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Old 02-04-2012, 06:54 PM   #49
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Quote:
Originally Posted by bigfnjoe96
M.K. I don't think you will see the actual game stats when simmed(ex: Pujols in real life was 3-5 2hr's 6 RBI) you sim to the next game & those stats are reflected in the game either thru a stat bar or in commentary.

I think his game tendency will updated for that game, which makes sense since that's what we've heard in the short previews we've seen

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I'm thinking that this is how it will work as well. Just like NBA Elite/Live Dynamic Season, as someone stated earlier in the thread.


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Old 02-04-2012, 06:57 PM   #50
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Re: MLB 2K12 Features

Quote:
Originally Posted by dodgerblue
I actually see this as being a pretty cool feature if they can pull it off. The other teams that you aren't playing behave just as they are irl. No more sims with the Mets in first place in the east since that won't happen for a long long time (no offense). I just wish you didn't have to play it on the day of the game like nba live was able to do (i think in 2010).
Except that can absolutely happen in your scenario.
Even if the games that are using the actual MLB scores and stats......you're games are going to throw that off. In some cases it could be by quite a bit and if you are the Nats.....and IRL they have beaten the Mets 10 out of 12....but in your world you lost to them 10 out of 12...and you have beaten the Marlins and Phillies by a bunch, I'd venture that your franchise would look nothing like the MLB.
...and that makes no sense in introducing real scores and stats into your "fantasy" franchise.
It just doesn't.

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Old 02-04-2012, 07:04 PM   #51
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Re: MLB 2K12 Features

Quote:
Originally Posted by Knight165
Except that can absolutely happen in your scenario.
Even if the games that are using the actual MLB scores and stats......you're games are going to throw that off. In some cases it could be by quite a bit and if you are the Nats.....and IRL they have beaten the Mets 10 out of 12....but in your world you lost to them 10 out of 12...and you have beaten the Marlins and Phillies by a bunch, I'd venture that your franchise would look nothing like the MLB.
...and that makes no sense in introducing real scores and stats into your "fantasy" franchise.
It just doesn't.

M.K.
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to each his own. I like options. What I like about my proposed fantasy franchise is that I effect my teams games while the rest of the games mirror real life (except of course for the result of the other team when they win or lose against me). Think of it as...what would change if I was in control of the Dodgers for one season. What would be different compared to the real thing? That's how I see it. You don't and that's ok with me.
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Old 02-04-2012, 07:07 PM   #52
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Re: MLB 2K12 Features

Here's an excerpt from Last Years insight on DPRS (Dynamic Player Rating System) which is what will drive this mode...


"How it works"



Quote:
The first step is to determine how well a player is currently performing. Obviously, you can’t get a reliable gauge of player performance if you look at just the last few games. So we look back across the last four weeks of performance, putting more emphasis on the most recent weeks and less on the oldest. This rolling four week view of performance ensures that a few bad games don’t impact their ratings; players need to consistently perform below or above expectations before their ratings are adjusted. We also verify that the player has a minimum number of at bats or innings pitched to ensure that there is enough data to make a good determination of their performance.

Based on these parameters on their performance, we evaluate what sort of rating their performance deserves. For batters, we correlate different statistics to different player ratings. Batting average affects the Contact rating, slugging percentage impacts the Power rating and on base percentage changes the Eye rating. When this process is done, we have created a performance rating for contact, power and eye based on the player’s actual performance in batting average, slugging percentage and on base percentage. For pitchers we look at their WHIP (walks + hits / innings pitched) and calculate the appropriate performance based on control and movement ratings for their pitches.

Finally, we compare the performance rating to the player’s base rating to determine if the performance warrants a change to the appropriate player rating and, if so, how much of a change. There is a lot of math involved in this determination but, in simple terms, if the performance rating is close to the base rating, then there is no change. The further the performance rating deviates from the base rating, the more we either increase or decrease the base rating. To ensure integrity in the game, we do impose limits to how much we will adjust player ratings. A 70 rated contact hitter will not be adjusted up to a 99 rated contact hitter, even if they are batting .500, but they will be adjusted up to the mid 80’s which is a significant change that is noticeable when playing. The amount of the adjustment is varied based on size of difference between the performance rating and the player’s rating. The way we do the math allows for a nice progression of adjustment that is not too abrupt but makes a big enough difference for you to notice.
If you wanna read more in depth here's the link

http://www.facebook.com/note.php?not...50092826993194
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Old 02-04-2012, 07:28 PM   #53
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I skipped out on 2k11 and am looking forward to 2k12.

I feel like they never make HUGE steps in between years so skiping one year usually pays off.

Too bad I can't do that with college football... I need my fix haha!
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Old 02-04-2012, 07:44 PM   #54
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Re: MLB2k12 feature list out

Quote:
Originally Posted by WazzuRC
I'm sorry but when "soundtrack" is in the Top 5 of your feature list, things don't sound super promising.
If this was a focus and separate controls were not.... not a chance of a purchase.
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Old 02-04-2012, 08:19 PM   #55
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Re: MLB 2K12 Features

Quote:
Originally Posted by Knight165
Except that can absolutely happen in your scenario.
Even if the games that are using the actual MLB scores and stats......you're games are going to throw that off. In some cases it could be by quite a bit and if you are the Nats.....and IRL they have beaten the Mets 10 out of 12....but in your world you lost to them 10 out of 12...and you have beaten the Marlins and Phillies by a bunch, I'd venture that your franchise would look nothing like the MLB.
...and that makes no sense in introducing real scores and stats into your "fantasy" franchise.
It just doesn't.
I'm not sure where the confusion is here. I think they basically will make all stats true to the MLB season unless you play those sets of games that day. So, say you play as the Royals a few games in and Eric Hosmer is 7-for-18 to start off the season, then you play the next game and go 2-for-3 and in real life he went 1-for-4, then your season will show that he is now 9-for-21, not 8-for-22.

I hope that makes sense. For the record, I still can't see this as being perfect. I forget which OS member it was who used to want to play every game of the season the day that it was played, and then make the same roster moves when they did in real life as well... and I couldn't ever understand why he would want to do that, or exactly how it would work. If he played as the Nationals and Espinosa goes down, I don't think he would want to put him on the DL in his season as well. Or say a player gets brought up in real life who sucks in the game, and he brings up this player and he sucks, I don't think he would want to keep playing him and keep him in the majors, etc.

That's the only reason this thing would kind of be weird.
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Old 02-04-2012, 08:25 PM   #56
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Re: MLB 2K12 Features

I love the idea that you described above. If it was an option, it would be great. You can never have too many things!
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