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MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awareness

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Old 12-15-2011, 06:24 AM   #161
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What I really hope is that there will not be add-on content for money, like the stats add-on this year. Not that I am not willing to pay some extra money. But I am from Europe and will have to import the game for the fifth straight year. And the stats add-on was not available on european PSN, which really pi**** me off. So I hope 2011 was not a test for more add-ons this year.
@Russell: or is there any chance we Europeans can buy the add-ons?
I would've loved to play the game with the extra stats
Hey Battman you can still do this.
Just create a US account and buy a (US) PSN Network Code online (lots of sites offer this) Fill in the code and buy all the stuff you want from the US Store. Just make sure you install the game on the US account. I'm from Holland and actually never use my Dutch account.
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Old 12-15-2011, 06:32 AM   #162
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

Can I ask a question about the Move support?

How will this work, exactly? Is it good enough to detect not only when I swing, but *where* I swing? IE: If it's a pitch low and on the outside corner, and I swing there, is the game able to know that? Or...a pitch inside, can it detect my pulling my hands inside and trying to pull the ball?
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Old 12-15-2011, 07:13 AM   #163
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Can I ask a question about the Move support?

How will this work, exactly? Is it good enough to detect not only when I swing, but *where* I swing? IE: If it's a pitch low and on the outside corner, and I swing there, is the game able to know that? Or...a pitch inside, can it detect my pulling my hands inside and trying to pull the ball?
I can tell you what it won't detect, your lamp in the living room
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Old 12-15-2011, 08:51 AM   #164
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

That was a great review that totally won me over, again. To be honest, wasn't the biggest fan of 10&11, thought it continually missed to make the next step...but it looks like Show12 is going to be fabolous. - ball physics: haunted this franchise for years. Same type of hits hits over and over again. no hit variety before. - collission-detection: players running thru each others like ghosts isn't up-to-date, so thankfully this is going to change. Of course it adds to the realism - new broadcast/commentary system: that feature is huge as well. I can only hope its as good as advertised and hopefully it includes many new stat-overlays like league-leaders when someone is at the plate (i.e. AVG .320 - 3rd in AL/NL) Coupled with important things like an overhauled pitcher-confidence system, BAP (already a blue-chipper), new trade/signing-logic, 14 different umpires (various/better K-zones) and I am ready for this game.
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Old 12-15-2011, 10:54 AM   #165
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by LastActionHero
Since you are so nicely anwering all these question Russel can you tell me if you can save exhibition games this year? If not have you guys ever considered this option? There's probably more to it then simply putting that option in.

I just don't have the time for a whole season or franchise and often have to quit an exciting exhibition game just because...well work or life knocked on the door.
I second that. For a variety of reasons, some gamers are more occasional than others. They are just happy to play games at random. It would be nice if we could have the possibility to save those exhibition games.
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Old 12-15-2011, 05:17 PM   #166
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

I love videogame collisions!
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Old 12-15-2011, 06:11 PM   #167
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

@Ramone...I was wondering if there have been any new animations in terms of swing follow through. Also are there signature follow through swings. It always bothered me that the default follow through does not match most hit types. It would cool if there was a pull follow through and opposite field follow through, pop up and so on.
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Old 12-15-2011, 06:17 PM   #168
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Very obvious, but we don't and until we can design a compelling way to do it we won't. It's never at the top of the list to begin with so the chances are slim year to year. That is until someone comes up with a compelling design that makes sense.

On the realistic note the game will never be "realistic" if it was everyone would suck at the game. There is a fine line between what people think they want in "realism" standards and the contrast between fun.
As long as how the rain looks itself is improved, i'll be happy(probably already has been). Maybe even more puddles forming on field?
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