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NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Old 12-16-2011, 08:47 PM   #657
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Hmmn I typed it in but got nothing by czar.
Type in Precise40

That is his name on Youtube and it will take you directly to his channel. Once you go to his channel, that video starts playing automatically.
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Old 12-16-2011, 08:48 PM   #658
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Hmmn I typed it in but got nothing by czar.
Just type his youtube name then, precise40

Edit; ninja'd
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Old 12-16-2011, 09:13 PM   #659
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by Gotmadskillzson
Type in Precise40

That is his name on Youtube and it will take you directly to his channel. Once you go to his channel, that video starts playing automatically.
Thanks fellas finally found it. That Shaq steve kerr part is unacceptable 2k
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Old 12-16-2011, 10:23 PM   #660
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

For those of u that claim you have seen real double teams on hot players I would love to know how? I jus hit for 70 with Manu an saw no doubles whatsoever.
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Old 12-16-2011, 10:24 PM   #661
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For those of u that claim you have seen real double teams on hot players I would love to know how? I jus hit for 70 with Manu an saw no doubles whatsoever.
I don't know how. It just happened. Single possession though and Monta cooled down or they called timeout, forget which.
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Old 12-16-2011, 10:31 PM   #662
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by blues rocker
this. one of my big problems with 2k12 is the bad layup animations...when i have an open lane to the hoop my player should just go right to the rim with a smooth one-legged layup animation, but in 2k12 he often stops and plants both feet and then does some weird floater that's too far from the hoop...this exposes you and allows defenders to come in a affect the shot...even though my player could've just smoothly sailed right to the rim and got an easy layup off the glass. these "stopping two-footed floater" layup animations kill so many easy inside opportunities for me...the joy of driving to the hoop has been somewhat killed in 2k12 due to these animations. it feels like 2k wanted to make inside shots more "contested" so it seems like if there is a defender near you, the game will force you into one of these bad layup animations that forces you closer to the defender rather than just going straight to the rim.

another example - i was driving to the hoop along the right baseline...i had a wide open layup opportunity, but instead of just putting up a simple layup, my player tried to do some crazy double clutch reverse layup and continued to the other side of the rim, where defenders were waiting for him...all he had to do was a quick off-the-glass layup (there were no defenders on the right side of the rim) yet he chose a long layup animation that brought him into the defenders on the left side of the rim.

2k needs to implement some kind of "layup awareness" so that your player will do the best layup animation for the situation, depending on where the defenders are. for now, just simplifying the layup animations would be a good start - there are too many overly-long layup animations when most of the time all you need is a really quick, simple layup.
Yeah this is some I don't like!!! I call 2K12 the year of the hook shot layup.

About 70% of the shots around the basket is some sort of hook instead of a basic layup... I wish they patch it but knowing 2K they will not.

I don't know why 2K implimented the change shot button but I never use it because 2K always change my shot when I don't need them too.
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Old 12-16-2011, 10:49 PM   #663
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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I don't know how. It just happened. Single possession though and Monta cooled down or they called timeout, forget which.
Are your sliders different than default?
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Old 12-16-2011, 10:52 PM   #664
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

i may know a partial cause for the speed issue - the garbage turbo trigger. the more i play this game the more i notice that the turbo trigger is straight broken when you are dribbling - it seems like 2k almost decided to take away the ability to control when you want to speed up with the turbo trigger...i also noticed that sometimes the game will give my player an automatic speed boost even though i'm not holding the turbo trigger. other times i will press the turbo trigger and i will see no difference in how fast my player moves. i don't know if they are trying to make running speed contextually automatic in this game and take away user control of speed or what...it seems like the game automatically controls when my player is allowed to speed up. being able to control your player's speed bursts is crucial to feeling in control - taking that control away is absurd.

so when you can't make your ball handler speed up with the turbo trigger and the game forces you into a jog, of course you won't be able to beat a defender.

in 2k11, when you hit turbo, your player moved faster - very simple. the concept of the turbo button has existed in video games for years now...but somehow in 2011, 2k cannot create a simple, working turbo button.

perhaps adding that "throw ahead" sprint animation has somehow messed with how the turbo trigger can work now...or maybe it's also tied to that damn half spin now being done by tapping the turbo trigger (a baffling control choice by 2k...why is the half-spin so crucial that it needs its own button?). at this point i think 2k is just bored and is trying out all kind of crazy control ideas just to see what happens...stick with what works, 2k. 2k11 worked and then they had to get all experimental with things.

another annoying thing about the turbo trigger is that when you press turbo, before your player can move fast, he has to do this weird foot plant that actually slows him down before he can speed up - so pressing turbo actually slows you down more than it speeds you up...a player should be able to smoothly increase his speed without some weird stopping foot plant animation.

Last edited by blues rocker; 12-16-2011 at 11:08 PM.
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