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NBA 2K12 Developer Insight #10 - Controls

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Old 09-19-2011, 03:37 PM   #17
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Re: NBA 2K12 Developer Insight #10 - Controls

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Now I gotta get back to work on NBA2K13.
After reading such a great Insight, Mike teases us with his last words. I think I'm going to enjoy playing 2K12 much more than I did with 2K11.

Create your own Sig shot baby!
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Old 09-19-2011, 03:39 PM   #18
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Re: NBA 2K12 Developer Insight #10 - Controls

i'm also liking the AI improvements...if the AI is as good as described, i may never feel the need to play against people online..

after a few moths with 2k11, i felt i had to turn the difficulty all the way up and even turn up the CPU's sliders in order to give myself enough of a challenge...because i had learned how to beat the CPU almost every time..i'm hoping this improved CPU AI will keep me engaged longer so I don't feel like I'm seeing the same tactics and tendencies from the CPU every time.

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Old 09-19-2011, 03:40 PM   #19
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Re: NBA 2K12 Developer Insight #10 - Controls

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There have been a lot of instances watching different people play the AI this year in which I felt the AI played smarter, and took better shots than the human. There’s nothing better than watching an AI ball handler take me off the drive, start a spin jumper, pump fake to get me into the air, and then step through for an uncontested floater. It’s a thing of beauty and I don’t even feel bad when I get schooled.
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THIS! THIS! THIS! THIS! THIS! THIS! THIS!

Right, i've been wanting and asking about this for a long time... ID messed me up with the AI doing things to you that you would do to it

That adds a whole different dynamic to trying to stop stars and all stars as opposed to regular role players
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Old 09-19-2011, 03:41 PM   #20
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Re: NBA 2K12 Developer Insight #10 - Controls

standing dribble without him moving forward? gimme the demo now! I know pared wanted this to as I complained about this last year...
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Old 09-19-2011, 03:44 PM   #21
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Old 09-19-2011, 03:44 PM   #22
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Re: NBA 2K12 Developer Insight #10 - Controls

Love the sound of the dribbling moves. I want to try that out. Isomotion is one area where I felt like we didn't have as much control as we should.

I'm also eager to see the shot adjustments. I always liked that they had it in the game, I just never used it because it would make you throw up wild looking shots.
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Old 09-19-2011, 03:46 PM   #23
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by Goffs
I know pared wanted this to as I complained about this last year...
Great memory!
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Old 09-19-2011, 03:46 PM   #24
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Re: NBA 2K12 Developer Insight #10 - Controls

Mike is R-stick passing still in? or do we have an insight for that?
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