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Madden NFL 13 Gameplay Impressions

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Old 04-29-2012, 01:57 AM   #97
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Can anyone comment on how using the L stick in the passing game feels different in this years madden as opposed to previous maddens?
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Old 04-29-2012, 02:06 AM   #98
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Re: Madden 13 Gameplay Impressions

Quote:
Originally Posted by niggarachi
Can anyone comment on how using the L stick in the passing game feels different in this years madden as opposed to previous maddens?
I don't know, but I'm hoping that unlike last year it's not as sensitive in the sense that one won't be able to overthrow the receiver by 20+ yds using it.
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Old 04-29-2012, 12:31 PM   #99
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Re: Madden 13 Gameplay Impressions

I understand how the light up icons work, BUT I still don't like it. I like the concept, but not the icons lighting up. Let me word it as a question. On Sundays (irl) how does a QB know when to throw the ball to a receiver ? Now do you see what i'm saying ? Its cheap and for the casuals. Bottom line it should be an option !!! or only work in rookie mode. Same goes for the QB auto drop back!!! (yeah yeah I know I can still do it myself ) It should be an option "Auto Drop ON/OFF", "Icon Lights Up ON/OFF". What happened to giving the users options ? I don't need the devs to teach me about timing and how to play the game.
Two things will make my decision on a purchase. Is ONLINE Franchise a completed mode and playing the demo.
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Old 04-29-2012, 12:53 PM   #100
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Re: Madden 13 Gameplay Impressions

I guess I like the icon feature but an option 2 have it on/off would be nice because Im looking all over the field on passing pass and I can generally tell if a player can see or cant see the ball
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Old 04-29-2012, 04:00 PM   #101
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Happy for me I avoid anything online like the plague.... Offline only. Hope they fix the AI and team logic ( still sucks). Then I would be happy-ish


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Old 04-29-2012, 04:59 PM   #102
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Re: Madden 13 Gameplay Impressions

Quote:
Originally Posted by TDKing
I understand how the light up icons work, BUT I still don't like it. I like the concept, but not the icons lighting up. Let me word it as a question. On Sundays (irl) how does a QB know when to throw the ball to a receiver ? Now do you see what i'm saying ? Its cheap and for the casuals. Bottom line it should be an option !!! or only work in rookie mode. Same goes for the QB auto drop back!!! (yeah yeah I know I can still do it myself ) It should be an option "Auto Drop ON/OFF", "Icon Lights Up ON/OFF". What happened to giving the users options ? I don't need the devs to teach me about timing and how to play the game.
Two things will make my decision on a purchase. Is ONLINE Franchise a completed mode and playing the demo.
Quote:
Originally Posted by EAGLESFAN10
I guess I like the icon feature but an option 2 have it on/off would be nice because Im looking all over the field on passing pass and I can generally tell if a player can see or cant see the ball
I would be highly upset if there isn't an option to turn this feature off. I do not need any help locating an open WR. It would be a good tool for guys who need help reading coverages but it definitely should be an option.

Last edited by Jarodd21; 04-29-2012 at 08:39 PM.
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Old 04-29-2012, 05:57 PM   #103
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Originally Posted by Jarodd21
I would be highly upset if there isn't an option to turn this feature off. I do not need any help locating an open WR. It would be a good tool for guys who need help reading coverages but it definitely should be an option.
It's not just about "seeing when the receiver is open" and its certainly not a "band aid". This is actually a VERY realistic feature.

For a site full of people that supposedly wants realism I'm a little confused. This eliminates SO MUCH garbage ball. Use the real NFL for instance and the wheel route. If you call a play with a wheel route, the receiver isn't looking for the ball at the snap. The receiver is focusing on selling his cut to the outside then breaking upfield before actually turning his head to look for the ball. In past Madden editions you could snap and quick throw to the guy and he would magically catch it. This eliminates that. It also pretty much eliminates most every streak route quick throw in the seam that garbage balls use.

Yeah you can still throw the ball, but I don't see too many people being able to change to the wr that quick and getting the receivers head around like that.

This feature adds so much to the game its not even funny. It FORCES you to play football and use FOOTBALL STRATEGY. That is a good thing. The only people that are gonna he upset are the ones that play glitchball stuff.

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Old 04-29-2012, 06:26 PM   #104
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Re: Madden 13 Gameplay Impressions

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Originally Posted by CRMosier_LM
It's not just about "seeing when the receiver is open" and its certainly not a "band aid". This is actually a VERY realistic feature.

For a site full of people that supposedly wants realism I'm a little confused. This eliminates SO MUCH garbage ball. Use the real NFL for instance and the wheel route. If you call a play with a wheel route, the receiver isn't looking for the ball at the snap. The receiver is focusing on selling his cut to the outside then breaking upfield before actually turning his head to look for the ball. In past Madden editions you could snap and quick throw to the guy and he would magically catch it. This eliminates that. It also pretty much eliminates most every streak route quick throw in the seam that garbage balls use.

Yeah you can still throw the ball, but I don't see too many people being able to change to the wr that quick and getting the receivers head around like that.

This feature adds so much to the game its not even funny. It FORCES you to play football and use FOOTBALL STRATEGY. That is a good thing. The only people that are gonna he upset are the ones that play glitchball stuff.

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Glitchball?? LMAO! Sorry I don't fit that category. I play the game correctly. I don't need to play cheap nor do I need any assitance to make decisions with the ball when a WR becomes open. Like I said they can leave that option for the CASUAL players who need help with there decisions and timing on passes. Its definitely a great feature to help guys get better at the game. I don't need any help with my decisions or timing on passes. If my timing is off I should pay for it with a bad throw. That's REAL STRATEGY..

Last edited by Jarodd21; 04-30-2012 at 10:23 AM.
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