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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-15-2012, 01:31 PM   #145
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by Senator Palmer
Cool.



Fair enough, but let me just say that as a Game Changer with multiple CD attendances, face-to-face interaction with devs, and a column on EA's website, when you make a statement on how the game is meant to be played it carries a little more weight than the average poster around here dealing in speculation. It reads as someone with direct knowledge who knows what they are talking about.

As I stated I didn't mean to pile on, I just want to know where you stand because when you go to these CDs you are the voice of the community. And we've seen what kind of sway you guys can have as evidenced by TNT's epic college paper and interactions with devs that directly led to the removal of the vision cone.

I would not consider myself very good with the sticks, more of a call your play, hike it and throw guy.. I will occasionally user catch and user pick but it is not featured in my strategy.

I enjoyed the game thoroughly and felt i could be effective without having to user intervene at times. I was very competitive in the User v User games we had in the tournament too... i kept the game close most of the time and won a few.
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Old 05-15-2012, 01:37 PM   #146
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by SteelerSpartan
I'll ask this one more time an if any GCer can't answer/give any impressions on if people will be penalized for Zig-Zaging their safeties around.....

then Im going to hope its something you just can't talk about until June 4th and its not that that aspect of the game is still just awful as displayed in the cheese fests that are platinumplayajc's recent vids here on OS
To get a lil wishlisty but in addition to tuning player movement, is it possible to tie in players being manually moved out of position, with other defenders changing their assignments? Meaning, I think there is currently some element of this in the game where if the offense shifts or motions, defenders change assignments. So considering that and the new zone swapping, can that be utilized to penalize "free lancing"/ad libbing, by effecting the other players near them? So if I User the Safety in a Cover 2 man and manually bring him down to the LB level, that effects the LBs assignments because they have no idea whats going on.

I think it reads more complicated than what I am advocating for which is basically having the risk of assignment swapping whenever defenders are manually moved all over the field, not respecting their play call assignments and confusing others.
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Old 05-15-2012, 01:50 PM   #147
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

I have a love/hate relationship with User Catch. My DB's hate me when I go for the pick and blow a play
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Old 05-15-2012, 02:01 PM   #148
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by SteelerSpartan
Im going to keep my eye on this until Retail...because this along with the Reduced QB Gliding speed are something I fear they will be very reluctant to follow through with because of all the cheese people have based their "gameplans" around in the past

And making those changes is a nice test to see how much they really want to make this a SIM

Fight Night Champion Community Day shenanigans have me worried that devs may have tuned the game for them(SIM minded guys) an pulled a fast one on them for the Retail....Phobia(CD Guy) came away especially soured an disappointed by the whole experience
And who was over Fight Night Champion ? Cam Weber......

So I take everything at face value until the retail version come out. Over the years I seen it happen way too many times. People say the game excellent.....come retail version, the build has been changed and all the stuff they had seen prior to retail either never made it to retail or it got watered down so much that it is ineffective.
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Old 05-15-2012, 02:20 PM   #149
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Originally Posted by Gotmadskillzson

So I take everything at face value until the retail version come out. Over the years I seen it happen way too many times. People say the game excellent.....come retail version, the build has been changed and all the stuff they had seen prior to retail either never made it to retail or it got watered down so much that it is ineffective.
My sentiments exactly! Only reason posted an impressions blog was to satisfy those that throw a fit when we don't provide them with something after the events. In all seriousness I just put a ton of pressure on myself... That being said I'm a big boy I can handle it.


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Old 05-15-2012, 02:22 PM   #150
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Originally Posted by azdawgpound
was these games with the old rosters? was just curious on how the rookies played with browns.
Updated rosters, all I can really say is many of the browns rookies play well to my strengths and give me a leg up on my annual rebuilding lol.

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Old 05-15-2012, 02:24 PM   #151
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Originally Posted by SteelerSpartan
I fear they will be very reluctant to follow through with because of all the cheese people have based their "gameplans" around in the past
I assure you that you can put THAT fear specifically to rest. That has no bearing on how they make the game.



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Old 05-15-2012, 02:30 PM   #152
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Ratings do matter but you are missing a huge part of the game if you dont throw your receiver open or throwing to a spot. The game is designed to user catch (imo).

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Hope not. If so, for me, it would be a no buy. I know that sounds extreme but I really have zero desire to user anything. I also most times set up auto passing ala a coach mode...
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