameplay improvements.

Quote:
Originally Posted by 87Birdman
It seems like a huge entitlement complex
And there is the problem. Customers are entitled to expect a company to NOT continually remove features just to re-add them a couple years later as a new feature. Customers are entitled the expectation of not losing significant features. The exact practice of that has been happening this entire gen of console is why we are where we are with Madden. Yeah, I would say customers are entitled to expect more.
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Old 06-15-2012, 12:44 PM   #437
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by bucky60
It wouldn't be the exact same as madden 12. It would be Madden 13 with all the new features of madden 13 that has a mode from Madden 12. The customer would have the option of playing both a CC franchise with no real user control, AND a franchise with total control. It's a huge win for the consumer. Plus the franchise mode would still get the gameplay improvements.
But see here is where the time is money comes into play. lets break this down.

You have franchise mode and CC mode, both have different coding one built for the changes one not. So to implement all the new changes that CC got into Franchise mode it would take a lot more time and manpower to test all the changes for bugs. well now you are wasting time by trying to make those changes. So now you lose features still and risk a lot buggier game.

So that doesn't even seem like an option. The best option is trying to get those features to work properally in the CC, because porting Franchise over would be completely different than CC and wouldn't have any of the changes with out dedicating time and resources to it which is why they made the change.

They don't have to pick if they want to dedicate time to superstar, franchise, or online franchise. They made a move for longterm to improve their game. It is a business move to try to appeal to a wide range of people not just one. And guess what if they did just stick with franchise mode to appease the offline group guess what this board would still be complaining that online was forgotten again.
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Old 06-15-2012, 12:45 PM   #438
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

What you guys are starting to touch on is another of my questions that I don't think they'll answer - if it has been an "enough space" and "coding" problem combined, then why worry with this gen, as the next-gen will obviously have increased capabilities?

See, that's my main reasoning to say this seems like a beta test, and likely next year will be the same somewhat, as they will keep trying to see what else they can add into this new code. One look at NCAA 13 (and remember, they are coding over 150 teams with all the features we like), and it proves that they had substantial room to still explore adding features.
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Old 06-15-2012, 12:54 PM   #439
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by cuttingteeth
What you guys are starting to touch on is another of my questions that I don't think they'll answer - if it has been an "enough space" and "coding" problem combined, then why worry with this gen, as the next-gen will obviously have increased capabilities?

See, that's my main reasoning to say this seems like a beta test, and likely next year will be the same somewhat, as they will keep trying to see what else they can add into this new code. One look at NCAA 13 (and remember, they are coding over 150 teams with all the features we like), and it proves that they had substantial room to still explore adding features.
P.S. For anyone that wants to still defend how hard it is to code full editing, I again point out that NCAA 13 does it for 150+ teams and in much, much more of a scale (Oregon uniform options, for example). So, either it's a massive programming haul to get full editing done in the game, and that promotes the limits of disc space available is mega-massive beyond what is needed for Madden....or....it's a very minor programming haul, and again, there is more than sufficient space available.

I'm telling you, the logic that coding for editing is so complicated just doesn't stand up. Storylines, twitter and all that other jazz are simply known as triggers, and no amount of cosmetic or speed/size editing should affect them.
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Old 06-15-2012, 12:56 PM   #440
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by 87Birdman
You have franchise mode and CC mode, both have different coding one built for the changes one not. So to implement all the new changes that CC got into Franchise mode it would take a lot more time and manpower to test all the changes for bugs.
You don't have to ecorporate all the changes of CC into Franchise. All you have to do is bypass some of the things that happen during the games. Bypass tweets. The only real interface that franchise would need with the actual gameplay is the player attributes and coaching attributes if they even mattered during gameplay, if attributes have even changed. That's if they have some kind of modular design. The presentation fluff they can just bypass. Don't really havie to put CC features into franchise.

Quote:
Originally Posted by 87Birdman
well now you are wasting time by trying to make those changes. So now you lose features still and risk a lot buggier game.
What major changes?

Quote:
Originally Posted by 87Birdman
So that doesn't even seem like an option. The best option is trying to get those features to work properally in the CC
Then add more resources or work on it longer and wait until the mode is ready before you implement it.
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