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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-15-2012, 12:16 PM   #105
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Originally Posted by BezO
Either Madden is about to surprise the hell out of me or we care about a completely different set of past Madden issues.

If we're counting multiple releases, that explains a few spots.

Madden 05 over NFL 2K5? I'm guessing our taste are very different.
Do you play MLB The Show? Better than that?

Either of you like basketball & play NBA 2K11 or 12? Better than those?

FIFA?
Sorry but I felt on the field/court the 2k series is bad in general.

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Old 05-15-2012, 12:22 PM   #106
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Sorry but I felt on the field/court the 2k series is bad in general.
Ahh, OK. Different preferences. I thought Madden came with the heat for a second.
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Old 05-15-2012, 12:23 PM   #107
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by BezO
Ahh, OK. Different preferences. I thought Madden came with the heat for a second.
It does sort of dampens one's expectations, doesn't it?
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Old 05-15-2012, 12:24 PM   #108
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What about the players on the sidelines? Are they all still doing the Macerena? Do they all still have weird numbers?
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Old 05-15-2012, 12:25 PM   #109
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Originally Posted by Senator Palmer
I don't want to be one of those guys coming in to pile on, but I have to say, the bolded really bothers me. I would hate to think that a play is left out there on the field just because I choose not to take control of a player. What are the ratings for if that's the case?

If I'm controlling as Ray Lewis and a ball gets thrown over my head should I have to click on Ed Reed to get him to aggressively make the play? Should I have to control Dwight Freeney to get him to use his 99 finesse moves?

If that's not what you're saying, then pardon me, but I don't know how else to read it. I hate the thought that this game is intended for you to have click from player to player to get them to maximize their functions. Why aren't they doing those things already and executing their positions to their ratings?

In my opinion the only advantage a user should have clicking on or controlling a player is a boost in awareness. And if you're clicking on a player (mid-play) with 99 awareness, then even that should be mitigated, because he should already be in position and ready to make the play.
You are going a bit over board here. Take what I said at face value and don't try and read more into it than I stated.

Biggest problem with that statement is that just calling the play doesn't mean a player will be in position to make the play regardless of their rating. Are Ray and Ed going to get themselves in position to make the play the majority of the time?!? Yes. But it is also the users responsibility to put them in the best situation via playcalling and adjustments and to some extent user control.

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Old 05-15-2012, 12:29 PM   #110
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
If people choose not to take control of the players and make plays that is their choice. The game is meant to be played and players controlled when possible. I can't hold any developer responsible for people playing the game outside its intended use. EA is attempting to make a football game in my opinion for H2H and all that comes with that. What people do with that is on them. They can take advantage of the tools at their disposal or they can sit back call the plays and just snap the ball... Although I don't feel that is what the game is made for, its their choice. But once again if people want the experience intended, then they need to go outside their comfort zone.
That's scary, especially the bolded part. I'm hoping this is one of those, "The veiws expressed in this post do not necessarily represent the views of EA...".

The game has a User vs CPU option. Are you saying it's not intended to be used?

Like others have said, I hope it's not necessary for users to control players for them to perform up to their abilities. We can't control all 11 players.
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Old 05-15-2012, 12:31 PM   #111
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by sticks323
What about the players on the sidelines? Are they all still doing the Macerena? Do they all still have weird numbers?
I'm cracking up over here. Just picturing the sideline doing the dance in unison now lol.
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Old 05-15-2012, 12:31 PM   #112
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Originally Posted by Big FN Deal
I can respect this POV but it gets taken too far in relation to Madden AI, imo. Meaning, ratings and DPP more specifically, are meant to differentiate every player's actions on the field. So theoretically, the only difference in a CPU v CPU, HUM v CPU and HUM v HUM game, should be the User input, not the way the AI performs.

The onus of User control should be interjecting "stick skills" and personal decision making to attempt to manually maximize the skill set of a given player. So if playing with Detroit, AI Megatron should be the closet embodiment of real life Megatron the game can provide. Taking User control of Megatron should actually have more risk than reward because he already has elite ratings and DPP effecting his decisions under AI control but the User should be able to screw that up manually.

I make the basketball game analogy, User controlled Kobe Bryant should not be inherently better than AI Kobe Bryant, it's just that the User gets to manually utilize the player's skill set and make Bryant's decisions, opposed to the CPU.

This maybe one of the reasons I have not been able to enjoy Madden games in the past because I believe in User controlling less consistent AI players and letting the talented players do their thing. Meaning, for me, the User control aspect is more about taking control at certain times, not necessarily all the time. I would prefer to let Megatron be AI Megatron when the ball is the air and then have manual control for the RAC, than being required to manually control him the entire time for his full playmaking potential to be utilized.
Understandable, but you are referencing Madden 12. There have already been several accounts in this thread, by the media and several other outlets that have said the passing game in M13 is not like Madden 12

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